From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 88642] Trilinear sampling on cubemap wrongly sampled at the border of rasterized triangle on HAWAII
Date: Tue, 20 Jan 2015 22:52:43 +0000 [thread overview]
Message-ID: <bug-88642-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=88642
Bug ID: 88642
Summary: Trilinear sampling on cubemap wrongly sampled at the
border of rasterized triangle on HAWAII
Product: Mesa
Version: 10.4
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: vljn@ovi.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 112566
--> https://bugs.freedesktop.org/attachment.cgi?id=112566&action=edit
Test case
Hi,
on a R290X with a fresh fedora 21 install (Mesa 10.4.1) a fragment shader
sampling a cubemap texture with trilinear filtering is not correctly executed
on the edge of rasterized triangles.
I've included a patch against piglit that display the behaviour. On my system
the test display a small orange diagonal line on top of the color pattern.
(the test doesn't check result atm)
I think it's related to some quad pattern : in my app that has a depth buffer
the line follows the edge of the geometry.
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next reply other threads:[~2015-01-20 22:52 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-01-20 22:52 bugzilla-daemon [this message]
2015-01-20 22:56 ` [Bug 88642] Trilinear sampling on cubemap wrongly sampled at the border of rasterized triangle on HAWAII bugzilla-daemon
2015-01-21 2:17 ` bugzilla-daemon
2015-01-21 4:10 ` bugzilla-daemon
2015-01-26 15:07 ` bugzilla-daemon
2015-02-06 3:09 ` bugzilla-daemon
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