* [Bug 91232] New: Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
@ 2015-07-05 7:08 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
0 siblings, 1 reply; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-05 7:08 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
[-- Attachment #1.1: Type: text/plain, Size: 1812 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=91232
Bug ID: 91232
Summary: Torchlight 1&2 (in Wine): glitchy models when hardware
skinning enabled
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Created attachment 116947
--> https://bugs.freedesktop.org/attachment.cgi?id=116947&action=edit
screenshot, comparison (nouveau vs. nvidia blob)
I believe this is different from bug #90887, I tried the patch from that bug
and it didn't help.
Models in Torchlight 1 and 2 are rendered incorrectly, they have lots of
flashing, white rectangles on them.Disabling hardware skinning in the options
menu makes the problem go away.
I see similar issues in some other games as well so this bug may affect
multiple games.
I tried and reproduced the problem in Mesa 10.1 and 10.4 too.
The software renderer doesn't have the problem.
Disabling shader optimization doesn't help.
The trace replays correctly on Nvidia blob 340.76.
Trace (uncompressed 43 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tORHV2eGdleGk1dzQ
Fedora 22 32-bit
Kernel 4.0.6-300.fc22.i686+PAE
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Mesa 10.6-branchpoint-826-gff0a41b
libdrm-2.4.62-1-g676c806
xf86-video-nouveau-1.0.11-23-gdfd827c
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
@ 2015-07-05 16:16 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 16:31 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
` (10 subsequent siblings)
11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-05 16:16 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
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https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #1 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Reproduced on nvc0 as well. Works with llvmpipe.
Switching to opt=0 makes the flickering purple instead of white. Disabling the
watchdog makes no difference.
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2015-07-05 16:16 ` [Bug 91232] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-05 16:31 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 17:18 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-05 16:31 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
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https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #2 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Appears that the draw @30166 is the one that introduces a white polygon. The
shader program in question is a little sketchy since it sets gl_FrontColor in
vertex shader, but uses gl_SecondaryColor in fragment shader. Investigating
whether this is legal and how to handle it.
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2015-07-05 16:16 ` [Bug 91232] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 16:31 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-05 17:18 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 17:57 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-05 17:18 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
[-- Attachment #1.1: Type: text/plain, Size: 2633 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #3 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Created attachment 116959
--> https://bugs.freedesktop.org/attachment.cgi?id=116959&action=edit
shader_test that demonstrates the (?) issue
Looks like they use gl_SecondaryColor in the fragment shader, and the GLSL
linker, seeing no writes to gl_SecondaryFrontColor in the vertex shader,
creates this IR:
(declare (location=4 shader_in ) vec4 gl_in_TexCoord0)
(declare (location=5 shader_in ) vec4 gl_in_TexCoord1)
(declare (location=1 shader_in ) vec4 gl_Color)
(declare (temporary ) vec4 gl_in_FrontColor1_dummy)
(declare (location=3 shader_in ) float gl_FogFragCoord)
(declare (location=4 shader_out ) vec4 gl_out_TexCoord0)
(declare (temporary ) vec4 gl_out_TexCoord0)
(declare () vec4 ret)
(declare (location=0 uniform ) sampler2D ps_sampler0)
(declare (location=1 uniform ) samplerCube ps_sampler1)
(declare (location=2 uniform ) vec4 specular_enable)
(declare (location=3 uniform ) #anon_struct_0001@0x24cc5d0 ffp_fog)
(function main
(signature void
(parameters
)
(
(declare (temporary ) vec4 textureCube_retval)
(assign (xyzw) (var_ref textureCube_retval) (tex vec4 (var_ref
ps_sampler1) (swiz xyz (var_ref gl_in_TexCoord1) ) 0 1 () ))
(assign (xyzw) (var_ref ret) (expression vec4 * (tex vec4 (var_ref
ps_sampler0) (swiz xy (var_ref gl_in_TexCoord0) ) 0 1 () )(var_ref gl_Color) )
)
(assign (xyz) (var_ref ret) (expression vec3 sat (expression vec3 +
(swiz xyz (var_ref textureCube_retval) )(swiz xyz (var_ref ret) )) ) )
(assign (w) (var_ref ret) (expression float * (swiz w (var_ref
textureCube_retval) )(swiz w (var_ref ret) )) )
(assign (xyzw) (var_ref gl_out_TexCoord0) (expression vec4 +
(expression vec4 * (var_ref gl_in_FrontColor1_dummy) (var_ref specular_enable)
) (var_ref ret) ) )
(assign (xyz) (var_ref gl_out_TexCoord0) (expression vec3 lrp (swiz xyz
(record_ref (var_ref ffp_fog) color) )(swiz xyz (var_ref gl_out_TexCoord0)
)(expression float sat (expression float * (expression float + (record_ref
(var_ref ffp_fog) end) (expression float neg (var_ref gl_FogFragCoord) ) )
(record_ref (var_ref ffp_fog) scale) ) ) ) )
(assign (xyzw) (var_ref gl_out_TexCoord0@64) (var_ref gl_out_TexCoord0)
)
))
)
This in turn becomes an uninitialized read from TEMP[3] in the TGSI, and
nouveau doesn't 0-initialize such vars. specular_enable happens to be (1, 1, 1,
0) here.
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
` (2 preceding siblings ...)
2015-07-05 17:18 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-05 17:57 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 18:47 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-05 17:57 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
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https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #4 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Created attachment 116960
--> https://bugs.freedesktop.org/attachment.cgi?id=116960&action=edit
init unknown values to 0
As I suspected, getting nouveau to init these to 0 fixes the issue. But IMO the
glsl compiler is the one doing something dodgy here...
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
` (3 preceding siblings ...)
2015-07-05 17:57 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-05 18:47 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 19:50 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-05 18:47 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
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https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #5 from Béla Gyebrószki <gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
(In reply to Ilia Mirkin from comment #4)
> Created attachment 116960 [details] [review]
> init unknown values to 0
>
> As I suspected, getting nouveau to init these to 0 fixes the issue. But IMO
> the glsl compiler is the one doing something dodgy here...
The patch works and it fixes the issue not just in Torchlight but also in some
other titles like Silent Hunter III, Evil Genius or the Ankh series.
Some games with similar looking problem still have the the problem, but that
might be a different issue.
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
` (4 preceding siblings ...)
2015-07-05 18:47 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-05 19:50 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 20:22 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-05 19:50 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
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https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #6 from Béla Gyebrószki <gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Traces from games where the problem is fixed with your patch:
Evil Genius (character model corrupted after loading a saved game):
https://drive.google.com/open?id=0B-tTbLKBl-tOMWtxWXdGVm13LXc
Ankh 2 (menu screen heavily corrupted):
https://drive.google.com/open?id=0B-tTbLKBl-tOQ0kydGFFM2xsbXM
===
Maybe unrelated, here are the traces from 2 games where the problem isn't fixed
by the patch:
Bloodrayne 2 (objects like the tables in front of the model have those
flickering boxes):
https://drive.google.com/open?id=0B-tTbLKBl-tOWGZEZ1dPYUVwUzA
With your patch applied those objects become invisible.
Tomb Raider:Underworld (character model corrupted):
https://drive.google.com/open?id=0B-tTbLKBl-tOOWhES3ZJaGlHeXc
The problem remains with the patch.
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
` (5 preceding siblings ...)
2015-07-05 19:50 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-05 20:22 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 20:57 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-05 20:22 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
[-- Attachment #1.1: Type: text/plain, Size: 2042 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #7 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
(In reply to Béla Gyebrószki from comment #6)
> Traces from games where the problem is fixed with your patch:
>
> Evil Genius (character model corrupted after loading a saved game):
> https://drive.google.com/open?id=0B-tTbLKBl-tOMWtxWXdGVm13LXc
>
> Ankh 2 (menu screen heavily corrupted):
> https://drive.google.com/open?id=0B-tTbLKBl-tOQ0kydGFFM2xsbXM
i965 on hsw also has issues with these. And on the original trace in comment 1.
Looking at least at the Ankh 2 trace, it appears to also be the
gl_SecondaryColor issue -- I assume they're using slightly diff versions of the
same engine. All the var names are the same, but the frag shader structure is a
tad different.
>
> ===
> Maybe unrelated, here are the traces from 2 games where the problem isn't
> fixed by the patch:
>
> Bloodrayne 2 (objects like the tables in front of the model have those
> flickering boxes):
> https://drive.google.com/open?id=0B-tTbLKBl-tOWGZEZ1dPYUVwUzA
> With your patch applied those objects become invisible.
i965 also has funkiness rendering on the table.
This genius shader actually only sets gl_FrontSecondaryColor and then uses
gl_Color.w (in addition to gl_SecondaryColor). I bet that has to be 1.0 and not
0.0, hence the transparency fail. I guess it's all from the same engine. And it
expects the colors to be (0, 0, 0, 1) when not explicitly set.
>
> Tomb Raider:Underworld (character model corrupted):
> https://drive.google.com/open?id=0B-tTbLKBl-tOOWhES3ZJaGlHeXc
> The problem remains with the patch.
i965 seems fine with this one. Probably an unrelated bug.
Well, I don't feel so bad. Intel has a QA team (not to mention a dev team). You
have probably done 10x more QA on nouveau than the sum of what had ever been
done prior.
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
` (6 preceding siblings ...)
2015-07-05 20:22 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-05 20:57 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-06 2:35 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
` (3 subsequent siblings)
11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-05 20:57 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
[-- Attachment #1.1: Type: text/plain, Size: 482 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #8 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Created attachment 116966
--> https://bugs.freedesktop.org/attachment.cgi?id=116966&action=edit
init unknown values to (0, 0, 0, 1)
This fixes the table in Bloodrayne 2, I think. (Having some unrelated issues,
so not 100% sure.)
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
` (7 preceding siblings ...)
2015-07-05 20:57 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-06 2:35 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-06 5:06 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-06 2:35 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
[-- Attachment #1.1: Type: text/plain, Size: 537 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #9 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
I spoke to ChrisF about this, and it appears that the behaviour is undefined at
least in GLSL. As the GLSL is being generated by wine, I mentioned it on
#winehackers, but there was no response, people probably just weren't around.
Perhaps worth filing a bug on bugs.winehq.org as well?
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* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
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` (8 preceding siblings ...)
2015-07-06 2:35 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-06 5:06 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-06 10:03 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-10-10 5:58 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-06 5:06 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
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https://bugs.freedesktop.org/show_bug.cgi?id=91232
--- Comment #10 from Béla Gyebrószki <gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Bug reported in Wine bugtracker: https://bugs.winehq.org/show_bug.cgi?id=38869
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^ permalink raw reply [flat|nested] 13+ messages in thread
* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
` (9 preceding siblings ...)
2015-07-06 5:06 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-07-06 10:03 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-10-10 5:58 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-07-06 10:03 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
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https://bugs.freedesktop.org/show_bug.cgi?id=91232
Henri Verbeet <hverbeet-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #11 from Henri Verbeet <hverbeet-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Yeah, this is our (Wine's) bug. We should be intializing varyings read by the
fragment shader but not written by the vertex shader, pretty much like the
patch on this bug report does, but in wined3d instead of the driver.
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^ permalink raw reply [flat|nested] 13+ messages in thread
* [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
` (10 preceding siblings ...)
2015-07-06 10:03 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-10-10 5:58 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-10-10 5:58 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
[-- Attachment #1.1: Type: text/plain, Size: 1309 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=91232
Béla Gyebrószki <gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
CC| |gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
--- Comment #12 from Béla Gyebrószki <gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Fixed in Wine git by the following series of commits:
http://source.winehq.org/git/wine.git/commit/97ee9451edae82154b289cb57b46ef13aedd58b8
http://source.winehq.org/git/wine.git/commit/09eda02b6896f5fe4ca7db5e1c13cbc67f8118e8
http://source.winehq.org/git/wine.git/commit/08b21528ed51d7ece92ea67fe0afe1d2a998c989
http://source.winehq.org/git/wine.git/commit/f511787423f468a679837761ef4ea841ba7a3fda
http://source.winehq.org/git/wine.git/commit/93db8e97da2690c62a5d4586d6214632a98df344
wine-1.7.52-190-gd548639
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
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^ permalink raw reply [flat|nested] 13+ messages in thread
end of thread, other threads:[~2015-10-10 5:58 UTC | newest]
Thread overview: 13+ messages (download: mbox.gz follow: Atom feed
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2015-07-05 7:08 [Bug 91232] New: Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
[not found] ` <bug-91232-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2015-07-05 16:16 ` [Bug 91232] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 16:31 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 17:18 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 17:57 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 18:47 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 19:50 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 20:22 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-05 20:57 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-06 2:35 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-06 5:06 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-07-06 10:03 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-10-10 5:58 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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