From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers
Date: Wed, 09 Sep 2015 21:57:21 +0000 [thread overview]
Message-ID: <bug-91951-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=91951
Bug ID: 91951
Summary: [radeonsi] Arma 3 crashes: Too many fragment shader
texture samplers
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: riku@sdf-eu.org
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 118172
--> https://bugs.freedesktop.org/attachment.cgi?id=118172&action=edit
Backtrace
Arma 3 crashes when entering map. Last lines from eon.txt:
[thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length
20611 and CRC 0xae61bc1c has not been successfully linked. Program info log:
error: Too many fragment shader texture samplers
Mesa version: 11.0.0-rc3
GPU: R9 390
GCC options: -O1 -ggdb -march=native
Attaching backtrace and eon.txt in case there is some useful information.
MESA_GLSL=log didn't save the failing shader, just all before it. Please let me
know if I can provide more information.
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next reply other threads:[~2015-09-09 21:57 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-09-09 21:57 bugzilla-daemon [this message]
2015-09-09 22:02 ` [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers bugzilla-daemon
2015-09-09 22:19 ` bugzilla-daemon
2015-09-10 2:40 ` bugzilla-daemon
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