* [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers
@ 2015-09-09 21:57 bugzilla-daemon
2015-09-09 22:02 ` bugzilla-daemon
` (2 more replies)
0 siblings, 3 replies; 4+ messages in thread
From: bugzilla-daemon @ 2015-09-09 21:57 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=91951
Bug ID: 91951
Summary: [radeonsi] Arma 3 crashes: Too many fragment shader
texture samplers
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: riku@sdf-eu.org
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 118172
--> https://bugs.freedesktop.org/attachment.cgi?id=118172&action=edit
Backtrace
Arma 3 crashes when entering map. Last lines from eon.txt:
[thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length
20611 and CRC 0xae61bc1c has not been successfully linked. Program info log:
error: Too many fragment shader texture samplers
Mesa version: 11.0.0-rc3
GPU: R9 390
GCC options: -O1 -ggdb -march=native
Attaching backtrace and eon.txt in case there is some useful information.
MESA_GLSL=log didn't save the failing shader, just all before it. Please let me
know if I can provide more information.
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* [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers
2015-09-09 21:57 [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers bugzilla-daemon
@ 2015-09-09 22:02 ` bugzilla-daemon
2015-09-09 22:19 ` bugzilla-daemon
2015-09-10 2:40 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2015-09-09 22:02 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=91951
--- Comment #1 from riku@sdf-eu.org ---
Created attachment 118173
--> https://bugs.freedesktop.org/attachment.cgi?id=118173&action=edit
Crash report (eon.txt)
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* [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers
2015-09-09 21:57 [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers bugzilla-daemon
2015-09-09 22:02 ` bugzilla-daemon
@ 2015-09-09 22:19 ` bugzilla-daemon
2015-09-10 2:40 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2015-09-09 22:19 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=91951
--- Comment #2 from Ilia Mirkin <imirkin@alum.mit.edu> ---
Should show up if you do MESA_GLSL=dump.
I suspect they have a sampler somewhere funny... the number of samplers is
counted with link_uniforms.cpp:values_for_type which seems like it'll be off
for a sampler inside a struct or something.
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* [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers
2015-09-09 21:57 [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers bugzilla-daemon
2015-09-09 22:02 ` bugzilla-daemon
2015-09-09 22:19 ` bugzilla-daemon
@ 2015-09-10 2:40 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2015-09-10 2:40 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=91951
Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/Gallium/radeonsi |glsl-compiler
Assignee|dri-devel@lists.freedesktop |idr@freedesktop.org
|.org |
QA Contact|dri-devel@lists.freedesktop |intel-3d-bugs@lists.freedes
|.org |ktop.org
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