From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Subject: [Bug 93004] New: Guild Wars 2 crash on nouveau DX11 cards
Date: Thu, 19 Nov 2015 07:59:00 +0000 [thread overview]
Message-ID: <bug-93004-8800@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=93004
Bug ID: 93004
Summary: Guild Wars 2 crash on nouveau DX11 cards
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: siro-afHDD34IFkZrovVCs/uTlw@public.gmane.org
QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Guild Wars 2 32bit crashes on DirectX 11 capable Nvidia cards using OpenGL and
Gallium Nine state tracker.
It doesn't crash on BARTS (AMD HD6850) and it doesn't crash on NV84 (Nvidia
Geforce 8600GT).
Bug reports:
https://bugs.winehq.org/show_bug.cgi?id=34342
https://github.com/iXit/Mesa-3D/issues/153
While this is referred as "Out of Memory" my guess is that the GuildWars2 crash
reporter show wrong memory usage. Don't focus on that.
Using d3dretrace and valgrind I got this:
https://github.com/iXit/Mesa-3D/issues/153#issuecomment-157977989
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next reply other threads:[~2015-11-19 7:59 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-11-19 7:59 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ [this message]
[not found] ` <bug-93004-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2015-11-19 16:59 ` [Bug 93004] Guild Wars 2 crash on nouveau DX11 cards bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-11-19 19:02 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-11-20 7:15 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-01 8:23 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-03 17:57 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-03 18:28 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-09 20:51 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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