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* [Bug 94388] r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed.
@ 2016-03-03 12:46 bugzilla-daemon
  2016-03-11  2:22 ` bugzilla-daemon
                   ` (2 more replies)
  0 siblings, 3 replies; 4+ messages in thread
From: bugzilla-daemon @ 2016-03-03 12:46 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94388

            Bug ID: 94388
           Summary: r600_blit.c:281: r600_decompress_depth_textures:
                    Assertion `tex->is_depth && !tex->is_flushing_texture'
                    failed.
           Product: Mesa
           Version: git
          Hardware: x86 (IA32)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: iive@yahoo.com
        QA Contact: dri-devel@lists.freedesktop.org

am\steamapps\common\Crysis\bin32\crysis.exe: r600_blit.c:281:
r600_decompress_depth_textures: Assertion `tex->is_depth &&
!tex->is_flushing_texture' failed.
fixme:faultrep:ReportFault 0x738120 0x0 stub

This is a regression and bisect narrowed it down to:
---
commit 757071ca7cdda12d2974614f9a9d02d5a834f38c
Author: Fredrik Höglund <fredrik@kde.org>
Date:   Fri Jan 8 16:31:14 2016 -0500
    st/mesa: Accelerate PBO uploads
---

Unfortunately I was not able to get backtrace or apitrace (d3d9 or opengl).

For me the bug is triggered when using the wine native d3d9 to opengl wrapper,
running the steam version of Crysis 1. The game starts, shows intros and menus,
loading screen, but crashes when level is started.

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2016-03-03 12:46 [Bug 94388] r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed bugzilla-daemon
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2016-03-12  0:59 ` bugzilla-daemon

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