From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
Date: Wed, 06 Apr 2016 07:05:48 +0000 [thread overview]
Message-ID: <bug-94835-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=94835
Bug ID: 94835
Summary: Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Product: Mesa
Version: git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: esmith@feralinteractive.com
QA Contact: dri-devel@lists.freedesktop.org
Please increase fragment shader sample limits from 16 to 32. This is causing
serious issues with Company Of Heroes 2 as the engine needs more than 16
samplers to correctly render the floor.
Please note: Mesa support 32 samplers with their Intel drivers, but not AMD.
See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in
https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html
Feral can provide a Steam key to active Mesa engineers working on this issue if
that would help their progress. YOU should be abel to use Intel Mesa as a
reference as that draws correctly as it has a higher texture sampler limit.
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next reply other threads:[~2016-04-06 7:05 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-04-06 7:05 bugzilla-daemon [this message]
2016-04-06 7:06 ` [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) bugzilla-daemon
2016-04-06 7:10 ` bugzilla-daemon
2016-04-06 13:47 ` bugzilla-daemon
2016-04-06 17:03 ` bugzilla-daemon
2016-04-07 12:46 ` bugzilla-daemon
2016-04-07 18:18 ` bugzilla-daemon
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