* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
@ 2016-04-28 22:09 bugzilla-daemon
2016-04-28 22:12 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=95198
Bug ID: 95198
Summary: Shadow of Mordor beta has missing geometry with gl 4.3
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: ernstp@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 123332
--> https://bugs.freedesktop.org/attachment.cgi?id=123332&action=edit
screenshot.png
The public version of Shadow of Mordor worked fine for me, so I don't think
this is a dupe of #92059.
However there's a beta (v1.1?) that supports compute shaders and GL 4.3.
If I run it with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430
and set texture quality to Medium, I get missing geometry as the attached
picture.
I'm trying to apitrace it but unfortunately the error doesn't appear when
running under apitrace.
Also, glretrace refuses to work with forced gl-versions?
I either get:
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 glretrace
ShadowOfMordor.2.trace
error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.3 core
Or:
glretrace ShadowOfMordor.2.trace
error: xlib: BadMatch (invalid parameter attributes)
error: xlib: BadMatch (invalid parameter attributes)
error: failed to create OpenGL 4.3 core context.
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
2016-04-28 22:09 [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3 bugzilla-daemon
@ 2016-04-28 22:12 ` bugzilla-daemon
2016-04-28 22:16 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=95198
Ernst Sjöstrand <ernstp@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |esmith@feralinteractive.com
--- Comment #1 from Ernst Sjöstrand <ernstp@gmail.com> ---
Card: Radeon Fury
OS: Ubuntu 16.04
Mesa: 11.3~git160426193800.912ed84
Kernel: From 4.7-wip up to MAINTAINERS: Remove unneded wildcard for the
Radeon/AMDGPU drivers
LLVM: 3.9~svn267193-0~x~padoka0
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
2016-04-28 22:09 [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3 bugzilla-daemon
2016-04-28 22:12 ` bugzilla-daemon
@ 2016-04-28 22:16 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=95198
Ernst Sjöstrand <ernstp@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #123332|text/plain |image/png
mime type| |
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
2016-04-28 22:09 [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3 bugzilla-daemon
2016-04-28 22:12 ` bugzilla-daemon
2016-04-28 22:16 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=95198
--- Comment #2 from Ernst Sjöstrand <ernstp@gmail.com> ---
I get very different behavior if I patch Mesa to report 4.3 support vs.
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430. Is that intended?
There's no environment variable that behaves like if I did such a Mesa patch?
Short story, much fewer issues (or harder to repro?) when patching Mesa to
report 4.3.
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
2016-04-28 22:09 [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3 bugzilla-daemon
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--- Comment #3 from Nicolai Hähnle <nhaehnle@gmail.com> ---
I'm not sure why that is, but I'd say it's good news. Perhaps you can provide
an apitrace of the remaining problems?
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
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--- Comment #4 from Ernst Sjöstrand <ernstp@gmail.com> ---
Indeed!
So here's a trace that shows extreme "shinyness" on the benchmark's loading
screen for a few frames just before the benchmark starts. I've seen this ingame
also, but I wanted to keep the trace as small as possible:
https://www.dropbox.com/s/2vkesni8o4y03dp/ShadowOfMordor.trace?dl=0
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
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--- Comment #5 from John <john.ettedgui@gmail.com> ---
I was going to create a new bug but I think my issue may be the same.
With llvm-svn up to revision 267861 everything works fine, but starting with
revision 268162 I get the same issue as in Ersnt's screenshot.
My console prints many of these :
LLVM triggered Diagnostic Handler: LDS size exceeds device maximum
LLVM failed to compile shader
radeonsi: can't create a shader
Card is 280x so a bit different.
I am on latest mesa-git, and linux 4.5 (patched to get computer shader).
Downgrading llvm-svn fixes the issue right away.
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
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--- Comment #6 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Hi John, that precise LLVM revision doesn't exist (or rather, it's not a change
in LLVM itself), and the commits around it don't look obviously related. Did
you arrive there by a bisect?
You could help by providing the output when running with
R600_DEBUG=ps,vs,tcs,tes,gs.
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
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--- Comment #7 from Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> ---
Nicolai, the direct cause is probably in r267922 ("AMDGPU: Emit error if too
much LDS is used") which is between his good and bad revision and introduces
the error.
If I run the non-beta locally I don't get any shader that uses more than 1024
bytes of LDS.
John, did you get this error using the shadow of mordor beta?
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
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--- Comment #8 from John <john.ettedgui@gmail.com> ---
Hi Nicolai,
Oh no, these are just 2 "versions" of the llvm-svn package I get from
lcarlier's mesa-git repository. I assumed they matched the llvm revision I can
see when browsing https://llvm.org/svn/llvm-project/cfe/trunk.
I can bisect if needed.
I'll attach the output you've asked for it.
Hi Bas,
I get the same issue whereas on the beta or the official build from steam.
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John <john.ettedgui@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |john.ettedgui@gmail.com
--- Comment #9 from John <john.ettedgui@gmail.com> ---
Created attachment 123504
--> https://bugs.freedesktop.org/attachment.cgi?id=123504&action=edit
R600_DEBUG=ps,vs,tcs,tes,gs steam's output.
I tried to clean up the log up to the start of the game and till the end, but
it is still pretty big, and probably include more than needed.
I'd guess you may be able to pinpoint better by looking around "LLVM triggered
Diagnostic Handler: LDS size exceeds device maximum".
Thank you!
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
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--- Comment #10 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Created attachment 123521
--> https://bugs.freedesktop.org/attachment.cgi?id=123521&action=edit
bandaid patch for SI
Hi John, please try the attached patch - it should help slightly.
Generally speaking, it looks like tesselation support is a bit of a mess :(
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
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--- Comment #11 from John <john.ettedgui@gmail.com> ---
Created attachment 123530
--> https://bugs.freedesktop.org/attachment.cgi?id=123530&action=edit
R600_DEBUG=ps,vs,tcs,tes,gs steam's output with Nicolai's patch
I have patched mesa and rebuilt it, but I don't see any difference.
Here's the new log.
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Nicolai Hähnle <nhaehnle@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #123521|0 |1
is obsolete| |
--- Comment #12 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Created attachment 123543
--> https://bugs.freedesktop.org/attachment.cgi?id=123543&action=edit
bandaid patch for SI v2
Sorry, there was a stupid mistake in my proposed patch. This one should work :)
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--- Comment #13 from John <john.ettedgui@gmail.com> ---
Hmmm, only the comments seem to have changed between the 2 patches, the code
change is the same isn't it?
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--- Comment #14 from John <john.ettedgui@gmail.com> ---
I tried to guess the typo and replaced patch_dw_size by lds_dwords in the code
change, as patch_dw_size is not used past lds_dwords' declaration.
So far it seems to work fine; I saw no visual issue and there is no error
printed in the terminal either.
I'll be glad to test a proper solution when you find one as well.
Are you going to submit this patch in the meantime or should I keep patching my
daily mesa-git?
Thank you!
John
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Nicolai Hähnle <nhaehnle@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #15 from Nicolai Hähnle <nhaehnle@gmail.com> ---
The patch is now in Mesa git master.
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* [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
2016-04-28 22:09 [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3 bugzilla-daemon
` (15 preceding siblings ...)
2016-05-09 17:42 ` bugzilla-daemon
@ 2016-05-09 23:11 ` bugzilla-daemon
16 siblings, 0 replies; 18+ messages in thread
From: bugzilla-daemon @ 2016-05-09 23:11 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=95198
--- Comment #16 from John <john.ettedgui@gmail.com> ---
Cool, thank you!
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