From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Subject: [Bug 97067] New: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail
Date: Sun, 24 Jul 2016 20:03:53 +0000 [thread overview]
Message-ID: <bug-97067-8800@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=97067
Bug ID: 97067
Summary: WebGL:
conformance/glsl/misc/shaders-with-invariance.html
Fail
Product: Mesa
Version: 11.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: lukebenes-PkbjNfxxIARBDgjK7y7TUQ@public.gmane.org
QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
With a GeForce GTX 650 and Mesa 11.2.0 I'm getting the following failure on
Google Chrome and Firefox
https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/glsl/misc/shaders-with-invariance.html?webglVersion=1
test: vertex shader with variant varying and fragment shader with invariant
(global setting) varying must fail
FAIL [unexpected fragment shader compile status] (expected: true) vertex shader
with variant varying and fragment shader with invariant (global setting)
varying must fail
test: vertex shader with invariant varying and fragment shader with invariant
(global setting) varying must succeed
FAIL [unexpected fragment shader compile status] (expected: true) vertex shader
with invariant varying and fragment shader with invariant (global setting)
varying must succeed
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next reply other threads:[~2016-07-24 20:03 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-07-24 20:03 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ [this message]
[not found] ` <bug-97067-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2016-07-24 20:20 ` [Bug 97067] WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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