* 2.6.11-mm1: sound <-> GAMEPORT problems
[not found] ` <200503070941.59365.petkov@uni-muenster.de>
@ 2005-03-07 21:52 ` Adrian Bunk
2005-03-07 22:05 ` Dmitry Torokhov
2005-03-07 22:12 ` Dmitry Torokhov
0 siblings, 2 replies; 8+ messages in thread
From: Adrian Bunk @ 2005-03-07 21:52 UTC (permalink / raw)
To: Borislav Petkov, perex, vojtech
Cc: Andrew Morton, linux-kernel, alsa-devel, linux-input
On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote:
> On Friday 04 March 2005 12:32, Andrew Morton wrote:
> > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11
> >-mm1/
> >
> <snip>
>
> Hi,
>
> the ymfpci sound driver wouldn't compile without gameport support selected
> since the sound card has a gameport on it:
>
> Signed-off-by: Borislav Petkov <petkov@uni-muenster.de>
>
> --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100
> +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100
> @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro
> }
> }
>
> +#ifdef SUPPORT_JOYSTICK
> snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2);
> +#endif /* SUPPORT_JOYSTICK */
>
> if ((err = snd_card_register(card)) < 0) {
> snd_card_free(card);
Nice catch (but I had to apply the patch manually due to some
whitespace damage).
After a quick look, it seems there are a dozen other sound drivers (most
OSS but also ALSA) with similar problems.
There are two possibilities:
1. continue to #ifdef all GAMEPORT support in sound drivers
2. remove all #ifdef's for GAMEPORT and let drivers that can use the
gameport (including the sound drivers) simply select GAMEPORT
As far as I can see, in this case GAMEPORT does no longer have to be
user-visible?
I can send patches for both, but I'd prefer the second solution.
cu
Adrian
--
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of the darkness. There had been need of rain for many days.
"Only a promise," Lao Er said.
Pearl S. Buck - Dragon Seed
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^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: 2.6.11-mm1: sound <-> GAMEPORT problems
2005-03-07 21:52 ` 2.6.11-mm1: sound <-> GAMEPORT problems Adrian Bunk
@ 2005-03-07 22:05 ` Dmitry Torokhov
2005-03-07 22:12 ` Dmitry Torokhov
1 sibling, 0 replies; 8+ messages in thread
From: Dmitry Torokhov @ 2005-03-07 22:05 UTC (permalink / raw)
To: Adrian Bunk
Cc: Borislav Petkov, perex, vojtech, Andrew Morton, linux-kernel,
alsa-devel, linux-input
On Mon, 7 Mar 2005 22:52:06 +0100, Adrian Bunk <bunk@stusta.de> wrote:
> On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote:
> > On Friday 04 March 2005 12:32, Andrew Morton wrote:
> > > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11
> > >-mm1/
> > >
> > <snip>
> >
> > Hi,
> >
> > the ymfpci sound driver wouldn't compile without gameport support selected
> > since the sound card has a gameport on it:
> >
> > Signed-off-by: Borislav Petkov <petkov@uni-muenster.de>
> >
> > --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100
> > +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100
> > @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro
> > }
> > }
> >
> > +#ifdef SUPPORT_JOYSTICK
> > snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2);
> > +#endif /* SUPPORT_JOYSTICK */
> >
> > if ((err = snd_card_register(card)) < 0) {
> > snd_card_free(card);
>
> Nice catch (but I had to apply the patch manually due to some
> whitespace damage).
>
> After a quick look, it seems there are a dozen other sound drivers (most
> OSS but also ALSA) with similar problems.
>
> There are two possibilities:
> 1. continue to #ifdef all GAMEPORT support in sound drivers
> 2. remove all #ifdef's for GAMEPORT and let drivers that can use the
> gameport (including the sound drivers) simply select GAMEPORT
> As far as I can see, in this case GAMEPORT does no longer have to be
> user-visible?
>
> I can send patches for both, but I'd prefer the second solution.
>
Not everyone wants gameport. I think say very small percentage of
people using sound cards that can support gameports actually uses
them.
--
Dmitry
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^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: 2.6.11-mm1: sound <-> GAMEPORT problems
2005-03-07 21:52 ` 2.6.11-mm1: sound <-> GAMEPORT problems Adrian Bunk
2005-03-07 22:05 ` Dmitry Torokhov
@ 2005-03-07 22:12 ` Dmitry Torokhov
2005-03-07 23:06 ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk
1 sibling, 1 reply; 8+ messages in thread
From: Dmitry Torokhov @ 2005-03-07 22:12 UTC (permalink / raw)
To: Adrian Bunk
Cc: Borislav Petkov, perex, vojtech, Andrew Morton, linux-kernel,
alsa-devel, linux-input
On Mon, 7 Mar 2005 22:52:06 +0100, Adrian Bunk <bunk@stusta.de> wrote:
> On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote:
> > On Friday 04 March 2005 12:32, Andrew Morton wrote:
> > > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11
> > >-mm1/
> > >
> > <snip>
> >
> > Hi,
> >
> > the ymfpci sound driver wouldn't compile without gameport support selected
> > since the sound card has a gameport on it:
> >
> > Signed-off-by: Borislav Petkov <petkov@uni-muenster.de>
> >
> > --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100
> > +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100
> > @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro
> > }
> > }
> >
> > +#ifdef SUPPORT_JOYSTICK
> > snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2);
> > +#endif /* SUPPORT_JOYSTICK */
> >
> > if ((err = snd_card_register(card)) < 0) {
> > snd_card_free(card);
>
> Nice catch (but I had to apply the patch manually due to some
> whitespace damage).
>
> After a quick look, it seems there are a dozen other sound drivers (most
> OSS but also ALSA) with similar problems.
Note that in input tree (and in -mm) I tried to clean up these #ifdefs
by providing dummy functions when CONFIG_GAMEPORT is not selected. The
original report caused by the typo in dummy function name
(snc_ymfpci_create_gameport).
--
Dmitry
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^ permalink raw reply [flat|nested] 8+ messages in thread
* [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case
2005-03-07 22:12 ` Dmitry Torokhov
@ 2005-03-07 23:06 ` Adrian Bunk
2005-03-08 10:24 ` Vojtech Pavlik
2005-03-09 11:32 ` [2.6 patch] OSS gameport fixes Adrian Bunk
0 siblings, 2 replies; 8+ messages in thread
From: Adrian Bunk @ 2005-03-07 23:06 UTC (permalink / raw)
To: dtor_core
Cc: Borislav Petkov, perex, vojtech, Andrew Morton, linux-kernel,
alsa-devel, linux-input
On Mon, Mar 07, 2005 at 05:12:57PM -0500, Dmitry Torokhov wrote:
> On Mon, 7 Mar 2005 22:52:06 +0100, Adrian Bunk <bunk@stusta.de> wrote:
> > On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote:
> > >
> > > --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100
> > > +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100
> > > @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro
> > > }
> > > }
> > >
> > > +#ifdef SUPPORT_JOYSTICK
> > > snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2);
> > > +#endif /* SUPPORT_JOYSTICK */
> > >
> > > if ((err = snd_card_register(card)) < 0) {
> > > snd_card_free(card);
> >
> > Nice catch (but I had to apply the patch manually due to some
> > whitespace damage).
> >
> > After a quick look, it seems there are a dozen other sound drivers (most
> > OSS but also ALSA) with similar problems.
>
> Note that in input tree (and in -mm) I tried to clean up these #ifdefs
> by providing dummy functions when CONFIG_GAMEPORT is not selected. The
> original report caused by the typo in dummy function name
> (snc_ymfpci_create_gameport).
I was looking at -mm.
Ah OK, that sounds like a good solution.
I rechecked, and the only other non-OSS problems are in
sound/pci/cs4281.c where the two dummy functions have the wrong names,
too (patch below).
I'll send patches against the OSS drivers with this problem later.
> Dmitry
cu
Adrian
<-- snip -->
This patch fixes typos in the SUPPORT_JOYSTICK=n case.
Signed-off-by: Adrian Bunk <bunk@stusta.de>
--- linux-2.6.11-mm1-full/sound/pci/cs4281.c.old 2005-03-07 23:45:01.000000000 +0100
+++ linux-2.6.11-mm1-full/sound/pci/cs4281.c 2005-03-07 23:45:27.000000000 +0100
@@ -1331,8 +1331,8 @@
}
}
#else
-static inline int snd_cs4281_gameport(cs4281_t *chip) { return -ENOSYS; }
-static inline void snd_cs4281_gameport_free(cs4281_t *chip) { }
+static inline int snd_cs4281_create_gameport(cs4281_t *chip) { return -ENOSYS; }
+static inline void snd_cs4281_free_gameport(cs4281_t *chip) { }
#endif /* CONFIG_GAMEPORT || (MODULE && CONFIG_GAMEPORT_MODULE) */
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^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case
2005-03-07 23:06 ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk
@ 2005-03-08 10:24 ` Vojtech Pavlik
2005-03-09 11:32 ` [2.6 patch] OSS gameport fixes Adrian Bunk
1 sibling, 0 replies; 8+ messages in thread
From: Vojtech Pavlik @ 2005-03-08 10:24 UTC (permalink / raw)
To: Adrian Bunk
Cc: dtor_core, Borislav Petkov, perex, Andrew Morton, linux-kernel,
alsa-devel, linux-input
On Tue, Mar 08, 2005 at 12:06:33AM +0100, Adrian Bunk wrote:
> This patch fixes typos in the SUPPORT_JOYSTICK=n case.
>
> Signed-off-by: Adrian Bunk <bunk@stusta.de>
Thanks; applied.
> --- linux-2.6.11-mm1-full/sound/pci/cs4281.c.old 2005-03-07 23:45:01.000000000 +0100
> +++ linux-2.6.11-mm1-full/sound/pci/cs4281.c 2005-03-07 23:45:27.000000000 +0100
> @@ -1331,8 +1331,8 @@
> }
> }
> #else
> -static inline int snd_cs4281_gameport(cs4281_t *chip) { return -ENOSYS; }
> -static inline void snd_cs4281_gameport_free(cs4281_t *chip) { }
> +static inline int snd_cs4281_create_gameport(cs4281_t *chip) { return -ENOSYS; }
> +static inline void snd_cs4281_free_gameport(cs4281_t *chip) { }
> #endif /* CONFIG_GAMEPORT || (MODULE && CONFIG_GAMEPORT_MODULE) */
--
Vojtech Pavlik
SuSE Labs, SuSE CR
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^ permalink raw reply [flat|nested] 8+ messages in thread
* [2.6 patch] OSS gameport fixes
2005-03-07 23:06 ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk
2005-03-08 10:24 ` Vojtech Pavlik
@ 2005-03-09 11:32 ` Adrian Bunk
2005-03-10 15:36 ` Dmitry Torokhov
1 sibling, 1 reply; 8+ messages in thread
From: Adrian Bunk @ 2005-03-09 11:32 UTC (permalink / raw)
To: dtor_core, Borislav Petkov, perex, vojtech, Andrew Morton,
linux-kernel, alsa-devel, linux-input
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.
This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).
The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).
Signed-off-by: Adrian Bunk <bunk@stusta.de>
---
drivers/input/gameport/Kconfig | 20 --------------------
include/linux/gameport.h | 28 +++++++++++++++++++++++++---
sound/oss/Kconfig | 12 ++++++------
3 files changed, 31 insertions(+), 29 deletions(-)
--- linux-2.6.11-mm2-full/include/linux/gameport.h.old 2005-03-09 06:25:41.000000000 +0100
+++ linux-2.6.11-mm2-full/include/linux/gameport.h 2005-03-09 06:41:58.000000000 +0100
@@ -67,6 +67,8 @@
void gameport_close(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);
+#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+
void __gameport_register_port(struct gameport *gameport, struct module *owner);
static inline void gameport_register_port(struct gameport *gameport)
{
@@ -75,6 +77,29 @@
void gameport_unregister_port(struct gameport *gameport);
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
+ __attribute__ ((format (printf, 2, 3)));
+
+#else
+
+static inline void gameport_register_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_unregister_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_set_phys(struct gameport *gameport,
+ const char *fmt, ...)
+{
+ return;
+}
+
+#endif
+
static inline struct gameport *gameport_allocate_port(void)
{
struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
@@ -92,9 +117,6 @@
strlcpy(gameport->name, name, sizeof(gameport->name));
}
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- __attribute__ ((format (printf, 2, 3)));
-
/*
* Use the following fucntions to manipulate gameport's per-port
* driver-specific data.
--- linux-2.6.11-mm2-full/drivers/input/gameport/Kconfig.old 2005-03-09 06:20:28.000000000 +0100
+++ linux-2.6.11-mm2-full/drivers/input/gameport/Kconfig 2005-03-09 06:20:56.000000000 +0100
@@ -64,23 +64,3 @@
tristate "Crystal SoundFusion gameport support"
endif
-
-# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
-# in every .config. Please don't touch it. It is here to handle an
-# unusual dependency between GAMEPORT and sound drivers.
-#
-# Some sound drivers call gameport functions. If GAMEPORT is
-# not selected, empty stubs are provided for the functions and all is
-# well.
-# If GAMEPORT is built in, everything is fine.
-# If GAMEPORT is a module, however, it would need to be loaded for the
-# sound driver to be able to link properly. Therefore, the sound
-# driver must be a module as well in that case. Since there's no way
-# to express that directly in Kconfig, we use SOUND_GAMEPORT to
-# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
-# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
-# GAMEPORT is 'y' or 'n', it can be anything".
-config SOUND_GAMEPORT
- tristate
- default m if GAMEPORT=m
- default y
--- linux-2.6.11-mm2-full/sound/oss/Kconfig.old 2005-03-09 06:21:05.000000000 +0100
+++ linux-2.6.11-mm2-full/sound/oss/Kconfig 2005-03-09 06:28:29.000000000 +0100
@@ -112,7 +112,7 @@
config SOUND_ES1370
tristate "Ensoniq AudioPCI (ES1370)"
- depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND && PCI
help
Say Y or M if you have a PCI sound card utilizing the Ensoniq
ES1370 chipset, such as Ensoniq's AudioPCI (non-97). To find
@@ -125,7 +125,7 @@
config SOUND_ES1371
tristate "Creative Ensoniq AudioPCI 97 (ES1371)"
- depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND && PCI
help
Say Y or M if you have a PCI sound card utilizing the Ensoniq
ES1371 chipset, such as Ensoniq's AudioPCI97. To find out if
@@ -138,7 +138,7 @@
config SOUND_ESSSOLO1
tristate "ESS Technology Solo1"
- depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT && PCI
+ depends on SOUND_PRIME!=n && SOUND && PCI
help
Say Y or M if you have a PCI sound card utilizing the ESS Technology
Solo1 chip. To find out if your sound card uses a
@@ -179,7 +179,7 @@
config SOUND_SONICVIBES
tristate "S3 SonicVibes"
- depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND
help
Say Y or M if you have a PCI sound card utilizing the S3
SonicVibes chipset. To find out if your sound card uses a
@@ -226,7 +226,7 @@
config SOUND_TRIDENT
tristate "Trident 4DWave DX/NX, SiS 7018 or ALi 5451 PCI Audio Core"
- depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND
---help---
Say Y or M if you have a PCI sound card utilizing the Trident
4DWave-DX/NX chipset or your mother board chipset has SiS 7018
@@ -739,7 +739,7 @@
config SOUND_MAD16
tristate "OPTi MAD16 and/or Mozart based cards"
- depends on SOUND_OSS && SOUND_GAMEPORT
+ depends on SOUND_OSS
---help---
Answer Y if your card has a Mozart (OAK OTI-601) or MAD16 (OPTi
82C928 or 82C929 or 82C931) audio interface chip. These chips are
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^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [2.6 patch] OSS gameport fixes
2005-03-09 11:32 ` [2.6 patch] OSS gameport fixes Adrian Bunk
@ 2005-03-10 15:36 ` Dmitry Torokhov
2005-03-10 15:57 ` Vojtech Pavlik
0 siblings, 1 reply; 8+ messages in thread
From: Dmitry Torokhov @ 2005-03-10 15:36 UTC (permalink / raw)
To: Adrian Bunk
Cc: Borislav Petkov, perex, vojtech, Andrew Morton, linux-kernel,
alsa-devel, linux-input
On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk <bunk@stusta.de> wrote:
> This patch adds dummy gameport_register_port, gameport_unregister_port
> and gameport_set_phys functions to gameport.h for the case when a driver
> can't use gameport.
>
> This fixes the compilation of some OSS drivers with GAMEPORT=n without
> the need to #if inside every single driver.
>
> This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
>
> This patch is also an alternative solution for ALSA drivers with similar
> problems (but #if's inside the drivers might have the advantage of
> saving some more bytes of gameport is not available).
>
> The only user-visible change is that for GAMEPORT=m the affected OSS
> drivers are now allowed to be built statically (but they won't have
> gameport support).
>
Hi Adrian,
I have somewhat mixed feeling about the patch. Some solutions is
definitely needed but I don't like allocating memory that will never
be used. I think I would perfer #ifdefing gameport support is OSS
modules, _if_ #ifdefs are out of line and not in the middle of code
path.
I'll let Vojtech decide which way he wants to go - he could probably
apply the patch and then we could convert drivers one by one and kill
the stubs later.
--
Dmitry
-------------------------------------------------------
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^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [2.6 patch] OSS gameport fixes
2005-03-10 15:36 ` Dmitry Torokhov
@ 2005-03-10 15:57 ` Vojtech Pavlik
0 siblings, 0 replies; 8+ messages in thread
From: Vojtech Pavlik @ 2005-03-10 15:57 UTC (permalink / raw)
To: dtor_core
Cc: Adrian Bunk, Borislav Petkov, perex, Andrew Morton, linux-kernel,
alsa-devel, linux-input
On Thu, Mar 10, 2005 at 10:36:57AM -0500, Dmitry Torokhov wrote:
> On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk <bunk@stusta.de> wrote:
> > This patch adds dummy gameport_register_port, gameport_unregister_port
> > and gameport_set_phys functions to gameport.h for the case when a driver
> > can't use gameport.
> >
> > This fixes the compilation of some OSS drivers with GAMEPORT=n without
> > the need to #if inside every single driver.
> >
> > This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
> >
> > This patch is also an alternative solution for ALSA drivers with similar
> > problems (but #if's inside the drivers might have the advantage of
> > saving some more bytes of gameport is not available).
> >
> > The only user-visible change is that for GAMEPORT=m the affected OSS
> > drivers are now allowed to be built statically (but they won't have
> > gameport support).
> >
>
> Hi Adrian,
>
> I have somewhat mixed feeling about the patch. Some solutions is
> definitely needed but I don't like allocating memory that will never
> be used. I think I would perfer #ifdefing gameport support is OSS
> modules, _if_ #ifdefs are out of line and not in the middle of code
> path.
>
> I'll let Vojtech decide which way he wants to go - he could probably
> apply the patch and then we could convert drivers one by one and kill
> the stubs later.
OK, I'll add it, since it fixes immediate breakage. I'll also accept
patches that #ifdef-out the relevant parts of sound drivers if gameport
support is not present.
--
Vojtech Pavlik
SuSE Labs, SuSE CR
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^ permalink raw reply [flat|nested] 8+ messages in thread
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[not found] <20050304033215.1ffa8fec.akpm@osdl.org>
[not found] ` <200503070941.59365.petkov@uni-muenster.de>
2005-03-07 21:52 ` 2.6.11-mm1: sound <-> GAMEPORT problems Adrian Bunk
2005-03-07 22:05 ` Dmitry Torokhov
2005-03-07 22:12 ` Dmitry Torokhov
2005-03-07 23:06 ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk
2005-03-08 10:24 ` Vojtech Pavlik
2005-03-09 11:32 ` [2.6 patch] OSS gameport fixes Adrian Bunk
2005-03-10 15:36 ` Dmitry Torokhov
2005-03-10 15:57 ` Vojtech Pavlik
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