* 2.6.11-mm1: sound <-> GAMEPORT problems [not found] ` <200503070941.59365.petkov@uni-muenster.de> @ 2005-03-07 21:52 ` Adrian Bunk 2005-03-07 22:05 ` Dmitry Torokhov 2005-03-07 22:12 ` Dmitry Torokhov 0 siblings, 2 replies; 8+ messages in thread From: Adrian Bunk @ 2005-03-07 21:52 UTC (permalink / raw) To: Borislav Petkov, perex, vojtech Cc: Andrew Morton, linux-kernel, alsa-devel, linux-input On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote: > On Friday 04 March 2005 12:32, Andrew Morton wrote: > > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11 > >-mm1/ > > > <snip> > > Hi, > > the ymfpci sound driver wouldn't compile without gameport support selected > since the sound card has a gameport on it: > > Signed-off-by: Borislav Petkov <petkov@uni-muenster.de> > > --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100 > +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100 > @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro > } > } > > +#ifdef SUPPORT_JOYSTICK > snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2); > +#endif /* SUPPORT_JOYSTICK */ > > if ((err = snd_card_register(card)) < 0) { > snd_card_free(card); Nice catch (but I had to apply the patch manually due to some whitespace damage). After a quick look, it seems there are a dozen other sound drivers (most OSS but also ALSA) with similar problems. There are two possibilities: 1. continue to #ifdef all GAMEPORT support in sound drivers 2. remove all #ifdef's for GAMEPORT and let drivers that can use the gameport (including the sound drivers) simply select GAMEPORT As far as I can see, in this case GAMEPORT does no longer have to be user-visible? I can send patches for both, but I'd prefer the second solution. cu Adrian -- "Is there not promise of rain?" Ling Tan asked suddenly out of the darkness. There had been need of rain for many days. "Only a promise," Lao Er said. Pearl S. Buck - Dragon Seed ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click ^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: 2.6.11-mm1: sound <-> GAMEPORT problems 2005-03-07 21:52 ` 2.6.11-mm1: sound <-> GAMEPORT problems Adrian Bunk @ 2005-03-07 22:05 ` Dmitry Torokhov 2005-03-07 22:12 ` Dmitry Torokhov 1 sibling, 0 replies; 8+ messages in thread From: Dmitry Torokhov @ 2005-03-07 22:05 UTC (permalink / raw) To: Adrian Bunk Cc: Borislav Petkov, perex, vojtech, Andrew Morton, linux-kernel, alsa-devel, linux-input On Mon, 7 Mar 2005 22:52:06 +0100, Adrian Bunk <bunk@stusta.de> wrote: > On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote: > > On Friday 04 March 2005 12:32, Andrew Morton wrote: > > > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11 > > >-mm1/ > > > > > <snip> > > > > Hi, > > > > the ymfpci sound driver wouldn't compile without gameport support selected > > since the sound card has a gameport on it: > > > > Signed-off-by: Borislav Petkov <petkov@uni-muenster.de> > > > > --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100 > > +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100 > > @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro > > } > > } > > > > +#ifdef SUPPORT_JOYSTICK > > snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2); > > +#endif /* SUPPORT_JOYSTICK */ > > > > if ((err = snd_card_register(card)) < 0) { > > snd_card_free(card); > > Nice catch (but I had to apply the patch manually due to some > whitespace damage). > > After a quick look, it seems there are a dozen other sound drivers (most > OSS but also ALSA) with similar problems. > > There are two possibilities: > 1. continue to #ifdef all GAMEPORT support in sound drivers > 2. remove all #ifdef's for GAMEPORT and let drivers that can use the > gameport (including the sound drivers) simply select GAMEPORT > As far as I can see, in this case GAMEPORT does no longer have to be > user-visible? > > I can send patches for both, but I'd prefer the second solution. > Not everyone wants gameport. I think say very small percentage of people using sound cards that can support gameports actually uses them. -- Dmitry ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click ^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: 2.6.11-mm1: sound <-> GAMEPORT problems 2005-03-07 21:52 ` 2.6.11-mm1: sound <-> GAMEPORT problems Adrian Bunk 2005-03-07 22:05 ` Dmitry Torokhov @ 2005-03-07 22:12 ` Dmitry Torokhov 2005-03-07 23:06 ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk 1 sibling, 1 reply; 8+ messages in thread From: Dmitry Torokhov @ 2005-03-07 22:12 UTC (permalink / raw) To: Adrian Bunk Cc: Borislav Petkov, perex, vojtech, Andrew Morton, linux-kernel, alsa-devel, linux-input On Mon, 7 Mar 2005 22:52:06 +0100, Adrian Bunk <bunk@stusta.de> wrote: > On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote: > > On Friday 04 March 2005 12:32, Andrew Morton wrote: > > > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11 > > >-mm1/ > > > > > <snip> > > > > Hi, > > > > the ymfpci sound driver wouldn't compile without gameport support selected > > since the sound card has a gameport on it: > > > > Signed-off-by: Borislav Petkov <petkov@uni-muenster.de> > > > > --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100 > > +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100 > > @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro > > } > > } > > > > +#ifdef SUPPORT_JOYSTICK > > snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2); > > +#endif /* SUPPORT_JOYSTICK */ > > > > if ((err = snd_card_register(card)) < 0) { > > snd_card_free(card); > > Nice catch (but I had to apply the patch manually due to some > whitespace damage). > > After a quick look, it seems there are a dozen other sound drivers (most > OSS but also ALSA) with similar problems. Note that in input tree (and in -mm) I tried to clean up these #ifdefs by providing dummy functions when CONFIG_GAMEPORT is not selected. The original report caused by the typo in dummy function name (snc_ymfpci_create_gameport). -- Dmitry ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click ^ permalink raw reply [flat|nested] 8+ messages in thread
* [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case 2005-03-07 22:12 ` Dmitry Torokhov @ 2005-03-07 23:06 ` Adrian Bunk 2005-03-08 10:24 ` Vojtech Pavlik 2005-03-09 11:32 ` [2.6 patch] OSS gameport fixes Adrian Bunk 0 siblings, 2 replies; 8+ messages in thread From: Adrian Bunk @ 2005-03-07 23:06 UTC (permalink / raw) To: dtor_core Cc: Borislav Petkov, perex, vojtech, Andrew Morton, linux-kernel, alsa-devel, linux-input On Mon, Mar 07, 2005 at 05:12:57PM -0500, Dmitry Torokhov wrote: > On Mon, 7 Mar 2005 22:52:06 +0100, Adrian Bunk <bunk@stusta.de> wrote: > > On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote: > > > > > > --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100 > > > +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100 > > > @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro > > > } > > > } > > > > > > +#ifdef SUPPORT_JOYSTICK > > > snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2); > > > +#endif /* SUPPORT_JOYSTICK */ > > > > > > if ((err = snd_card_register(card)) < 0) { > > > snd_card_free(card); > > > > Nice catch (but I had to apply the patch manually due to some > > whitespace damage). > > > > After a quick look, it seems there are a dozen other sound drivers (most > > OSS but also ALSA) with similar problems. > > Note that in input tree (and in -mm) I tried to clean up these #ifdefs > by providing dummy functions when CONFIG_GAMEPORT is not selected. The > original report caused by the typo in dummy function name > (snc_ymfpci_create_gameport). I was looking at -mm. Ah OK, that sounds like a good solution. I rechecked, and the only other non-OSS problems are in sound/pci/cs4281.c where the two dummy functions have the wrong names, too (patch below). I'll send patches against the OSS drivers with this problem later. > Dmitry cu Adrian <-- snip --> This patch fixes typos in the SUPPORT_JOYSTICK=n case. Signed-off-by: Adrian Bunk <bunk@stusta.de> --- linux-2.6.11-mm1-full/sound/pci/cs4281.c.old 2005-03-07 23:45:01.000000000 +0100 +++ linux-2.6.11-mm1-full/sound/pci/cs4281.c 2005-03-07 23:45:27.000000000 +0100 @@ -1331,8 +1331,8 @@ } } #else -static inline int snd_cs4281_gameport(cs4281_t *chip) { return -ENOSYS; } -static inline void snd_cs4281_gameport_free(cs4281_t *chip) { } +static inline int snd_cs4281_create_gameport(cs4281_t *chip) { return -ENOSYS; } +static inline void snd_cs4281_free_gameport(cs4281_t *chip) { } #endif /* CONFIG_GAMEPORT || (MODULE && CONFIG_GAMEPORT_MODULE) */ ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click ^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case 2005-03-07 23:06 ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk @ 2005-03-08 10:24 ` Vojtech Pavlik 2005-03-09 11:32 ` [2.6 patch] OSS gameport fixes Adrian Bunk 1 sibling, 0 replies; 8+ messages in thread From: Vojtech Pavlik @ 2005-03-08 10:24 UTC (permalink / raw) To: Adrian Bunk Cc: dtor_core, Borislav Petkov, perex, Andrew Morton, linux-kernel, alsa-devel, linux-input On Tue, Mar 08, 2005 at 12:06:33AM +0100, Adrian Bunk wrote: > This patch fixes typos in the SUPPORT_JOYSTICK=n case. > > Signed-off-by: Adrian Bunk <bunk@stusta.de> Thanks; applied. > --- linux-2.6.11-mm1-full/sound/pci/cs4281.c.old 2005-03-07 23:45:01.000000000 +0100 > +++ linux-2.6.11-mm1-full/sound/pci/cs4281.c 2005-03-07 23:45:27.000000000 +0100 > @@ -1331,8 +1331,8 @@ > } > } > #else > -static inline int snd_cs4281_gameport(cs4281_t *chip) { return -ENOSYS; } > -static inline void snd_cs4281_gameport_free(cs4281_t *chip) { } > +static inline int snd_cs4281_create_gameport(cs4281_t *chip) { return -ENOSYS; } > +static inline void snd_cs4281_free_gameport(cs4281_t *chip) { } > #endif /* CONFIG_GAMEPORT || (MODULE && CONFIG_GAMEPORT_MODULE) */ -- Vojtech Pavlik SuSE Labs, SuSE CR ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click ^ permalink raw reply [flat|nested] 8+ messages in thread
* [2.6 patch] OSS gameport fixes 2005-03-07 23:06 ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk 2005-03-08 10:24 ` Vojtech Pavlik @ 2005-03-09 11:32 ` Adrian Bunk 2005-03-10 15:36 ` Dmitry Torokhov 1 sibling, 1 reply; 8+ messages in thread From: Adrian Bunk @ 2005-03-09 11:32 UTC (permalink / raw) To: dtor_core, Borislav Petkov, perex, vojtech, Andrew Morton, linux-kernel, alsa-devel, linux-input This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> --- drivers/input/gameport/Kconfig | 20 -------------------- include/linux/gameport.h | 28 +++++++++++++++++++++++++--- sound/oss/Kconfig | 12 ++++++------ 3 files changed, 31 insertions(+), 29 deletions(-) --- linux-2.6.11-mm2-full/include/linux/gameport.h.old 2005-03-09 06:25:41.000000000 +0100 +++ linux-2.6.11-mm2-full/include/linux/gameport.h 2005-03-09 06:41:58.000000000 +0100 @@ -67,6 +67,8 @@ void gameport_close(struct gameport *gameport); void gameport_rescan(struct gameport *gameport); +#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) + void __gameport_register_port(struct gameport *gameport, struct module *owner); static inline void gameport_register_port(struct gameport *gameport) { @@ -75,6 +77,29 @@ void gameport_unregister_port(struct gameport *gameport); +void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) + __attribute__ ((format (printf, 2, 3))); + +#else + +static inline void gameport_register_port(struct gameport *gameport) +{ + return; +} + +static inline void gameport_unregister_port(struct gameport *gameport) +{ + return; +} + +static inline void gameport_set_phys(struct gameport *gameport, + const char *fmt, ...) +{ + return; +} + +#endif + static inline struct gameport *gameport_allocate_port(void) { struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL); @@ -92,9 +117,6 @@ strlcpy(gameport->name, name, sizeof(gameport->name)); } -void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) - __attribute__ ((format (printf, 2, 3))); - /* * Use the following fucntions to manipulate gameport's per-port * driver-specific data. --- linux-2.6.11-mm2-full/drivers/input/gameport/Kconfig.old 2005-03-09 06:20:28.000000000 +0100 +++ linux-2.6.11-mm2-full/drivers/input/gameport/Kconfig 2005-03-09 06:20:56.000000000 +0100 @@ -64,23 +64,3 @@ tristate "Crystal SoundFusion gameport support" endif - -# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on -# in every .config. Please don't touch it. It is here to handle an -# unusual dependency between GAMEPORT and sound drivers. -# -# Some sound drivers call gameport functions. If GAMEPORT is -# not selected, empty stubs are provided for the functions and all is -# well. -# If GAMEPORT is built in, everything is fine. -# If GAMEPORT is a module, however, it would need to be loaded for the -# sound driver to be able to link properly. Therefore, the sound -# driver must be a module as well in that case. Since there's no way -# to express that directly in Kconfig, we use SOUND_GAMEPORT to -# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm', -# anything that depends on SOUND_GAMEPORT must be 'm' as well. if -# GAMEPORT is 'y' or 'n', it can be anything". -config SOUND_GAMEPORT - tristate - default m if GAMEPORT=m - default y --- linux-2.6.11-mm2-full/sound/oss/Kconfig.old 2005-03-09 06:21:05.000000000 +0100 +++ linux-2.6.11-mm2-full/sound/oss/Kconfig 2005-03-09 06:28:29.000000000 +0100 @@ -112,7 +112,7 @@ config SOUND_ES1370 tristate "Ensoniq AudioPCI (ES1370)" - depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT + depends on SOUND_PRIME!=n && SOUND && PCI help Say Y or M if you have a PCI sound card utilizing the Ensoniq ES1370 chipset, such as Ensoniq's AudioPCI (non-97). To find @@ -125,7 +125,7 @@ config SOUND_ES1371 tristate "Creative Ensoniq AudioPCI 97 (ES1371)" - depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT + depends on SOUND_PRIME!=n && SOUND && PCI help Say Y or M if you have a PCI sound card utilizing the Ensoniq ES1371 chipset, such as Ensoniq's AudioPCI97. To find out if @@ -138,7 +138,7 @@ config SOUND_ESSSOLO1 tristate "ESS Technology Solo1" - depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT && PCI + depends on SOUND_PRIME!=n && SOUND && PCI help Say Y or M if you have a PCI sound card utilizing the ESS Technology Solo1 chip. To find out if your sound card uses a @@ -179,7 +179,7 @@ config SOUND_SONICVIBES tristate "S3 SonicVibes" - depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT + depends on SOUND_PRIME!=n && SOUND help Say Y or M if you have a PCI sound card utilizing the S3 SonicVibes chipset. To find out if your sound card uses a @@ -226,7 +226,7 @@ config SOUND_TRIDENT tristate "Trident 4DWave DX/NX, SiS 7018 or ALi 5451 PCI Audio Core" - depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT + depends on SOUND_PRIME!=n && SOUND ---help--- Say Y or M if you have a PCI sound card utilizing the Trident 4DWave-DX/NX chipset or your mother board chipset has SiS 7018 @@ -739,7 +739,7 @@ config SOUND_MAD16 tristate "OPTi MAD16 and/or Mozart based cards" - depends on SOUND_OSS && SOUND_GAMEPORT + depends on SOUND_OSS ---help--- Answer Y if your card has a Mozart (OAK OTI-601) or MAD16 (OPTi 82C928 or 82C929 or 82C931) audio interface chip. These chips are ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click ^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [2.6 patch] OSS gameport fixes 2005-03-09 11:32 ` [2.6 patch] OSS gameport fixes Adrian Bunk @ 2005-03-10 15:36 ` Dmitry Torokhov 2005-03-10 15:57 ` Vojtech Pavlik 0 siblings, 1 reply; 8+ messages in thread From: Dmitry Torokhov @ 2005-03-10 15:36 UTC (permalink / raw) To: Adrian Bunk Cc: Borislav Petkov, perex, vojtech, Andrew Morton, linux-kernel, alsa-devel, linux-input On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk <bunk@stusta.de> wrote: > This patch adds dummy gameport_register_port, gameport_unregister_port > and gameport_set_phys functions to gameport.h for the case when a driver > can't use gameport. > > This fixes the compilation of some OSS drivers with GAMEPORT=n without > the need to #if inside every single driver. > > This patch also removes the non-working and now obsolete SOUND_GAMEPORT. > > This patch is also an alternative solution for ALSA drivers with similar > problems (but #if's inside the drivers might have the advantage of > saving some more bytes of gameport is not available). > > The only user-visible change is that for GAMEPORT=m the affected OSS > drivers are now allowed to be built statically (but they won't have > gameport support). > Hi Adrian, I have somewhat mixed feeling about the patch. Some solutions is definitely needed but I don't like allocating memory that will never be used. I think I would perfer #ifdefing gameport support is OSS modules, _if_ #ifdefs are out of line and not in the middle of code path. I'll let Vojtech decide which way he wants to go - he could probably apply the patch and then we could convert drivers one by one and kill the stubs later. -- Dmitry ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click ^ permalink raw reply [flat|nested] 8+ messages in thread
* Re: [2.6 patch] OSS gameport fixes 2005-03-10 15:36 ` Dmitry Torokhov @ 2005-03-10 15:57 ` Vojtech Pavlik 0 siblings, 0 replies; 8+ messages in thread From: Vojtech Pavlik @ 2005-03-10 15:57 UTC (permalink / raw) To: dtor_core Cc: Adrian Bunk, Borislav Petkov, perex, Andrew Morton, linux-kernel, alsa-devel, linux-input On Thu, Mar 10, 2005 at 10:36:57AM -0500, Dmitry Torokhov wrote: > On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk <bunk@stusta.de> wrote: > > This patch adds dummy gameport_register_port, gameport_unregister_port > > and gameport_set_phys functions to gameport.h for the case when a driver > > can't use gameport. > > > > This fixes the compilation of some OSS drivers with GAMEPORT=n without > > the need to #if inside every single driver. > > > > This patch also removes the non-working and now obsolete SOUND_GAMEPORT. > > > > This patch is also an alternative solution for ALSA drivers with similar > > problems (but #if's inside the drivers might have the advantage of > > saving some more bytes of gameport is not available). > > > > The only user-visible change is that for GAMEPORT=m the affected OSS > > drivers are now allowed to be built statically (but they won't have > > gameport support). > > > > Hi Adrian, > > I have somewhat mixed feeling about the patch. Some solutions is > definitely needed but I don't like allocating memory that will never > be used. I think I would perfer #ifdefing gameport support is OSS > modules, _if_ #ifdefs are out of line and not in the middle of code > path. > > I'll let Vojtech decide which way he wants to go - he could probably > apply the patch and then we could convert drivers one by one and kill > the stubs later. OK, I'll add it, since it fixes immediate breakage. I'll also accept patches that #ifdef-out the relevant parts of sound drivers if gameport support is not present. -- Vojtech Pavlik SuSE Labs, SuSE CR ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click ^ permalink raw reply [flat|nested] 8+ messages in thread
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[not found] ` <200503070941.59365.petkov@uni-muenster.de>
2005-03-07 21:52 ` 2.6.11-mm1: sound <-> GAMEPORT problems Adrian Bunk
2005-03-07 22:05 ` Dmitry Torokhov
2005-03-07 22:12 ` Dmitry Torokhov
2005-03-07 23:06 ` [2.6 patch] sound/pci/cs4281.c fix typos in the SUPPORT_JOYSTICK=n case Adrian Bunk
2005-03-08 10:24 ` Vojtech Pavlik
2005-03-09 11:32 ` [2.6 patch] OSS gameport fixes Adrian Bunk
2005-03-10 15:36 ` Dmitry Torokhov
2005-03-10 15:57 ` Vojtech Pavlik
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