From: Kui-Feng Lee <sinquersw@gmail.com>
To: Andrii Nakryiko <andrii.nakryiko@gmail.com>
Cc: Kui-Feng Lee <thinker.li@gmail.com>,
bpf@vger.kernel.org, ast@kernel.org, martin.lau@linux.dev,
song@kernel.org, kernel-team@meta.com, andrii@kernel.org,
kuifeng@meta.com, yhs@meta.com
Subject: Re: [PATCH bpf-next] bpftool: cast pointers for shadow types explicitly.
Date: Tue, 12 Mar 2024 17:37:40 -0700 [thread overview]
Message-ID: <b81c0d46-d817-4a7d-a1c4-c6de707fbe7b@gmail.com> (raw)
In-Reply-To: <CAEf4Bzb8ft68Ue-=2pQBGySbjpE2cgPvtDJaec3F-NyE_tTB5Q@mail.gmail.com>
On 3/12/24 17:27, Andrii Nakryiko wrote:
> On Tue, Mar 12, 2024 at 5:08 PM Kui-Feng Lee <sinquersw@gmail.com> wrote:
>>
>>
>>
>> On 3/12/24 15:47, Andrii Nakryiko wrote:
>>> On Mon, Mar 11, 2024 at 6:38 PM Kui-Feng Lee <thinker.li@gmail.com> wrote:
>>>>
>>>> According to a report, skeletons fail to assign shadow pointers when being
>>>> compiled with C++ programs. Unlike C doing implicit casting for void
>>>> pointers, C++ requires an explicit casting.
>>>>
>>>> To support C++, we do explicit casting for each shadow pointer.
>>>>
>>>> Cc: yhs@meta.com
>>>> Signed-off-by: Kui-Feng Lee <thinker.li@gmail.com>
>>>> ---
>>>> tools/bpf/bpftool/gen.c | 2 +-
>>>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>>>
>>>> diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c
>>>> index 4fa4ade1ce74..dedafea0c127 100644
>>>> --- a/tools/bpf/bpftool/gen.c
>>>> +++ b/tools/bpf/bpftool/gen.c
>>>> @@ -1131,7 +1131,7 @@ static void gen_st_ops_shadow_init(struct btf *btf, struct bpf_object *obj)
>>>> continue;
>>>> codegen("\
>>>> \n\
>>>> - obj->struct_ops.%1$s = bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
>>>> + obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
>>>
>>> Given we have a named struct type for this and we use explicit type
>>> names in other parts of generated skeleton code, let's maybe use
>>> "struct %s__%s__%s" explicitly here (passing in obj_name, ident,
>>> type_name)?
>>
>> I have considered about this solution. But, C++ works differently. It
>> has nested namespaces. That means it should be referred as
>> "XXX_skeleton::OOO_st_ops_map" in C++. Then, we need #if #else #endif
>> directives to provide two separated casting.
>>
>
> we cast to (struct <skeleton> *) by name of the skeleton, so it should
> be fine, I don't see why we'd need to do something C++ specific here
The skeleton looks like
struct struct_ops_module {
......
struct {
struct
struct_ops_module__testmod_zeroed__bpf_testmod_ops___zeroed {
....
} testmod_zeroed;
} struct_ops;
};
struct struct_ops_module__testmod_zeroed__bpf_testmod_ops___zeroed is
inside of struct struct_ops_module. In C++, it should be referred as
"struct_ops_module::struct_ops_module__testmod_zeroed__bpf_testmod_ops___zeroed".
The other option is moving definitions of these types to the top scope.
>
>>>
>>> No strong preferences, but feels like a consistent approach here would be nice.
>>>
>>>> \n\
>>>> ", ident);
>>>> }
>>>> --
>>>> 2.34.1
>>>>
next prev parent reply other threads:[~2024-03-13 0:37 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-03-12 1:37 [PATCH bpf-next] bpftool: cast pointers for shadow types explicitly Kui-Feng Lee
2024-03-12 5:22 ` Yonghong Song
2024-03-12 9:53 ` Quentin Monnet
2024-03-12 22:47 ` Andrii Nakryiko
2024-03-13 0:07 ` Kui-Feng Lee
2024-03-13 0:27 ` Andrii Nakryiko
2024-03-13 0:37 ` Kui-Feng Lee [this message]
2024-03-13 15:51 ` Andrii Nakryiko
2024-03-14 20:36 ` Andrii Nakryiko
2024-03-14 20:40 ` patchwork-bot+netdevbpf
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