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From: Kui-Feng Lee <sinquersw@gmail.com>
To: Andrii Nakryiko <andrii.nakryiko@gmail.com>,
	Kui-Feng Lee <thinker.li@gmail.com>
Cc: bpf@vger.kernel.org, ast@kernel.org, martin.lau@linux.dev,
	song@kernel.org, kernel-team@meta.com, andrii@kernel.org,
	kuifeng@meta.com, yhs@meta.com
Subject: Re: [PATCH bpf-next] bpftool: cast pointers for shadow types explicitly.
Date: Tue, 12 Mar 2024 17:07:58 -0700	[thread overview]
Message-ID: <c1781093-69fe-4760-9df5-8ae71a3ecd05@gmail.com> (raw)
In-Reply-To: <CAEf4BzZafCA3gQVgmL1-OnpcWPXNJZ8iXgdaH82gAvu5TEOVEw@mail.gmail.com>



On 3/12/24 15:47, Andrii Nakryiko wrote:
> On Mon, Mar 11, 2024 at 6:38 PM Kui-Feng Lee <thinker.li@gmail.com> wrote:
>>
>> According to a report, skeletons fail to assign shadow pointers when being
>> compiled with C++ programs. Unlike C doing implicit casting for void
>> pointers, C++ requires an explicit casting.
>>
>> To support C++, we do explicit casting for each shadow pointer.
>>
>> Cc: yhs@meta.com
>> Signed-off-by: Kui-Feng Lee <thinker.li@gmail.com>
>> ---
>>   tools/bpf/bpftool/gen.c | 2 +-
>>   1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c
>> index 4fa4ade1ce74..dedafea0c127 100644
>> --- a/tools/bpf/bpftool/gen.c
>> +++ b/tools/bpf/bpftool/gen.c
>> @@ -1131,7 +1131,7 @@ static void gen_st_ops_shadow_init(struct btf *btf, struct bpf_object *obj)
>>                          continue;
>>                  codegen("\
>>                          \n\
>> -                               obj->struct_ops.%1$s = bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
>> +                               obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
> 
> Given we have a named struct type for this and we use explicit type
> names in other parts of generated skeleton code, let's maybe use
> "struct %s__%s__%s" explicitly here (passing in obj_name, ident,
> type_name)?

I have considered about this solution. But, C++ works differently. It
has nested namespaces. That means it should be referred as
"XXX_skeleton::OOO_st_ops_map" in C++. Then, we need #if #else #endif
directives to provide two separated casting.

> 
> No strong preferences, but feels like a consistent approach here would be nice.
> 
>>                          \n\
>>                          ", ident);
>>          }
>> --
>> 2.34.1
>>

  reply	other threads:[~2024-03-13  0:08 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-03-12  1:37 [PATCH bpf-next] bpftool: cast pointers for shadow types explicitly Kui-Feng Lee
2024-03-12  5:22 ` Yonghong Song
2024-03-12  9:53   ` Quentin Monnet
2024-03-12 22:47 ` Andrii Nakryiko
2024-03-13  0:07   ` Kui-Feng Lee [this message]
2024-03-13  0:27     ` Andrii Nakryiko
2024-03-13  0:37       ` Kui-Feng Lee
2024-03-13 15:51         ` Andrii Nakryiko
2024-03-14 20:36           ` Andrii Nakryiko
2024-03-14 20:40 ` patchwork-bot+netdevbpf

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