* [PATCH v2 0/2] drm/buddy: Documentation and internal helper cleanup
@ 2026-02-11 5:31 Sanjay Yadav
2026-02-11 5:31 ` [PATCH v2 1/2] drm/buddy: Add kernel-doc for allocator structures and flags Sanjay Yadav
2026-02-11 5:31 ` [PATCH v2 2/2] drm/buddy: Move internal helpers to buddy.c Sanjay Yadav
0 siblings, 2 replies; 6+ messages in thread
From: Sanjay Yadav @ 2026-02-11 5:31 UTC (permalink / raw)
To: dri-devel
Cc: intel-xe, Christian König, Arunpravin Paneer Selvam,
Matthew Auld
This series improves the GPU buddy allocator by adding missing
documentation and cleaning up internal helpers.
It adds kernel-doc for the allocator structures and flags, covering
gpu_buddy, gpu_buddy_block, and the allocation flags (RANGE, TOPDOWN,
CONTIGUOUS, CLEAR, TRIM_DISABLE) to make the allocator’s design and usage
clearer for readers and contributors.
It also reduces the header surface by moving internal helpers from
gpu_buddy.h into buddy.c as static functions, since they have no
external users, and removes gpu_get_buddy(), an unused exported wrapper
around the internal __get_buddy() helper. This clarifies the intended API
and avoids exporting unused symbols.
No functional changes.
v2:
- Rebased after DRM buddy allocator moved to drivers/gpu/
- Keep gpu_buddy_block_is_free() in header since it's now
used by drm_buddy.c
- Corrected GPU_BUDDY_CLEAR_TREE and GPU_BUDDY_DIRTY_TREE index values (Arun)
- Updated commit message and cover letter to reflect changes
Cc: Christian König <christian.koenig@amd.com>
Cc: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
Suggested-by: Matthew Auld <matthew.auld@intel.com>
Sanjay Yadav (2):
drm/buddy: Add kernel-doc for allocator structures and flags
drm/buddy: Move internal helpers to buddy.c
drivers/gpu/buddy.c | 35 ++++-----
include/linux/gpu_buddy.h | 147 +++++++++++++++++++++++++++-----------
2 files changed, 122 insertions(+), 60 deletions(-)
--
2.52.0
^ permalink raw reply [flat|nested] 6+ messages in thread
* [PATCH v2 1/2] drm/buddy: Add kernel-doc for allocator structures and flags
2026-02-11 5:31 [PATCH v2 0/2] drm/buddy: Documentation and internal helper cleanup Sanjay Yadav
@ 2026-02-11 5:31 ` Sanjay Yadav
2026-02-12 7:38 ` Arunpravin Paneer Selvam
2026-02-11 5:31 ` [PATCH v2 2/2] drm/buddy: Move internal helpers to buddy.c Sanjay Yadav
1 sibling, 1 reply; 6+ messages in thread
From: Sanjay Yadav @ 2026-02-11 5:31 UTC (permalink / raw)
To: dri-devel
Cc: intel-xe, Christian König, Arunpravin Paneer Selvam,
Matthew Auld
Add missing kernel-doc for GPU buddy allocator flags,
gpu_buddy_block, and gpu_buddy. The documentation covers block
header fields, allocator roots, free trees, and allocation flags
such as RANGE, TOPDOWN, CONTIGUOUS, CLEAR, and TRIM_DISABLE.
Private members are marked with kernel-doc private markers
and documented with regular comments.
No functional changes.
v2:
- Corrected GPU_BUDDY_CLEAR_TREE and GPU_BUDDY_DIRTY_TREE index values (Arun)
- Rebased after DRM buddy allocator moved to drivers/gpu/
- Updated commit message
Cc: Christian König <christian.koenig@amd.com>
Cc: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
Suggested-by: Matthew Auld <matthew.auld@intel.com>
Signed-off-by: Sanjay Yadav <sanjay.kumar.yadav@intel.com>
---
include/linux/gpu_buddy.h | 122 +++++++++++++++++++++++++++++++-------
1 file changed, 102 insertions(+), 20 deletions(-)
diff --git a/include/linux/gpu_buddy.h b/include/linux/gpu_buddy.h
index 07ac65db6d2e..b06241c78437 100644
--- a/include/linux/gpu_buddy.h
+++ b/include/linux/gpu_buddy.h
@@ -12,11 +12,58 @@
#include <linux/sched.h>
#include <linux/rbtree.h>
+/**
+ * GPU_BUDDY_RANGE_ALLOCATION - Allocate within a specific address range
+ *
+ * When set, allocation is restricted to the range [start, end) specified
+ * in gpu_buddy_alloc_blocks(). Without this flag, start/end are ignored
+ * and allocation can use any free space.
+ */
#define GPU_BUDDY_RANGE_ALLOCATION BIT(0)
+
+/**
+ * GPU_BUDDY_TOPDOWN_ALLOCATION - Allocate from top of address space
+ *
+ * Allocate starting from high addresses and working down. Useful for
+ * separating different allocation types (e.g., kernel vs userspace)
+ * to reduce fragmentation.
+ */
#define GPU_BUDDY_TOPDOWN_ALLOCATION BIT(1)
+
+/**
+ * GPU_BUDDY_CONTIGUOUS_ALLOCATION - Require physically contiguous blocks
+ *
+ * The allocation must be satisfied with a single contiguous block.
+ * If the requested size cannot be allocated contiguously, the
+ * allocation fails with -ENOSPC.
+ */
#define GPU_BUDDY_CONTIGUOUS_ALLOCATION BIT(2)
+
+/**
+ * GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory
+ *
+ * Attempt to allocate from the clear tree first. If insufficient clear
+ * memory is available, falls back to dirty memory. Useful when the
+ * caller needs zeroed memory and wants to avoid GPU clear operations.
+ */
#define GPU_BUDDY_CLEAR_ALLOCATION BIT(3)
+
+/**
+ * GPU_BUDDY_CLEARED - Mark returned blocks as cleared
+ *
+ * Used with gpu_buddy_free_list() to indicate that the memory being
+ * freed has been cleared (zeroed). The blocks will be placed in the
+ * clear tree for future GPU_BUDDY_CLEAR_ALLOCATION requests.
+ */
#define GPU_BUDDY_CLEARED BIT(4)
+
+/**
+ * GPU_BUDDY_TRIM_DISABLE - Disable automatic block trimming
+ *
+ * By default, if an allocation is smaller than the allocated block,
+ * excess memory is trimmed and returned to the free pool. This flag
+ * disables trimming, keeping the full power-of-two block size.
+ */
#define GPU_BUDDY_TRIM_DISABLE BIT(5)
enum gpu_buddy_free_tree {
@@ -28,7 +75,27 @@ enum gpu_buddy_free_tree {
#define for_each_free_tree(tree) \
for ((tree) = 0; (tree) < GPU_BUDDY_MAX_FREE_TREES; (tree)++)
+/**
+ * struct gpu_buddy_block - Block within a buddy allocator
+ *
+ * Each block in the buddy allocator is represented by this structure.
+ * Blocks are organized in a binary tree where each parent block can be
+ * split into two children (left and right buddies). The allocator manages
+ * blocks at various orders (power-of-2 sizes) from chunk_size up to the
+ * largest contiguous region.
+ *
+ * @private: Private data owned by the allocator user (e.g., driver-specific data)
+ * @link: List node for user ownership while block is allocated
+ */
struct gpu_buddy_block {
+/* private: */
+ /*
+ * Header bit layout:
+ * - Bits 63:12: block offset within the address space
+ * - Bits 11:10: state (ALLOCATED, FREE, or SPLIT)
+ * - Bit 9: clear bit (1 if memory is zeroed)
+ * - Bits 5:0: order (log2 of size relative to chunk_size)
+ */
#define GPU_BUDDY_HEADER_OFFSET GENMASK_ULL(63, 12)
#define GPU_BUDDY_HEADER_STATE GENMASK_ULL(11, 10)
#define GPU_BUDDY_ALLOCATED (1 << 10)
@@ -43,7 +110,7 @@ struct gpu_buddy_block {
struct gpu_buddy_block *left;
struct gpu_buddy_block *right;
struct gpu_buddy_block *parent;
-
+/* public: */
void *private; /* owned by creator */
/*
@@ -53,43 +120,58 @@ struct gpu_buddy_block {
* gpu_buddy_free* ownership is given back to the mm.
*/
union {
+/* private: */
struct rb_node rb;
+/* public: */
struct list_head link;
};
-
+/* private: */
struct list_head tmp_link;
};
/* Order-zero must be at least SZ_4K */
#define GPU_BUDDY_MAX_ORDER (63 - 12)
-/*
- * Binary Buddy System.
+/**
+ * struct gpu_buddy - GPU binary buddy allocator
+ *
+ * The buddy allocator provides efficient power-of-two memory allocation
+ * with fast allocation and free operations. It is commonly used for GPU
+ * memory management where allocations can be split into power-of-two
+ * block sizes.
*
- * Locking should be handled by the user, a simple mutex around
- * gpu_buddy_alloc* and gpu_buddy_free* should suffice.
+ * Locking should be handled by the user; a simple mutex around
+ * gpu_buddy_alloc_blocks() and gpu_buddy_free_block()/gpu_buddy_free_list()
+ * should suffice.
+ *
+ * @n_roots: Number of root blocks in the roots array.
+ * @max_order: Maximum block order (log2 of largest block size / chunk_size).
+ * @chunk_size: Minimum allocation granularity in bytes. Must be at least SZ_4K.
+ * @size: Total size of the address space managed by this allocator in bytes.
+ * @avail: Total free space currently available for allocation in bytes.
+ * @clear_avail: Free space available in the clear tree (zeroed memory) in bytes.
+ * This is a subset of @avail.
*/
struct gpu_buddy {
- /* Maintain a free list for each order. */
- struct rb_root **free_trees;
-
+/* private: */
/*
- * Maintain explicit binary tree(s) to track the allocation of the
- * address space. This gives us a simple way of finding a buddy block
- * and performing the potentially recursive merge step when freeing a
- * block. Nodes are either allocated or free, in which case they will
- * also exist on the respective free list.
+ * Array of red-black trees for free block management.
+ * Indexed as free_trees[clear/dirty][order] where:
+ * - Index 0 (GPU_BUDDY_CLEAR_TREE): blocks with zeroed content
+ * - Index 1 (GPU_BUDDY_DIRTY_TREE): blocks with unknown content
+ * Each tree holds free blocks of the corresponding order.
*/
- struct gpu_buddy_block **roots;
-
+ struct rb_root **free_trees;
/*
- * Anything from here is public, and remains static for the lifetime of
- * the mm. Everything above is considered do-not-touch.
+ * Array of root blocks representing the top-level blocks of the
+ * binary tree(s). Multiple roots exist when the total size is not
+ * a power of two, with each root being the largest power-of-two
+ * that fits in the remaining space.
*/
+ struct gpu_buddy_block **roots;
+/* public: */
unsigned int n_roots;
unsigned int max_order;
-
- /* Must be at least SZ_4K */
u64 chunk_size;
u64 size;
u64 avail;
--
2.52.0
^ permalink raw reply related [flat|nested] 6+ messages in thread
* [PATCH v2 2/2] drm/buddy: Move internal helpers to buddy.c
2026-02-11 5:31 [PATCH v2 0/2] drm/buddy: Documentation and internal helper cleanup Sanjay Yadav
2026-02-11 5:31 ` [PATCH v2 1/2] drm/buddy: Add kernel-doc for allocator structures and flags Sanjay Yadav
@ 2026-02-11 5:31 ` Sanjay Yadav
1 sibling, 0 replies; 6+ messages in thread
From: Sanjay Yadav @ 2026-02-11 5:31 UTC (permalink / raw)
To: dri-devel
Cc: intel-xe, Christian König, Arunpravin Paneer Selvam,
Matthew Auld
Move gpu_buddy_block_state(), gpu_buddy_block_is_allocated(),
and gpu_buddy_block_is_split() from gpu_buddy.h to gpu_buddy.c
as static functions since they have no external callers.
Remove gpu_get_buddy() as it was an unused exported wrapper
around the internal __get_buddy().
No functional changes.
v2:
- Rebased after DRM buddy allocator moved to drivers/gpu/
- Keep gpu_buddy_block_is_free() in header since it's now
used by drm_buddy.c
- Updated commit message
Cc: Christian König <christian.koenig@amd.com>
Cc: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
Suggested-by: Matthew Auld <matthew.auld@intel.com>
Signed-off-by: Sanjay Yadav <sanjay.kumar.yadav@intel.com>
Reviewed-by: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
---
drivers/gpu/buddy.c | 35 ++++++++++++++++++-----------------
include/linux/gpu_buddy.h | 25 ++-----------------------
2 files changed, 20 insertions(+), 40 deletions(-)
diff --git a/drivers/gpu/buddy.c b/drivers/gpu/buddy.c
index 603c59a2013a..b27761246d4b 100644
--- a/drivers/gpu/buddy.c
+++ b/drivers/gpu/buddy.c
@@ -14,6 +14,24 @@
static struct kmem_cache *slab_blocks;
+static unsigned int
+gpu_buddy_block_state(struct gpu_buddy_block *block)
+{
+ return block->header & GPU_BUDDY_HEADER_STATE;
+}
+
+static bool
+gpu_buddy_block_is_allocated(struct gpu_buddy_block *block)
+{
+ return gpu_buddy_block_state(block) == GPU_BUDDY_ALLOCATED;
+}
+
+static bool
+gpu_buddy_block_is_split(struct gpu_buddy_block *block)
+{
+ return gpu_buddy_block_state(block) == GPU_BUDDY_SPLIT;
+}
+
static struct gpu_buddy_block *gpu_block_alloc(struct gpu_buddy *mm,
struct gpu_buddy_block *parent,
unsigned int order,
@@ -449,23 +467,6 @@ static int split_block(struct gpu_buddy *mm,
return 0;
}
-/**
- * gpu_get_buddy - get buddy address
- *
- * @block: GPU buddy block
- *
- * Returns the corresponding buddy block for @block, or NULL
- * if this is a root block and can't be merged further.
- * Requires some kind of locking to protect against
- * any concurrent allocate and free operations.
- */
-struct gpu_buddy_block *
-gpu_get_buddy(struct gpu_buddy_block *block)
-{
- return __get_buddy(block);
-}
-EXPORT_SYMBOL(gpu_get_buddy);
-
/**
* gpu_buddy_reset_clear - reset blocks clear state
*
diff --git a/include/linux/gpu_buddy.h b/include/linux/gpu_buddy.h
index b06241c78437..4d68445ac16d 100644
--- a/include/linux/gpu_buddy.h
+++ b/include/linux/gpu_buddy.h
@@ -190,16 +190,10 @@ gpu_buddy_block_order(struct gpu_buddy_block *block)
return block->header & GPU_BUDDY_HEADER_ORDER;
}
-static inline unsigned int
-gpu_buddy_block_state(struct gpu_buddy_block *block)
-{
- return block->header & GPU_BUDDY_HEADER_STATE;
-}
-
static inline bool
-gpu_buddy_block_is_allocated(struct gpu_buddy_block *block)
+gpu_buddy_block_is_free(struct gpu_buddy_block *block)
{
- return gpu_buddy_block_state(block) == GPU_BUDDY_ALLOCATED;
+ return (block->header & GPU_BUDDY_HEADER_STATE) == GPU_BUDDY_FREE;
}
static inline bool
@@ -208,18 +202,6 @@ gpu_buddy_block_is_clear(struct gpu_buddy_block *block)
return block->header & GPU_BUDDY_HEADER_CLEAR;
}
-static inline bool
-gpu_buddy_block_is_free(struct gpu_buddy_block *block)
-{
- return gpu_buddy_block_state(block) == GPU_BUDDY_FREE;
-}
-
-static inline bool
-gpu_buddy_block_is_split(struct gpu_buddy_block *block)
-{
- return gpu_buddy_block_state(block) == GPU_BUDDY_SPLIT;
-}
-
static inline u64
gpu_buddy_block_size(struct gpu_buddy *mm,
struct gpu_buddy_block *block)
@@ -231,9 +213,6 @@ int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size);
void gpu_buddy_fini(struct gpu_buddy *mm);
-struct gpu_buddy_block *
-gpu_get_buddy(struct gpu_buddy_block *block);
-
int gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
u64 start, u64 end, u64 size,
u64 min_page_size,
--
2.52.0
^ permalink raw reply related [flat|nested] 6+ messages in thread
* Re: [PATCH v2 1/2] drm/buddy: Add kernel-doc for allocator structures and flags
2026-02-11 5:31 ` [PATCH v2 1/2] drm/buddy: Add kernel-doc for allocator structures and flags Sanjay Yadav
@ 2026-02-12 7:38 ` Arunpravin Paneer Selvam
2026-02-12 7:40 ` Arunpravin Paneer Selvam
0 siblings, 1 reply; 6+ messages in thread
From: Arunpravin Paneer Selvam @ 2026-02-12 7:38 UTC (permalink / raw)
To: Sanjay Yadav, dri-devel; +Cc: intel-xe, Christian König, Matthew Auld
[-- Attachment #1: Type: text/plain, Size: 7907 bytes --]
On 2/11/2026 11:01 AM, Sanjay Yadav wrote:
> Add missing kernel-doc for GPU buddy allocator flags,
> gpu_buddy_block, and gpu_buddy. The documentation covers block
> header fields, allocator roots, free trees, and allocation flags
> such as RANGE, TOPDOWN, CONTIGUOUS, CLEAR, and TRIM_DISABLE.
> Private members are marked with kernel-doc private markers
> and documented with regular comments.
>
> No functional changes.
>
> v2:
> - Corrected GPU_BUDDY_CLEAR_TREE and GPU_BUDDY_DIRTY_TREE index values (Arun)
> - Rebased after DRM buddy allocator moved to drivers/gpu/
> - Updated commit message
>
> Cc: Christian König<christian.koenig@amd.com>
> Cc: Arunpravin Paneer Selvam<Arunpravin.PaneerSelvam@amd.com>
> Suggested-by: Matthew Auld<matthew.auld@intel.com>
> Signed-off-by: Sanjay Yadav<sanjay.kumar.yadav@intel.com>
> ---
> include/linux/gpu_buddy.h | 122 +++++++++++++++++++++++++++++++-------
> 1 file changed, 102 insertions(+), 20 deletions(-)
>
> diff --git a/include/linux/gpu_buddy.h b/include/linux/gpu_buddy.h
> index 07ac65db6d2e..b06241c78437 100644
> --- a/include/linux/gpu_buddy.h
> +++ b/include/linux/gpu_buddy.h
> @@ -12,11 +12,58 @@
> #include <linux/sched.h>
> #include <linux/rbtree.h>
>
> +/**
> + * GPU_BUDDY_RANGE_ALLOCATION - Allocate within a specific address range
> + *
> + * When set, allocation is restricted to the range [start, end) specified
> + * in gpu_buddy_alloc_blocks(). Without this flag, start/end are ignored
> + * and allocation can use any free space.
> + */
> #define GPU_BUDDY_RANGE_ALLOCATION BIT(0)
> +
> +/**
> + * GPU_BUDDY_TOPDOWN_ALLOCATION - Allocate from top of address space
> + *
> + * Allocate starting from high addresses and working down. Useful for
> + * separating different allocation types (e.g., kernel vs userspace)
> + * to reduce fragmentation.
> + */
> #define GPU_BUDDY_TOPDOWN_ALLOCATION BIT(1)
> +
> +/**
> + * GPU_BUDDY_CONTIGUOUS_ALLOCATION - Require physically contiguous blocks
> + *
> + * The allocation must be satisfied with a single contiguous block.
> + * If the requested size cannot be allocated contiguously, the
> + * allocation fails with -ENOSPC.
> + */
> #define GPU_BUDDY_CONTIGUOUS_ALLOCATION BIT(2)
> +
> +/**
> + * GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory
> + *
> + * Attempt to allocate from the clear tree first. If insufficient clear
> + * memory is available, falls back to dirty memory. Useful when the
> + * caller needs zeroed memory and wants to avoid GPU clear operations.
> + */
> #define GPU_BUDDY_CLEAR_ALLOCATION BIT(3)
> +
> +/**
> + * GPU_BUDDY_CLEARED - Mark returned blocks as cleared
> + *
> + * Used with gpu_buddy_free_list() to indicate that the memory being
> + * freed has been cleared (zeroed). The blocks will be placed in the
> + * clear tree for future GPU_BUDDY_CLEAR_ALLOCATION requests.
> + */
> #define GPU_BUDDY_CLEARED BIT(4)
> +
> +/**
> + * GPU_BUDDY_TRIM_DISABLE - Disable automatic block trimming
> + *
> + * By default, if an allocation is smaller than the allocated block,
> + * excess memory is trimmed and returned to the free pool. This flag
> + * disables trimming, keeping the full power-of-two block size.
> + */
> #define GPU_BUDDY_TRIM_DISABLE BIT(5)
>
> enum gpu_buddy_free_tree {
> @@ -28,7 +75,27 @@ enum gpu_buddy_free_tree {
> #define for_each_free_tree(tree) \
> for ((tree) = 0; (tree) < GPU_BUDDY_MAX_FREE_TREES; (tree)++)
>
> +/**
> + * struct gpu_buddy_block - Block within a buddy allocator
> + *
> + * Each block in the buddy allocator is represented by this structure.
> + * Blocks are organized in a binary tree where each parent block can be
> + * split into two children (left and right buddies). The allocator manages
> + * blocks at various orders (power-of-2 sizes) from chunk_size up to the
> + * largest contiguous region.
> + *
> + * @private: Private data owned by the allocator user (e.g., driver-specific data)
> + * @link: List node for user ownership while block is allocated
> + */
> struct gpu_buddy_block {
> +/* private: */
> + /*
> + * Header bit layout:
> + * - Bits 63:12: block offset within the address space
> + * - Bits 11:10: state (ALLOCATED, FREE, or SPLIT)
> + * - Bit 9: clear bit (1 if memory is zeroed)
I think we should add
- Bits 8:9: reserved
Apart from that, looks good to me.
Reviewed-by: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
> + * - Bits 5:0: order (log2 of size relative to chunk_size)
> + */
> #define GPU_BUDDY_HEADER_OFFSET GENMASK_ULL(63, 12)
> #define GPU_BUDDY_HEADER_STATE GENMASK_ULL(11, 10)
> #define GPU_BUDDY_ALLOCATED (1 << 10)
> @@ -43,7 +110,7 @@ struct gpu_buddy_block {
> struct gpu_buddy_block *left;
> struct gpu_buddy_block *right;
> struct gpu_buddy_block *parent;
> -
> +/* public: */
> void *private; /* owned by creator */
>
> /*
> @@ -53,43 +120,58 @@ struct gpu_buddy_block {
> * gpu_buddy_free* ownership is given back to the mm.
> */
> union {
> +/* private: */
> struct rb_node rb;
> +/* public: */
> struct list_head link;
> };
> -
> +/* private: */
> struct list_head tmp_link;
> };
>
> /* Order-zero must be at least SZ_4K */
> #define GPU_BUDDY_MAX_ORDER (63 - 12)
>
> -/*
> - * Binary Buddy System.
> +/**
> + * struct gpu_buddy - GPU binary buddy allocator
> + *
> + * The buddy allocator provides efficient power-of-two memory allocation
> + * with fast allocation and free operations. It is commonly used for GPU
> + * memory management where allocations can be split into power-of-two
> + * block sizes.
> *
> - * Locking should be handled by the user, a simple mutex around
> - * gpu_buddy_alloc* and gpu_buddy_free* should suffice.
> + * Locking should be handled by the user; a simple mutex around
> + * gpu_buddy_alloc_blocks() and gpu_buddy_free_block()/gpu_buddy_free_list()
> + * should suffice.
> + *
> + * @n_roots: Number of root blocks in the roots array.
> + * @max_order: Maximum block order (log2 of largest block size / chunk_size).
> + * @chunk_size: Minimum allocation granularity in bytes. Must be at least SZ_4K.
> + * @size: Total size of the address space managed by this allocator in bytes.
> + * @avail: Total free space currently available for allocation in bytes.
> + * @clear_avail: Free space available in the clear tree (zeroed memory) in bytes.
> + * This is a subset of @avail.
> */
> struct gpu_buddy {
> - /* Maintain a free list for each order. */
> - struct rb_root **free_trees;
> -
> +/* private: */
> /*
> - * Maintain explicit binary tree(s) to track the allocation of the
> - * address space. This gives us a simple way of finding a buddy block
> - * and performing the potentially recursive merge step when freeing a
> - * block. Nodes are either allocated or free, in which case they will
> - * also exist on the respective free list.
> + * Array of red-black trees for free block management.
> + * Indexed as free_trees[clear/dirty][order] where:
> + * - Index 0 (GPU_BUDDY_CLEAR_TREE): blocks with zeroed content
> + * - Index 1 (GPU_BUDDY_DIRTY_TREE): blocks with unknown content
> + * Each tree holds free blocks of the corresponding order.
> */
> - struct gpu_buddy_block **roots;
> -
> + struct rb_root **free_trees;
> /*
> - * Anything from here is public, and remains static for the lifetime of
> - * the mm. Everything above is considered do-not-touch.
> + * Array of root blocks representing the top-level blocks of the
> + * binary tree(s). Multiple roots exist when the total size is not
> + * a power of two, with each root being the largest power-of-two
> + * that fits in the remaining space.
> */
> + struct gpu_buddy_block **roots;
> +/* public: */
> unsigned int n_roots;
> unsigned int max_order;
> -
> - /* Must be at least SZ_4K */
> u64 chunk_size;
> u64 size;
> u64 avail;
[-- Attachment #2: Type: text/html, Size: 8482 bytes --]
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [PATCH v2 1/2] drm/buddy: Add kernel-doc for allocator structures and flags
2026-02-12 7:38 ` Arunpravin Paneer Selvam
@ 2026-02-12 7:40 ` Arunpravin Paneer Selvam
2026-02-12 9:23 ` Yadav, Sanjay Kumar
0 siblings, 1 reply; 6+ messages in thread
From: Arunpravin Paneer Selvam @ 2026-02-12 7:40 UTC (permalink / raw)
To: Sanjay Yadav, dri-devel; +Cc: intel-xe, Christian König, Matthew Auld
On 2/12/2026 1:08 PM, Arunpravin Paneer Selvam wrote:
>
>
> On 2/11/2026 11:01 AM, Sanjay Yadav wrote:
>> Add missing kernel-doc for GPU buddy allocator flags,
>> gpu_buddy_block, and gpu_buddy. The documentation covers block
>> header fields, allocator roots, free trees, and allocation flags
>> such as RANGE, TOPDOWN, CONTIGUOUS, CLEAR, and TRIM_DISABLE.
>> Private members are marked with kernel-doc private markers
>> and documented with regular comments.
>>
>> No functional changes.
>>
>> v2:
>> - Corrected GPU_BUDDY_CLEAR_TREE and GPU_BUDDY_DIRTY_TREE index values (Arun)
>> - Rebased after DRM buddy allocator moved to drivers/gpu/
>> - Updated commit message
>>
>> Cc: Christian König<christian.koenig@amd.com>
>> Cc: Arunpravin Paneer Selvam<Arunpravin.PaneerSelvam@amd.com>
>> Suggested-by: Matthew Auld<matthew.auld@intel.com>
>> Signed-off-by: Sanjay Yadav<sanjay.kumar.yadav@intel.com>
>> ---
>> include/linux/gpu_buddy.h | 122 +++++++++++++++++++++++++++++++-------
>> 1 file changed, 102 insertions(+), 20 deletions(-)
>>
>> diff --git a/include/linux/gpu_buddy.h b/include/linux/gpu_buddy.h
>> index 07ac65db6d2e..b06241c78437 100644
>> --- a/include/linux/gpu_buddy.h
>> +++ b/include/linux/gpu_buddy.h
>> @@ -12,11 +12,58 @@
>> #include <linux/sched.h>
>> #include <linux/rbtree.h>
>>
>> +/**
>> + * GPU_BUDDY_RANGE_ALLOCATION - Allocate within a specific address range
>> + *
>> + * When set, allocation is restricted to the range [start, end) specified
>> + * in gpu_buddy_alloc_blocks(). Without this flag, start/end are ignored
>> + * and allocation can use any free space.
>> + */
>> #define GPU_BUDDY_RANGE_ALLOCATION BIT(0)
>> +
>> +/**
>> + * GPU_BUDDY_TOPDOWN_ALLOCATION - Allocate from top of address space
>> + *
>> + * Allocate starting from high addresses and working down. Useful for
>> + * separating different allocation types (e.g., kernel vs userspace)
>> + * to reduce fragmentation.
>> + */
>> #define GPU_BUDDY_TOPDOWN_ALLOCATION BIT(1)
>> +
>> +/**
>> + * GPU_BUDDY_CONTIGUOUS_ALLOCATION - Require physically contiguous blocks
>> + *
>> + * The allocation must be satisfied with a single contiguous block.
>> + * If the requested size cannot be allocated contiguously, the
>> + * allocation fails with -ENOSPC.
>> + */
>> #define GPU_BUDDY_CONTIGUOUS_ALLOCATION BIT(2)
>> +
>> +/**
>> + * GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory
>> + *
>> + * Attempt to allocate from the clear tree first. If insufficient clear
>> + * memory is available, falls back to dirty memory. Useful when the
>> + * caller needs zeroed memory and wants to avoid GPU clear operations.
>> + */
>> #define GPU_BUDDY_CLEAR_ALLOCATION BIT(3)
>> +
>> +/**
>> + * GPU_BUDDY_CLEARED - Mark returned blocks as cleared
>> + *
>> + * Used with gpu_buddy_free_list() to indicate that the memory being
>> + * freed has been cleared (zeroed). The blocks will be placed in the
>> + * clear tree for future GPU_BUDDY_CLEAR_ALLOCATION requests.
>> + */
>> #define GPU_BUDDY_CLEARED BIT(4)
>> +
>> +/**
>> + * GPU_BUDDY_TRIM_DISABLE - Disable automatic block trimming
>> + *
>> + * By default, if an allocation is smaller than the allocated block,
>> + * excess memory is trimmed and returned to the free pool. This flag
>> + * disables trimming, keeping the full power-of-two block size.
>> + */
>> #define GPU_BUDDY_TRIM_DISABLE BIT(5)
>>
>> enum gpu_buddy_free_tree {
>> @@ -28,7 +75,27 @@ enum gpu_buddy_free_tree {
>> #define for_each_free_tree(tree) \
>> for ((tree) = 0; (tree) < GPU_BUDDY_MAX_FREE_TREES; (tree)++)
>>
>> +/**
>> + * struct gpu_buddy_block - Block within a buddy allocator
>> + *
>> + * Each block in the buddy allocator is represented by this structure.
>> + * Blocks are organized in a binary tree where each parent block can be
>> + * split into two children (left and right buddies). The allocator manages
>> + * blocks at various orders (power-of-2 sizes) from chunk_size up to the
>> + * largest contiguous region.
>> + *
>> + * @private: Private data owned by the allocator user (e.g., driver-specific data)
>> + * @link: List node for user ownership while block is allocated
>> + */
>> struct gpu_buddy_block {
>> +/* private: */
>> + /*
>> + * Header bit layout:
>> + * - Bits 63:12: block offset within the address space
>> + * - Bits 11:10: state (ALLOCATED, FREE, or SPLIT)
>> + * - Bit 9: clear bit (1 if memory is zeroed)
> I think we should add
> - Bits 8:9: reserved
it should be -Bits 8:6: reserved
>
> Apart from that, looks good to me.
> Reviewed-by: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
>> + * - Bits 5:0: order (log2 of size relative to chunk_size)
>> + */
>> #define GPU_BUDDY_HEADER_OFFSET GENMASK_ULL(63, 12)
>> #define GPU_BUDDY_HEADER_STATE GENMASK_ULL(11, 10)
>> #define GPU_BUDDY_ALLOCATED (1 << 10)
>> @@ -43,7 +110,7 @@ struct gpu_buddy_block {
>> struct gpu_buddy_block *left;
>> struct gpu_buddy_block *right;
>> struct gpu_buddy_block *parent;
>> -
>> +/* public: */
>> void *private; /* owned by creator */
>>
>> /*
>> @@ -53,43 +120,58 @@ struct gpu_buddy_block {
>> * gpu_buddy_free* ownership is given back to the mm.
>> */
>> union {
>> +/* private: */
>> struct rb_node rb;
>> +/* public: */
>> struct list_head link;
>> };
>> -
>> +/* private: */
>> struct list_head tmp_link;
>> };
>>
>> /* Order-zero must be at least SZ_4K */
>> #define GPU_BUDDY_MAX_ORDER (63 - 12)
>>
>> -/*
>> - * Binary Buddy System.
>> +/**
>> + * struct gpu_buddy - GPU binary buddy allocator
>> + *
>> + * The buddy allocator provides efficient power-of-two memory allocation
>> + * with fast allocation and free operations. It is commonly used for GPU
>> + * memory management where allocations can be split into power-of-two
>> + * block sizes.
>> *
>> - * Locking should be handled by the user, a simple mutex around
>> - * gpu_buddy_alloc* and gpu_buddy_free* should suffice.
>> + * Locking should be handled by the user; a simple mutex around
>> + * gpu_buddy_alloc_blocks() and gpu_buddy_free_block()/gpu_buddy_free_list()
>> + * should suffice.
>> + *
>> + * @n_roots: Number of root blocks in the roots array.
>> + * @max_order: Maximum block order (log2 of largest block size / chunk_size).
>> + * @chunk_size: Minimum allocation granularity in bytes. Must be at least SZ_4K.
>> + * @size: Total size of the address space managed by this allocator in bytes.
>> + * @avail: Total free space currently available for allocation in bytes.
>> + * @clear_avail: Free space available in the clear tree (zeroed memory) in bytes.
>> + * This is a subset of @avail.
>> */
>> struct gpu_buddy {
>> - /* Maintain a free list for each order. */
>> - struct rb_root **free_trees;
>> -
>> +/* private: */
>> /*
>> - * Maintain explicit binary tree(s) to track the allocation of the
>> - * address space. This gives us a simple way of finding a buddy block
>> - * and performing the potentially recursive merge step when freeing a
>> - * block. Nodes are either allocated or free, in which case they will
>> - * also exist on the respective free list.
>> + * Array of red-black trees for free block management.
>> + * Indexed as free_trees[clear/dirty][order] where:
>> + * - Index 0 (GPU_BUDDY_CLEAR_TREE): blocks with zeroed content
>> + * - Index 1 (GPU_BUDDY_DIRTY_TREE): blocks with unknown content
>> + * Each tree holds free blocks of the corresponding order.
>> */
>> - struct gpu_buddy_block **roots;
>> -
>> + struct rb_root **free_trees;
>> /*
>> - * Anything from here is public, and remains static for the lifetime of
>> - * the mm. Everything above is considered do-not-touch.
>> + * Array of root blocks representing the top-level blocks of the
>> + * binary tree(s). Multiple roots exist when the total size is not
>> + * a power of two, with each root being the largest power-of-two
>> + * that fits in the remaining space.
>> */
>> + struct gpu_buddy_block **roots;
>> +/* public: */
>> unsigned int n_roots;
>> unsigned int max_order;
>> -
>> - /* Must be at least SZ_4K */
>> u64 chunk_size;
>> u64 size;
>> u64 avail;
>
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [PATCH v2 1/2] drm/buddy: Add kernel-doc for allocator structures and flags
2026-02-12 7:40 ` Arunpravin Paneer Selvam
@ 2026-02-12 9:23 ` Yadav, Sanjay Kumar
0 siblings, 0 replies; 6+ messages in thread
From: Yadav, Sanjay Kumar @ 2026-02-12 9:23 UTC (permalink / raw)
To: Arunpravin Paneer Selvam, dri-devel
Cc: intel-xe, Christian König, Matthew Auld
On 12-02-2026 13:10, Arunpravin Paneer Selvam wrote:
>
>
> On 2/12/2026 1:08 PM, Arunpravin Paneer Selvam wrote:
>>
>>
>> On 2/11/2026 11:01 AM, Sanjay Yadav wrote:
>>> Add missing kernel-doc for GPU buddy allocator flags,
>>> gpu_buddy_block, and gpu_buddy. The documentation covers block
>>> header fields, allocator roots, free trees, and allocation flags
>>> such as RANGE, TOPDOWN, CONTIGUOUS, CLEAR, and TRIM_DISABLE.
>>> Private members are marked with kernel-doc private markers
>>> and documented with regular comments.
>>>
>>> No functional changes.
>>>
>>> v2:
>>> - Corrected GPU_BUDDY_CLEAR_TREE and GPU_BUDDY_DIRTY_TREE index
>>> values (Arun)
>>> - Rebased after DRM buddy allocator moved to drivers/gpu/
>>> - Updated commit message
>>>
>>> Cc: Christian König<christian.koenig@amd.com>
>>> Cc: Arunpravin Paneer Selvam<Arunpravin.PaneerSelvam@amd.com>
>>> Suggested-by: Matthew Auld<matthew.auld@intel.com>
>>> Signed-off-by: Sanjay Yadav<sanjay.kumar.yadav@intel.com>
>>> ---
>>> include/linux/gpu_buddy.h | 122
>>> +++++++++++++++++++++++++++++++-------
>>> 1 file changed, 102 insertions(+), 20 deletions(-)
>>>
>>> diff --git a/include/linux/gpu_buddy.h b/include/linux/gpu_buddy.h
>>> index 07ac65db6d2e..b06241c78437 100644
>>> --- a/include/linux/gpu_buddy.h
>>> +++ b/include/linux/gpu_buddy.h
>>> @@ -12,11 +12,58 @@
>>> #include <linux/sched.h>
>>> #include <linux/rbtree.h>
>>> +/**
>>> + * GPU_BUDDY_RANGE_ALLOCATION - Allocate within a specific address
>>> range
>>> + *
>>> + * When set, allocation is restricted to the range [start, end)
>>> specified
>>> + * in gpu_buddy_alloc_blocks(). Without this flag, start/end are
>>> ignored
>>> + * and allocation can use any free space.
>>> + */
>>> #define GPU_BUDDY_RANGE_ALLOCATION BIT(0)
>>> +
>>> +/**
>>> + * GPU_BUDDY_TOPDOWN_ALLOCATION - Allocate from top of address space
>>> + *
>>> + * Allocate starting from high addresses and working down. Useful for
>>> + * separating different allocation types (e.g., kernel vs userspace)
>>> + * to reduce fragmentation.
>>> + */
>>> #define GPU_BUDDY_TOPDOWN_ALLOCATION BIT(1)
>>> +
>>> +/**
>>> + * GPU_BUDDY_CONTIGUOUS_ALLOCATION - Require physically contiguous
>>> blocks
>>> + *
>>> + * The allocation must be satisfied with a single contiguous block.
>>> + * If the requested size cannot be allocated contiguously, the
>>> + * allocation fails with -ENOSPC.
>>> + */
>>> #define GPU_BUDDY_CONTIGUOUS_ALLOCATION BIT(2)
>>> +
>>> +/**
>>> + * GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory
>>> + *
>>> + * Attempt to allocate from the clear tree first. If insufficient
>>> clear
>>> + * memory is available, falls back to dirty memory. Useful when the
>>> + * caller needs zeroed memory and wants to avoid GPU clear operations.
>>> + */
>>> #define GPU_BUDDY_CLEAR_ALLOCATION BIT(3)
>>> +
>>> +/**
>>> + * GPU_BUDDY_CLEARED - Mark returned blocks as cleared
>>> + *
>>> + * Used with gpu_buddy_free_list() to indicate that the memory being
>>> + * freed has been cleared (zeroed). The blocks will be placed in the
>>> + * clear tree for future GPU_BUDDY_CLEAR_ALLOCATION requests.
>>> + */
>>> #define GPU_BUDDY_CLEARED BIT(4)
>>> +
>>> +/**
>>> + * GPU_BUDDY_TRIM_DISABLE - Disable automatic block trimming
>>> + *
>>> + * By default, if an allocation is smaller than the allocated block,
>>> + * excess memory is trimmed and returned to the free pool. This flag
>>> + * disables trimming, keeping the full power-of-two block size.
>>> + */
>>> #define GPU_BUDDY_TRIM_DISABLE BIT(5)
>>> enum gpu_buddy_free_tree {
>>> @@ -28,7 +75,27 @@ enum gpu_buddy_free_tree {
>>> #define for_each_free_tree(tree) \
>>> for ((tree) = 0; (tree) < GPU_BUDDY_MAX_FREE_TREES; (tree)++)
>>> +/**
>>> + * struct gpu_buddy_block - Block within a buddy allocator
>>> + *
>>> + * Each block in the buddy allocator is represented by this structure.
>>> + * Blocks are organized in a binary tree where each parent block
>>> can be
>>> + * split into two children (left and right buddies). The allocator
>>> manages
>>> + * blocks at various orders (power-of-2 sizes) from chunk_size up
>>> to the
>>> + * largest contiguous region.
>>> + *
>>> + * @private: Private data owned by the allocator user (e.g.,
>>> driver-specific data)
>>> + * @link: List node for user ownership while block is allocated
>>> + */
>>> struct gpu_buddy_block {
>>> +/* private: */
>>> + /*
>>> + * Header bit layout:
>>> + * - Bits 63:12: block offset within the address space
>>> + * - Bits 11:10: state (ALLOCATED, FREE, or SPLIT)
>>> + * - Bit 9: clear bit (1 if memory is zeroed)
>> I think we should add
>> - Bits 8:9: reserved
> it should be -Bits 8:6: reserved
>>
>> Apart from that, looks good to me.
>> Reviewed-by: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
Thanks Arun for your prompt review, helpful comments, and your time.
>>> + * - Bits 5:0: order (log2 of size relative to chunk_size)
>>> + */
>>> #define GPU_BUDDY_HEADER_OFFSET GENMASK_ULL(63, 12)
>>> #define GPU_BUDDY_HEADER_STATE GENMASK_ULL(11, 10)
>>> #define GPU_BUDDY_ALLOCATED (1 << 10)
>>> @@ -43,7 +110,7 @@ struct gpu_buddy_block {
>>> struct gpu_buddy_block *left;
>>> struct gpu_buddy_block *right;
>>> struct gpu_buddy_block *parent;
>>> -
>>> +/* public: */
>>> void *private; /* owned by creator */
>>> /*
>>> @@ -53,43 +120,58 @@ struct gpu_buddy_block {
>>> * gpu_buddy_free* ownership is given back to the mm.
>>> */
>>> union {
>>> +/* private: */
>>> struct rb_node rb;
>>> +/* public: */
>>> struct list_head link;
>>> };
>>> -
>>> +/* private: */
>>> struct list_head tmp_link;
>>> };
>>> /* Order-zero must be at least SZ_4K */
>>> #define GPU_BUDDY_MAX_ORDER (63 - 12)
>>> -/*
>>> - * Binary Buddy System.
>>> +/**
>>> + * struct gpu_buddy - GPU binary buddy allocator
>>> + *
>>> + * The buddy allocator provides efficient power-of-two memory
>>> allocation
>>> + * with fast allocation and free operations. It is commonly used
>>> for GPU
>>> + * memory management where allocations can be split into power-of-two
>>> + * block sizes.
>>> *
>>> - * Locking should be handled by the user, a simple mutex around
>>> - * gpu_buddy_alloc* and gpu_buddy_free* should suffice.
>>> + * Locking should be handled by the user; a simple mutex around
>>> + * gpu_buddy_alloc_blocks() and
>>> gpu_buddy_free_block()/gpu_buddy_free_list()
>>> + * should suffice.
>>> + *
>>> + * @n_roots: Number of root blocks in the roots array.
>>> + * @max_order: Maximum block order (log2 of largest block size /
>>> chunk_size).
>>> + * @chunk_size: Minimum allocation granularity in bytes. Must be at
>>> least SZ_4K.
>>> + * @size: Total size of the address space managed by this allocator
>>> in bytes.
>>> + * @avail: Total free space currently available for allocation in
>>> bytes.
>>> + * @clear_avail: Free space available in the clear tree (zeroed
>>> memory) in bytes.
>>> + * This is a subset of @avail.
>>> */
>>> struct gpu_buddy {
>>> - /* Maintain a free list for each order. */
>>> - struct rb_root **free_trees;
>>> -
>>> +/* private: */
>>> /*
>>> - * Maintain explicit binary tree(s) to track the allocation of the
>>> - * address space. This gives us a simple way of finding a buddy
>>> block
>>> - * and performing the potentially recursive merge step when
>>> freeing a
>>> - * block. Nodes are either allocated or free, in which case
>>> they will
>>> - * also exist on the respective free list.
>>> + * Array of red-black trees for free block management.
>>> + * Indexed as free_trees[clear/dirty][order] where:
>>> + * - Index 0 (GPU_BUDDY_CLEAR_TREE): blocks with zeroed content
>>> + * - Index 1 (GPU_BUDDY_DIRTY_TREE): blocks with unknown content
>>> + * Each tree holds free blocks of the corresponding order.
>>> */
>>> - struct gpu_buddy_block **roots;
>>> -
>>> + struct rb_root **free_trees;
>>> /*
>>> - * Anything from here is public, and remains static for the
>>> lifetime of
>>> - * the mm. Everything above is considered do-not-touch.
>>> + * Array of root blocks representing the top-level blocks of the
>>> + * binary tree(s). Multiple roots exist when the total size is not
>>> + * a power of two, with each root being the largest power-of-two
>>> + * that fits in the remaining space.
>>> */
>>> + struct gpu_buddy_block **roots;
>>> +/* public: */
>>> unsigned int n_roots;
>>> unsigned int max_order;
>>> -
>>> - /* Must be at least SZ_4K */
>>> u64 chunk_size;
>>> u64 size;
>>> u64 avail;
>>
>
^ permalink raw reply [flat|nested] 6+ messages in thread
end of thread, other threads:[~2026-02-12 9:23 UTC | newest]
Thread overview: 6+ messages (download: mbox.gz follow: Atom feed
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2026-02-11 5:31 [PATCH v2 0/2] drm/buddy: Documentation and internal helper cleanup Sanjay Yadav
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2026-02-12 7:38 ` Arunpravin Paneer Selvam
2026-02-12 7:40 ` Arunpravin Paneer Selvam
2026-02-12 9:23 ` Yadav, Sanjay Kumar
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