From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes hang in amdgpu_cs_query_fence_status
Date: Mon, 31 Jul 2017 00:55:38 +0000 [thread overview]
Message-ID: <bug-101977-502@http.bugs.freedesktop.org/> (raw)
[-- Attachment #1.1: Type: text/plain, Size: 1655 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=101977
Bug ID: 101977
Summary: UE4 4.17 causes hang in amdgpu_cs_query_fence_status
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: ttimo@ttimo.net
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 133142
--> https://bugs.freedesktop.org/attachment.cgi?id=133142&action=edit
backtrace and dmesg
Ubuntu 16.04.2 LTS x86_64
kernel 4.12.4-041204-generic
Latest mesa git as of today 07/30
Latest UE4 4.17 out git branch as of today (4.17 not officially released yet)
clang 3.9 3.9.1-4ubuntu3~16.04.1 (tags/RELEASE_391/rc2) (used for mesa and UE4)
Starting the editor, or starting directly on a game, either in gl3 or gl4 mode
causes a hang. You have to use -NOSPLASH to avoid another, unrelated issue. My
typical command line looks like this:
UnrealEngine> set ver 3.9 ; env
LD_LIBRARY_PATH=$HOME/usr/lib:/usr/lib/llvm-$ver/lib
LIBGL_DRIVERS_PATH=$HOME/usr/lib/dri:/usr/lib/i386-linux-gnu/dri
LIBGL_DEBUG=verbose
VK_ICD_FILENAMES=/opt/Valve/mesa/src/amd/vulkan/dev_icd.json
./Engine/Binaries/Linux/UE4Editor-Linux-Debug -opengl4 -NOSPLASH
For GL3, pass -opengl3 on the command line and set env var
MESA_GL_VERSION_OVERRIDE=3.2 (results are the same)
Attaching backtrace and dmesg
--
You are receiving this mail because:
You are the assignee for the bug.
[-- Attachment #1.2: Type: text/html, Size: 3165 bytes --]
[-- Attachment #2: Type: text/plain, Size: 160 bytes --]
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel
next reply other threads:[~2017-07-31 0:55 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-07-31 0:55 bugzilla-daemon [this message]
2017-08-02 22:08 ` [Bug 101977] UE4 4.17 causes Assertion `G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed bugzilla-daemon
2017-08-02 23:26 ` bugzilla-daemon
2017-08-07 22:57 ` bugzilla-daemon
2017-08-07 23:49 ` bugzilla-daemon
2017-08-08 11:07 ` bugzilla-daemon
2017-08-08 11:19 ` bugzilla-daemon
2017-08-08 11:31 ` bugzilla-daemon
2017-08-08 11:44 ` bugzilla-daemon
2017-08-08 12:09 ` bugzilla-daemon
2017-08-08 16:28 ` bugzilla-daemon
2017-08-08 17:03 ` bugzilla-daemon
2017-08-08 21:12 ` bugzilla-daemon
2017-08-08 22:23 ` bugzilla-daemon
2017-08-08 22:28 ` bugzilla-daemon
2017-08-08 22:54 ` bugzilla-daemon
2017-08-08 23:06 ` bugzilla-daemon
2017-08-08 23:25 ` bugzilla-daemon
2017-08-13 16:59 ` bugzilla-daemon
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=bug-101977-502@http.bugs.freedesktop.org/ \
--to=bugzilla-daemon@freedesktop.org \
--cc=dri-devel@lists.freedesktop.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox