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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 111241] Shadertoy shader causing hang
Date: Fri, 30 Aug 2019 11:56:23 +0000	[thread overview]
Message-ID: <bug-111241-502-Br9XKCvMmg@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-111241-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=111241

--- Comment #11 from Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> ---
(In reply to Dieter Nützel from comment #8)
> BTW
> 
> Pierre-Eric can you look into this
> 
> Shadertoy shader corruption, too?
> https://www.shadertoy.com/view/Xt3cWS
>

The "Buffer A" shader doesn't write fragColor when uv.y is < 0.1 or > 0.9.

So the content is undefined and may be black on some platform or random.

radeonsi is correct here, but we might want to replace undef values with 0x0 to
get a default value instead of random.

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  parent reply	other threads:[~2019-08-30 11:56 UTC|newest]

Thread overview: 15+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-07-28 18:06 [Bug 111241] Shadertoy shader causing hang bugzilla-daemon
2019-08-08 21:34 ` bugzilla-daemon
2019-08-09  0:15 ` bugzilla-daemon
2019-08-09 16:22 ` bugzilla-daemon
2019-08-09 16:22 ` bugzilla-daemon
2019-08-09 16:22 ` bugzilla-daemon
2019-08-14 12:56 ` bugzilla-daemon
2019-08-29 23:57 ` bugzilla-daemon
2019-08-30  0:05 ` bugzilla-daemon
2019-08-30  0:06 ` bugzilla-daemon
2019-08-30  0:11 ` bugzilla-daemon
2019-08-30 11:56 ` bugzilla-daemon [this message]
2019-08-30 23:57 ` bugzilla-daemon
2019-09-02 23:47 ` bugzilla-daemon
2019-09-03 12:00 ` bugzilla-daemon

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