From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 74717] r600g: 'invalid read' linking geometry shader
Date: Sun, 09 Feb 2014 14:55:48 +0000 [thread overview]
Message-ID: <bug-74717-502-4moV4iK2kB@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-74717-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=74717
--- Comment #6 from kwahoo2@wp.pl ---
(In reply to comment #5)
> > You need to run it from the source root, like this:
> > $ build/build/release/gl-320-primitive-shading
>
> build/release/gl-320-primitive-shading
Right, now the examples works. Except gl-320-primitive-shading
./build/release/gl-320-primitive-shading
OpenGL Version Needed 3.2 ( 3.3 Found )
Compiling shader
gl-320/primitive-shading.vert...
Compiling shader
gl-320/primitive-shading.geom...
Compiling shader
gl-320/primitive-shading.frag...
Segmentation fault
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next prev parent reply other threads:[~2014-02-09 14:55 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-02-08 17:49 [Bug 74717] New: r600g: 'invalid read' linking geometry shader bugzilla-daemon
2014-02-08 19:32 ` [Bug 74717] " bugzilla-daemon
2014-02-08 22:03 ` bugzilla-daemon
2014-02-09 13:33 ` bugzilla-daemon
2014-02-09 14:05 ` bugzilla-daemon
2014-02-09 14:08 ` bugzilla-daemon
2014-02-09 14:55 ` bugzilla-daemon [this message]
2014-02-10 8:12 ` bugzilla-daemon
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