From: Chris Wilson <chris@chris-wilson.co.uk>
To: Jesse Barnes <jbarnes@virtuousgeek.org>, intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH] drm/i915: make sprite buffer switching asynchronous
Date: Wed, 28 Mar 2012 21:56:44 +0100 [thread overview]
Message-ID: <1332968216_132415@CP5-2952> (raw)
In-Reply-To: <1330384961-5430-1-git-send-email-jbarnes@virtuousgeek.org>
On Mon, 27 Feb 2012 15:22:41 -0800, Jesse Barnes <jbarnes@virtuousgeek.org> wrote:
> Move the vblank wait (needed to avoid displaying an unpinned frame) to a
> work handler. Special case benchmarks and other apps that may call
> set_plane at a high frequency: we can unpin their objects directly
> unless they're "live".
That performs much better and is now butter smooth.
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
-Chris
--
Chris Wilson, Intel Open Source Technology Centre
prev parent reply other threads:[~2012-03-28 20:57 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2012-02-27 23:22 [PATCH] drm/i915: make sprite buffer switching asynchronous Jesse Barnes
2012-03-28 20:56 ` Chris Wilson [this message]
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