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From: Chris Wilson <chris@chris-wilson.co.uk>
To: Jesse Barnes <jbarnes@virtuousgeek.org>, intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH] drm/i915: make sprite buffer switching asynchronous
Date: Wed, 28 Mar 2012 21:56:44 +0100	[thread overview]
Message-ID: <1332968216_132415@CP5-2952> (raw)
In-Reply-To: <1330384961-5430-1-git-send-email-jbarnes@virtuousgeek.org>

On Mon, 27 Feb 2012 15:22:41 -0800, Jesse Barnes <jbarnes@virtuousgeek.org> wrote:
> Move the vblank wait (needed to avoid displaying an unpinned frame) to a
> work handler.  Special case benchmarks and other apps that may call
> set_plane at a high frequency: we can unpin their objects directly
> unless they're "live".

That performs much better and is now butter smooth.
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre

      reply	other threads:[~2012-03-28 20:57 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-02-27 23:22 [PATCH] drm/i915: make sprite buffer switching asynchronous Jesse Barnes
2012-03-28 20:56 ` Chris Wilson [this message]

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