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* Depth 30 colormap handling fixes for servers 1.20+ and < 1.20
@ 2018-06-12 16:20 Mario Kleiner
  2018-06-12 16:20 ` [PATCH xf86-video-intel] sna/uxa: Fix colormap handling at screen depth 30. (v2) Mario Kleiner
  0 siblings, 1 reply; 6+ messages in thread
From: Mario Kleiner @ 2018-06-12 16:20 UTC (permalink / raw)
  To: intel-gfx

Hi,

finally here's an updated patch that for depth 30 now works on both
Server 1.20 with the full colormap + gamma table handling, and for
servers < 1.20 with the RandR gamma tables working fine and the colormap
processing skipped.

This one successfully tested on sna and uxa with both server 1.20.0 and
server 1.19.6.

I assume this one will be replaced by Ville's ddx+kmswork anyway soonish,
but until that is done, this one keeps things at least testable without
crashes and other problems. I use it with my own intel-kms 10 bit lut poc
hacks for measurements and to test that Mesa's depth 30 stuff doesn't
break.

Thanks,
-mario

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^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~2019-01-21 14:54 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2018-06-12 16:20 Depth 30 colormap handling fixes for servers 1.20+ and < 1.20 Mario Kleiner
2018-06-12 16:20 ` [PATCH xf86-video-intel] sna/uxa: Fix colormap handling at screen depth 30. (v2) Mario Kleiner
2018-10-15 16:21   ` Ville Syrjälä
2019-01-20 19:45     ` Mario Kleiner
2019-01-21  7:58       ` Chris Wilson
2019-01-21 14:54       ` Ville Syrjälä

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