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From: £ukasz <blurrpp@yahoo.com>
To: intel-gfx@lists.freedesktop.org
Subject: Re: General Purpose Programming GPU/(G)MCH
Date: Tue, 14 Dec 2010 07:26:29 -0800 (PST)	[thread overview]
Message-ID: <383049.4501.qm@web130110.mail.mud.yahoo.com> (raw)
In-Reply-To: <AANLkTimKrxLZtM2DerDVdfLNz3Kn6gm0i5ux1tjxpysv@mail.gmail.com>

Im doing it for fun and education purpose. I programed with OpenGL and more with CUDA and its PTX ( in my work ), tryied Close To Metal etc. but now i wanted to do it on weary low level usings ports programming directly EUs/GPU to understand better mechanizms to improve speed and algorithm and for fun :)

--- On Tue, 12/14/10, Clemens Eisserer <linuxhippy@gmail.com> wrote:

> From: Clemens Eisserer <linuxhippy@gmail.com>
> Subject: Re: [Intel-gfx] General Purpose Programming GPU/(G)MCH
> To: "intel-gfx" <intel-gfx@lists.freedesktop.org>
> Date: Tuesday, December 14, 2010, 10:45 AM
> >  I wold be great full for
> some more links to decumentation and codes.
> 
> My advice would be to use OpenGL and the ARB extensions for
> pixel programs.
> I've played a bit with pixel shaders before, using NVidia's
> CG toolkit
> which makes it possible to compile Cg/GLSL to ARB
> extension's
> assembler-style code.
> 
> - Clemens
> _______________________________________________
> Intel-gfx mailing list
> Intel-gfx@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/intel-gfx
> 


      

      reply	other threads:[~2010-12-14 15:26 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-12-12  7:27 General Purpose Programming GPU/(G)MCH £ukasz
2010-12-12 20:39 ` Chris Wilson
2010-12-12 22:01   ` £ukasz
2010-12-14  9:42     ` Clemens Eisserer
2010-12-14 20:51       ` Alan W. Irwin
2010-12-14  9:45     ` Clemens Eisserer
2010-12-14 15:26       ` £ukasz [this message]

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