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* [PATCH] i965: Always try to create a logical context
@ 2017-11-20  9:29 Chris Wilson
  2017-11-20 18:43 ` Kenneth Graunke
  0 siblings, 1 reply; 2+ messages in thread
From: Chris Wilson @ 2017-11-20  9:29 UTC (permalink / raw)
  To: intel-gfx; +Cc: Jason Ekstrand, Kenneth Graunke

Always enable use of HW logical contexts to preserve GPU state between
batches when the kernel supports such constructs, continuing to enforce
the required support for gen6+.

At runtime, this effectively removes the BRW_NEW_CONTEXT flag (and the
upload of invariant state) from the start of every batch for any kernel
supporting contexts. So long as the older atoms are correctly listening
to the right flag (NEW_CONTEXT rather than NEW_BATCH) this should
eliminate a few redundant state uploads for the older platforms.

Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_context.c | 29 ++++++++++++++---------------
 1 file changed, 14 insertions(+), 15 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 7038f9da59..e2d7f0d296 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -966,22 +966,21 @@ brwCreateContext(gl_api api,
 
    intel_batchbuffer_init(brw);
 
-   if (devinfo->gen >= 6) {
-      /* Create a new hardware context.  Using a hardware context means that
-       * our GPU state will be saved/restored on context switch, allowing us
-       * to assume that the GPU is in the same state we left it in.
-       *
-       * This is required for transform feedback buffer offsets, query objects,
-       * and also allows us to reduce how much state we have to emit.
-       */
-      brw->hw_ctx = brw_create_hw_context(brw->bufmgr);
-
-      if (!brw->hw_ctx) {
-         fprintf(stderr, "Failed to create hardware context.\n");
-         intelDestroyContext(driContextPriv);
-         return false;
-      }
+   /* Create a new hardware context.  Using a hardware context means that
+    * our GPU state will be saved/restored on context switch, allowing us
+    * to assume that the GPU is in the same state we left it in.
+    *
+    * This is required for transform feedback buffer offsets, query objects,
+    * and also allows us to reduce how much state we have to emit.
+    */
+   brw->hw_ctx = brw_create_hw_context(brw->bufmgr);
+   if (!brw->hw_ctx && devinfo->gen >= 6) {
+      fprintf(stderr, "Failed to create hardware context.\n");
+      intelDestroyContext(driContextPriv);
+      return false;
+   }
 
+   if (brw->hw_ctx) {
       int hw_priority = BRW_CONTEXT_MEDIUM_PRIORITY;
       if (ctx_config->attribute_mask & __DRIVER_CONTEXT_ATTRIB_PRIORITY) {
          switch (ctx_config->priority) {
-- 
2.15.0

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