From: Fabien Chevalier <fabchevalier@free.fr>
To: Luiz Augusto von Dentz <luiz.dentz@gmail.com>
Cc: BlueZ development <bluez-devel@lists.sourceforge.net>,
Johan Hedberg <johan.hedberg@nokia.com>,
Brad Midgley <bmidgley@xmission.com>
Subject: Re: [Bluez-devel] [PATCH] Small headset.c fixes
Date: Mon, 15 Oct 2007 11:25:00 +0200 [thread overview]
Message-ID: <471331EC.8050204@free.fr> (raw)
In-Reply-To: <2d5a2c100710141848s5cc34c5bn71c077673114e924@mail.gmail.com>
[-- Attachment #1: Type: text/plain, Size: 508 bytes --]
Hi Luiz,
> Thought we should not emit Stopped signal please maintain the code
> for sco cleanup (close_sco), sco connection may fail or disconnected
> before we got a chance to change the state to playing.
This was bogus indeed, thanks for spotting that ;-)
>
> Besides that it seems good to me.
>
Here comes ans updated version of the patch. I moved close_sco to be
executed at anytime, it doesn't hurt as close_sco does already check to
see if the the sco channel is already opened.
Cheers,
Fabien
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[-- Attachment #2: headset.patch --]
[-- Type: text/x-patch; name="headset.patch", Size: 1538 bytes --]
Index: headset.c
===================================================================
--- headset.c (révision 120)
+++ headset.c (copie de travail)
@@ -63,14 +63,18 @@
#define HEADSET_GAIN_SPEAKER 'S'
#define HEADSET_GAIN_MICROPHONE 'M'
-static char *str_state[] = {"DISCONNECTED", "CONNECTING", "CONNECTED",
- "STREAM_STARTING", "STREAMING"};
+static char *str_state[] = {
+ "HEADSET_STATE_DISCONNECTED",
+ "HEADSET_STATE_CONNECT_IN_PROGRESS",
+ "HEADSET_STATE_CONNECTED",
+ "HEADSET_STATE_PLAY_IN_PROGRESS",
+ "HEADSET_STATE_PLAYING",
+ };
struct pending_connect {
DBusMessage *msg;
DBusPendingCall *call;
GIOChannel *io;
- guint io_id;
int sock;
int err;
unsigned int id;
@@ -489,9 +493,9 @@
return -err;
}
- c->io_id = g_io_add_watch(c->io,
- G_IO_OUT | G_IO_NVAL | G_IO_ERR | G_IO_HUP,
- (GIOFunc) sco_connect_cb, device);
+ g_io_add_watch(c->io,
+ G_IO_OUT | G_IO_NVAL | G_IO_ERR | G_IO_HUP,
+ (GIOFunc) sco_connect_cb, device);
} else
do_callback = TRUE;
@@ -1544,6 +1548,7 @@
case HEADSET_STATE_CONNECT_IN_PROGRESS:
break;
case HEADSET_STATE_CONNECTED:
+ close_sco(dev);
if (hs->state < state) {
g_io_add_watch(hs->rfcomm,
G_IO_IN | G_IO_HUP | G_IO_ERR | G_IO_NVAL,
@@ -1553,8 +1558,7 @@
AUDIO_HEADSET_INTERFACE,
"Connected",
DBUS_TYPE_INVALID);
- } else {
- close_sco(dev);
+ } else if (hs->state == HEADSET_STATE_PLAYING) {
dbus_connection_emit_signal(dev->conn, dev->path,
AUDIO_HEADSET_INTERFACE,
"Stopped",
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prev parent reply other threads:[~2007-10-15 9:25 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2007-10-14 15:39 [Bluez-devel] [PATCH] Small headset.c fixes Fabien Chevalier
2007-10-15 1:48 ` Luiz Augusto von Dentz
2007-10-15 9:25 ` Fabien Chevalier [this message]
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