* [PATCH] - Update SN2 code for running on simulator
@ 2005-01-04 14:24 Jack Steiner
2005-01-04 16:24 ` Jesse Barnes
2005-01-04 17:09 ` [PATCH] - Update SN2 code for running on simulator (2nd try) Jack Steiner
0 siblings, 2 replies; 3+ messages in thread
From: Jack Steiner @ 2005-01-04 14:24 UTC (permalink / raw)
To: linux-ia64
Update the hack in sn_io_addr() that is used when running on the
system simulator. The change is needed for running on systems with
the new shub2 chipset.
Note that this change affects simulator runs only.
Signed-off-by: Jack Steiner <steiner@sgi.com>
Index: linux/arch/ia64/sn/kernel/iomv.c
=================================--- linux.orig/arch/ia64/sn/kernel/iomv.c 2005-01-03 19:53:47.745120404 -0600
+++ linux/arch/ia64/sn/kernel/iomv.c 2005-01-04 08:20:27.550257092 -0600
@@ -32,7 +32,6 @@ void *sn_io_addr(unsigned long port)
return ((void *)(port | __IA64_UNCACHED_OFFSET));
} else {
/* but the simulator uses them... */
- unsigned long io_base;
unsigned long addr;
/*
@@ -40,13 +39,9 @@ void *sn_io_addr(unsigned long port)
* for accessing registers in bedrock local block
* (so we don't do port&0xfff)
*/
- if ((port >= 0x1f0 && port <= 0x1f7) ||
- port = 0x3f6 || port = 0x3f7) {
- io_base = GLOBAL_MMR_ADDR(get_nasid(), 0xfcc000000UL);
- addr = io_base | ((port >> 2) << 12) | (port & 0xfff);
- } else {
- addr = __ia64_get_io_port_base() | ((port >> 2) << 2);
- }
+ addr = (is_shub2() ? 0xc00000028c000000 : 0xc0000087cc000000) | ((port >> 2) << 12);
+ if ((port >= 0x1f0 && port <= 0x1f7) || port = 0x3f6 || port = 0x3f7)
+ addr |= port;
return (void *)addr;
}
}
--
Thanks
Jack Steiner (steiner@sgi.com) 651-683-5302
Principal Engineer SGI - Silicon Graphics, Inc.
^ permalink raw reply [flat|nested] 3+ messages in thread* Re: [PATCH] - Update SN2 code for running on simulator
2005-01-04 14:24 [PATCH] - Update SN2 code for running on simulator Jack Steiner
@ 2005-01-04 16:24 ` Jesse Barnes
2005-01-04 17:09 ` [PATCH] - Update SN2 code for running on simulator (2nd try) Jack Steiner
1 sibling, 0 replies; 3+ messages in thread
From: Jesse Barnes @ 2005-01-04 16:24 UTC (permalink / raw)
To: linux-ia64
On Tuesday, January 4, 2005 6:24 am, Jack Steiner wrote:
> + addr = (is_shub2() ? 0xc00000028c000000 : 0xc0000087cc000000) | ((port
> >> 2) << 12); + if ((port >= 0x1f0 && port <= 0x1f7) || port = 0x3f6 ||
> port = 0x3f7) + addr |= port;
> return (void *)addr;
> }
> }
Can we keep the UL specifiers in there? It helps silence sparse and is a
little more correct.
Thanks,
Jesse
^ permalink raw reply [flat|nested] 3+ messages in thread
* [PATCH] - Update SN2 code for running on simulator (2nd try)
2005-01-04 14:24 [PATCH] - Update SN2 code for running on simulator Jack Steiner
2005-01-04 16:24 ` Jesse Barnes
@ 2005-01-04 17:09 ` Jack Steiner
1 sibling, 0 replies; 3+ messages in thread
From: Jack Steiner @ 2005-01-04 17:09 UTC (permalink / raw)
To: linux-ia64
Update the hack in sn_io_addr() that is used when running on the
system simulator. The change is needed for running on systems with
the new shub2 chipset.
Note that this change affects simulator runs only.
Signed-off-by: Jack Steiner <steiner@sgi.com>
Index: linux/arch/ia64/sn/kernel/iomv.c
=================================--- linux.orig/arch/ia64/sn/kernel/iomv.c 2005-01-03 19:53:47.745120404 -0600
+++ linux/arch/ia64/sn/kernel/iomv.c 2005-01-04 11:06:59.394846071 -0600
@@ -32,7 +32,6 @@ void *sn_io_addr(unsigned long port)
return ((void *)(port | __IA64_UNCACHED_OFFSET));
} else {
/* but the simulator uses them... */
- unsigned long io_base;
unsigned long addr;
/*
@@ -40,13 +39,9 @@ void *sn_io_addr(unsigned long port)
* for accessing registers in bedrock local block
* (so we don't do port&0xfff)
*/
- if ((port >= 0x1f0 && port <= 0x1f7) ||
- port = 0x3f6 || port = 0x3f7) {
- io_base = GLOBAL_MMR_ADDR(get_nasid(), 0xfcc000000UL);
- addr = io_base | ((port >> 2) << 12) | (port & 0xfff);
- } else {
- addr = __ia64_get_io_port_base() | ((port >> 2) << 2);
- }
+ addr = (is_shub2() ? 0xc00000028c000000UL : 0xc0000087cc000000UL) | ((port >> 2) << 12);
+ if ((port >= 0x1f0 && port <= 0x1f7) || port = 0x3f6 || port = 0x3f7)
+ addr |= port;
return (void *)addr;
}
}
--
Thanks
Jack Steiner (steiner@sgi.com) 651-683-5302
Principal Engineer SGI - Silicon Graphics, Inc.
^ permalink raw reply [flat|nested] 3+ messages in thread
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2005-01-04 14:24 [PATCH] - Update SN2 code for running on simulator Jack Steiner
2005-01-04 16:24 ` Jesse Barnes
2005-01-04 17:09 ` [PATCH] - Update SN2 code for running on simulator (2nd try) Jack Steiner
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