* Using specific code for midi/gameport instead of generic one. @ 2005-02-04 19:37 matthieu castet 2005-02-07 9:35 ` Clemens Ladisch 0 siblings, 1 reply; 5+ messages in thread From: matthieu castet @ 2005-02-04 19:37 UTC (permalink / raw) To: alsa-devel Hi, what's the advantage of using specific code (via82xx.c for example) for managing midi/gameport instead of the generic module mpu401 and ns558 ? These modules should be able to use pnp layer, so they should be able to know/change the io ports in use without writing directly in LPC pci device. regards, Matthieu CASTET ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: Using specific code for midi/gameport instead of generic one. 2005-02-04 19:37 Using specific code for midi/gameport instead of generic one matthieu castet @ 2005-02-07 9:35 ` Clemens Ladisch 2005-02-07 12:19 ` matthieu castet 0 siblings, 1 reply; 5+ messages in thread From: Clemens Ladisch @ 2005-02-07 9:35 UTC (permalink / raw) To: matthieu castet; +Cc: alsa-devel matthieu castet wrote: > what's the advantage of using specific code (via82xx.c for example) for > managing midi/gameport instead of the generic module mpu401 and ns558 ? The MPU-401 code in via82xx.c is used only for VT82C686 chips where the MIDI port shares an interrupt with the AC'97 controller. There is no reason for the gameport code, except that it would work even if PnP happens to be disabled. > These modules should be able to use pnp layer, so they should be able to > know/change the io ports in use without writing directly in LPC pci device. There is no driver that changes I/O ports by writing to the LPC bridge device. This wouldn't work anyway because the driver wouldn't know how to reconfigure the SuperIO chip behind the bridge. Best regards, Clemens ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: Using specific code for midi/gameport instead of generic one. 2005-02-07 9:35 ` Clemens Ladisch @ 2005-02-07 12:19 ` matthieu castet 2005-02-07 15:40 ` Clemens Ladisch 0 siblings, 1 reply; 5+ messages in thread From: matthieu castet @ 2005-02-07 12:19 UTC (permalink / raw) To: Clemens Ladisch; +Cc: alsa-devel Hi, Clemens Ladisch wrote: > matthieu castet wrote: > >>what's the advantage of using specific code (via82xx.c for example) for >>managing midi/gameport instead of the generic module mpu401 and ns558 ? > > > The MPU-401 code in via82xx.c is used only for VT82C686 chips where > the MIDI port shares an interrupt with the AC'97 controller. > Ok, I haven't see that via is different from the removed midi code from intel ac 97, because it is only for VT82C686 and the midi port is on the pci device. Anyway, we should check if the midi device is found by pnp for these chips. If it is the case, what happen if mpu401 module is load before the via module ? > There is no reason for the gameport code, except that it would work > even if PnP happens to be disabled. > ns558 work even if the PnP is disable : it will try to see if there is something on the following ports [1]. And 0x200 is the port harcoded in the via driver, so it should detect it. But perhaps VIA_FUNC_ENABLE_GAME will be missing... Thanks, Matthieu [1] static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209, 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 }; ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: Using specific code for midi/gameport instead of generic one. 2005-02-07 12:19 ` matthieu castet @ 2005-02-07 15:40 ` Clemens Ladisch 2005-02-09 14:17 ` matthieu castet 0 siblings, 1 reply; 5+ messages in thread From: Clemens Ladisch @ 2005-02-07 15:40 UTC (permalink / raw) To: matthieu castet; +Cc: alsa-devel matthieu castet wrote: > Anyway, we should check if the midi device is found by pnp for these > chips. If it is the case, what happen if mpu401 module is load before > the via module ? The I/O ports and the interrupt would already have been taken by the mpu401 module. However, the MPU-401 interrupt is usually assumed to be an unsharable ISA interrupt, so this would prevent the AC'97 controller driver from being loaded. Are there really any VT686 boards that have PnP information for the MPU-401? > Clemens Ladisch wrote: > > There is no reason for the gameport code, except that it would work > > even if PnP happens to be disabled. > > > ns558 work even if the PnP is disable : it will try to see if there is > something on the following ports [1]. And 0x200 is the port harcoded in > the via driver, so it should detect it. Then there is indeed no reason. > But perhaps VIA_FUNC_ENABLE_GAME will be missing... In that case, the user has disabled the gameport in the BIOS setup. Best regards, Clemens ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: Using specific code for midi/gameport instead of generic one. 2005-02-07 15:40 ` Clemens Ladisch @ 2005-02-09 14:17 ` matthieu castet 0 siblings, 0 replies; 5+ messages in thread From: matthieu castet @ 2005-02-09 14:17 UTC (permalink / raw) To: Clemens Ladisch; +Cc: alsa-devel Hi, Clemens Ladisch wrote: > matthieu castet wrote: > >>Anyway, we should check if the midi device is found by pnp for these >>chips. If it is the case, what happen if mpu401 module is load before >>the via module ? > > > The I/O ports and the interrupt would already have been taken by the > mpu401 module. However, the MPU-401 interrupt is usually assumed to > be an unsharable ISA interrupt, so this would prevent the AC'97 > controller driver from being loaded. > > Are there really any VT686 boards that have PnP information for the > MPU-401? I don't know... Matthieu ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click ^ permalink raw reply [flat|nested] 5+ messages in thread
end of thread, other threads:[~2005-02-09 14:17 UTC | newest] Thread overview: 5+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- 2005-02-04 19:37 Using specific code for midi/gameport instead of generic one matthieu castet 2005-02-07 9:35 ` Clemens Ladisch 2005-02-07 12:19 ` matthieu castet 2005-02-07 15:40 ` Clemens Ladisch 2005-02-09 14:17 ` matthieu castet
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