* [Bluez-devel] Re: a2play code that is working [not found] <426C05D9.6090100@xmission.com> @ 2005-04-26 12:21 ` Mayank Batra 2005-04-26 14:56 ` Marcel Holtmann 0 siblings, 1 reply; 6+ messages in thread From: Mayank Batra @ 2005-04-26 12:21 UTC (permalink / raw) To: BLUEZ DEVELOPERS LIST Brad, > There is sometimes a delay before cvs gets updated > by sourceforge. I had > made those changes to sbc.h Are you sure it will be ok if we change the sbc.h and sbc.c files ? Because then the other applications making use of the sbc encoder will also have to change accordingly...?? I mean it is ok for a2dp applications, but what about others...?? Mayank > Mayank Batra wrote: > > Brad, > > > > I tried the code from the CVS. > > > > It was not compiling. > > > > Reason is that you have changed the no. of > parameters > > being passed through sbc_encode(). But in sbc.h > the > > declaration is different. > > > > So I have made a new file called sbc_a2dp.h which > now > > contains the new declaration. > > > > Also we will have to include the file sbc_a2dp.c > > because the sbc.c file contains the old definition > of > > sbc_encode(). Now since the definintion has > changed I > > have made a new file called sbc_a2dp.c which we > will > > have to include in the a2play.c file. I know that > it > > is not good to include .c files in the code... but > > can't help it. > > > > If you have a better way out, please tell me. > > > > Put the sbc_a2play.h and sbc_a2play.c files in the > > sbc/ folder. > > > > After making the above files and including > sbc_a2dp.h > > and sbc_a2dp.c files in the a2play.c file, then > the > > compilation is taking place fine. > > > > Please note that after including the sbc_a2dp.h > and > > sbc_a2dp.c files in the a2play.c file you should > not > > give -lsbc during compilation. > > > > I am not sending the patch once again. Please bear > > with me. > > > > Thanks. > > > > Mayank > > > > > ________________________________________________________________________ > > Yahoo! India Matrimony: Find your life partner > online > > Go to: http://yahoo.shaadi.com/india-matrimony > > > > > > > ------------------------------------------------------------------------ > > > > /* > > * a2play.c > > * experimenting with sending a2dp audio to a > headset > > * Brad Midgley > > * > ************************************************************************************* > > * Mayank Batra <mayankbatra@yahoo.co.in> (Added > real time SBC encoding while streaming) > > * Abhinav Mathur <abhinavpmathur@yahoo.com> > > * > > * This program is free software; you can > redistribute it and/or modify > > * it under the terms of the GNU General Public > License as published by > > * the Free Software Foundation; either version > 2 of the License, or > > * (at your option) any later version. > > * > > * This program is distributed in the hope that > it will be useful, > > * but WITHOUT ANY WARRANTY; without even the > implied warranty of > > * MERCHANTABILITY or FITNESS FOR A PARTICULAR > PURPOSE. See the > > * GNU General Public License for more details. > > * > > * You should have received a copy of the GNU > General Public License > > * along with this program; if not, write to the > Free Software > > * Foundation, Inc., 59 Temple Place, Suite 330, > Boston, MA 02111-1307 USA > > * > > */ > > > > #ifdef HAVE_CONFIG_H > > #include <config.h> > > #endif > > > > #include <stdio.h> > > #include <errno.h> > > #include <fcntl.h> > > #include <unistd.h> > > #include <stdlib.h> > > #include <getopt.h> > > #include <signal.h> > > #include <string.h> > > #include <sys/socket.h> > > > > #include <bluetooth/bluetooth.h> > > #include <bluetooth/hci.h> > > #include <bluetooth/hci_lib.h> > > #include <bluetooth/l2cap.h> > > #include <bluetooth/sdp.h> > > #include <bluetooth/sdp_lib.h> > > > > #include <netinet/in.h> > > > > /* This is because we have changed the declaration > of sbc_encode */ > > #include "sbc/sbc_a2dp.h" > > /* This is because we have changed the definition > of sbc_encode */ > > #include "sbc/sbc_a2dp.c" //Even though it is not > good to do so > > /* So, we do not want to use the sbc.h and sbc.c > files as they contain the old definition and > declaration */ > > > > /* AVDTP structures */ > > > > /* packet components */ > > > > struct avdtp_header { > > uint8_t packet_type:2; > > uint8_t message_type:2; > > uint8_t transaction_label:4; > > uint8_t signal_id:6; > > uint8_t rfa0:2; > > } __attribute__ ((packed)); > > > > struct acp_seid_info { > > uint8_t rfa0:1; > > uint8_t inuse0:1; > > uint8_t acp_seid:6; > > uint8_t rfa2:3; > > uint8_t tsep:1; > > uint8_t media_type:4; > > } __attribute__ ((packed)); > > > > struct sbc_codec_specific_elements { > > // a2dp p. 20 > > uint8_t channel_mode:4; > > uint8_t frequency:4; > > uint8_t allocation_method:2; > > uint8_t subbands:2; > > uint8_t block_length:4; > > uint8_t min_bitpool; > > uint8_t max_bitpool; > > } __attribute__ ((packed)); > > > > #define MAX_ADDITIONAL_CODEC 4 > > #define MAX_ADDITIONAL_CODEC_OCTETS > (MAX_ADDITIONAL_CODEC*sizeof(struct acp_seid_info)) > > > > /* packets */ > > > > struct sepd_req { > > struct avdtp_header header; > > } __attribute__ ((packed)); > > > > struct sepd_resp { > > struct avdtp_header header; > > struct acp_seid_info infos[1 + > MAX_ADDITIONAL_CODEC]; > > } __attribute__ ((packed)); > > > > struct getcap_req { > > struct avdtp_header header; > === message truncated === ________________________________________________________________________ Yahoo! India Matrimony: Find your life partner online Go to: http://yahoo.shaadi.com/india-matrimony ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel ^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [Bluez-devel] Re: a2play code that is working 2005-04-26 12:21 ` [Bluez-devel] Re: a2play code that is working Mayank Batra @ 2005-04-26 14:56 ` Marcel Holtmann 2005-04-26 16:12 ` Brad Midgley 0 siblings, 1 reply; 6+ messages in thread From: Marcel Holtmann @ 2005-04-26 14:56 UTC (permalink / raw) To: bluez-devel Hi Mayank, > > There is sometimes a delay before cvs gets updated > > by sourceforge. I had > > made those changes to sbc.h > > Are you sure it will be ok if we change the sbc.h and > sbc.c files ? > Because then the other applications making use of the > sbc encoder will also have to change accordingly...?? there is no official SBC library release yet and so there is no problem at all. For the pcm_a2dp plugin I copied the SBC code. However I don't agree with these changes and you should never do a library change together with the application change. Always make it two different change sets. This is easier for tracking and I actually missed that you changed the SBC library. Now commenting on the change itself. The "struct sbc_frame_header" should not placed inside the sbc.h header file. This is the API interface and we don't need a definition of the SBC file format there. If you wanna modify the additional SBC parameters add them to sbc_struct and set them there. Please fix this. Also a library should not use printf() at all. Remove them and improve the return values to match -ENOMEM etc. Regards Marcel ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel ^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [Bluez-devel] Re: a2play code that is working 2005-04-26 14:56 ` Marcel Holtmann @ 2005-04-26 16:12 ` Brad Midgley 2005-04-26 16:48 ` Brad Midgley 0 siblings, 1 reply; 6+ messages in thread From: Brad Midgley @ 2005-04-26 16:12 UTC (permalink / raw) To: bluez-devel Marcel > Now commenting on the change itself. The "struct sbc_frame_header" > should not placed inside the sbc.h header file. This is the API > interface and we don't need a definition of the SBC file format there. > If you wanna modify the additional SBC parameters add them to sbc_struct > and set them there. Please fix this. > > Also a library should not use printf() at all. Remove them and improve > the return values to match -ENOMEM etc. I will clean this up (I was being lazy and rolling in submissions without reworking them enough) Brad ------------------------------------------------------- SF.Net email is sponsored by: Tell us your software development plans! Take this survey and enter to win a one-year sub to SourceForge.net Plus IDC's 2005 look-ahead and a copy of this survey Click here to start! http://www.idcswdc.com/cgi-bin/survey?id=105hix _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel ^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [Bluez-devel] Re: a2play code that is working 2005-04-26 16:12 ` Brad Midgley @ 2005-04-26 16:48 ` Brad Midgley 2005-04-26 16:57 ` Marcel Holtmann 0 siblings, 1 reply; 6+ messages in thread From: Brad Midgley @ 2005-04-26 16:48 UTC (permalink / raw) To: bluez-devel Marcel, How about if I move the declaration for struct sbc_frame into sbc.h and change that last argument to sbc_encode to be an sbc_frame * We wouldn't expose the data in the private struct, but just reuse the struct for communicating sbc info back to the caller... Brad > I will clean this up (I was being lazy and rolling in submissions > without reworking them enough) > > Brad > > > ------------------------------------------------------- > SF.Net email is sponsored by: Tell us your software development plans! > Take this survey and enter to win a one-year sub to SourceForge.net > Plus IDC's 2005 look-ahead and a copy of this survey > Click here to start! http://www.idcswdc.com/cgi-bin/survey?id=105hix > _______________________________________________ > Bluez-devel mailing list > Bluez-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/bluez-devel ------------------------------------------------------- SF.Net email is sponsored by: Tell us your software development plans! Take this survey and enter to win a one-year sub to SourceForge.net Plus IDC's 2005 look-ahead and a copy of this survey Click here to start! http://www.idcswdc.com/cgi-bin/survey?id=105hix _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel ^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [Bluez-devel] Re: a2play code that is working 2005-04-26 16:48 ` Brad Midgley @ 2005-04-26 16:57 ` Marcel Holtmann 2005-04-26 17:02 ` Brad Midgley 0 siblings, 1 reply; 6+ messages in thread From: Marcel Holtmann @ 2005-04-26 16:57 UTC (permalink / raw) To: bluez-devel Hi Brad, > How about if I move the declaration for struct sbc_frame into sbc.h and > change that last argument to sbc_encode to be an sbc_frame * > > We wouldn't expose the data in the private struct, but just reuse the > struct for communicating sbc info back to the caller... this is a bad idea, because then we can never change the internals of the decoder/encoder. One of the goals should be to get a SBC codec that uses only integer operation. The sbc_struct already contains "rate" and "channels" and we should simply add the rest of them. I was do lazy to do in the first place and actually because I had no use for them. Regards Marcel ------------------------------------------------------- SF.Net email is sponsored by: Tell us your software development plans! Take this survey and enter to win a one-year sub to SourceForge.net Plus IDC's 2005 look-ahead and a copy of this survey Click here to start! http://www.idcswdc.com/cgi-bin/survey?id=105hix _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel ^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [Bluez-devel] Re: a2play code that is working 2005-04-26 16:57 ` Marcel Holtmann @ 2005-04-26 17:02 ` Brad Midgley 0 siblings, 0 replies; 6+ messages in thread From: Brad Midgley @ 2005-04-26 17:02 UTC (permalink / raw) To: bluez-devel ok, I will add the parameters to sbc_struct. Marcel Holtmann wrote: > Hi Brad, > > >>How about if I move the declaration for struct sbc_frame into sbc.h and >>change that last argument to sbc_encode to be an sbc_frame * >> >>We wouldn't expose the data in the private struct, but just reuse the >>struct for communicating sbc info back to the caller... > > > this is a bad idea, because then we can never change the internals of > the decoder/encoder. One of the goals should be to get a SBC codec that > uses only integer operation. > > The sbc_struct already contains "rate" and "channels" and we should > simply add the rest of them. I was do lazy to do in the first place and > actually because I had no use for them. > > Regards > > Marcel > > > > > ------------------------------------------------------- > SF.Net email is sponsored by: Tell us your software development plans! > Take this survey and enter to win a one-year sub to SourceForge.net > Plus IDC's 2005 look-ahead and a copy of this survey > Click here to start! http://www.idcswdc.com/cgi-bin/survey?id=105hix > _______________________________________________ > Bluez-devel mailing list > Bluez-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/bluez-devel ------------------------------------------------------- SF.Net email is sponsored by: Tell us your software development plans! Take this survey and enter to win a one-year sub to SourceForge.net Plus IDC's 2005 look-ahead and a copy of this survey Click here to start! http://www.idcswdc.com/cgi-bin/survey?id=105hix _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel ^ permalink raw reply [flat|nested] 6+ messages in thread
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[not found] <426C05D9.6090100@xmission.com>
2005-04-26 12:21 ` [Bluez-devel] Re: a2play code that is working Mayank Batra
2005-04-26 14:56 ` Marcel Holtmann
2005-04-26 16:12 ` Brad Midgley
2005-04-26 16:48 ` Brad Midgley
2005-04-26 16:57 ` Marcel Holtmann
2005-04-26 17:02 ` Brad Midgley
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