* [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second
@ 2017-04-25 10:51 bugzilla-daemon
2017-04-25 12:12 ` bugzilla-daemon
` (4 more replies)
0 siblings, 5 replies; 6+ messages in thread
From: bugzilla-daemon @ 2017-04-25 10:51 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=100784
Bug ID: 100784
Summary: Fullscreen fade transitions in starsector run at a few
frames per second
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: jon@moozaad.co.uk
QA Contact: dri-devel@lists.freedesktop.org
The game generally runs at the 60fps cap with this exception.
Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0
http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the
buffer wait is just an alt-tab)
I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.
Reproduction:
Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a planet to
show planet info)
I'm working on getting an API trace.
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* [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second
2017-04-25 10:51 [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second bugzilla-daemon
@ 2017-04-25 12:12 ` bugzilla-daemon
2017-04-27 18:12 ` bugzilla-daemon
` (3 subsequent siblings)
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2017-04-25 12:12 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=100784
--- Comment #1 from Jon <jon@moozaad.co.uk> ---
API trace https://www.dropbox.com/s/i8do4s47w77uaow/java.trace?dl=0
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* [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second
2017-04-25 10:51 [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second bugzilla-daemon
2017-04-25 12:12 ` bugzilla-daemon
@ 2017-04-27 18:12 ` bugzilla-daemon
2017-05-24 21:43 ` bugzilla-daemon
` (2 subsequent siblings)
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2017-04-27 18:12 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=100784
--- Comment #2 from Jon <jon@moozaad.co.uk> ---
LIBGL_ALWAYS_SOFTWARE=1 doesn't have the same behaviour.
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second
2017-04-25 10:51 [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second bugzilla-daemon
2017-04-25 12:12 ` bugzilla-daemon
2017-04-27 18:12 ` bugzilla-daemon
@ 2017-05-24 21:43 ` bugzilla-daemon
2018-02-07 16:54 ` bugzilla-daemon
2019-09-25 17:58 ` bugzilla-daemon
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2017-05-24 21:43 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=100784
Jon <jon@moozaad.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|17.0 |17.1
--- Comment #3 from Jon <jon@moozaad.co.uk> ---
Present in 17.1 too
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second
2017-04-25 10:51 [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second bugzilla-daemon
` (2 preceding siblings ...)
2017-05-24 21:43 ` bugzilla-daemon
@ 2018-02-07 16:54 ` bugzilla-daemon
2019-09-25 17:58 ` bugzilla-daemon
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2018-02-07 16:54 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=100784
--- Comment #4 from Jon <jon@moozaad.co.uk> ---
Present in 18.0.0 too. Still drops to single figures for transitions from space
station menu to solar map. Doesn't seem present from galactic map to solar map.
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second
2017-04-25 10:51 [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second bugzilla-daemon
` (3 preceding siblings ...)
2018-02-07 16:54 ` bugzilla-daemon
@ 2019-09-25 17:58 ` bugzilla-daemon
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2019-09-25 17:58 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=100784
GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |MOVED
--- Comment #5 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1265.
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2017-04-25 10:51 [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second bugzilla-daemon
2017-04-25 12:12 ` bugzilla-daemon
2017-04-27 18:12 ` bugzilla-daemon
2017-05-24 21:43 ` bugzilla-daemon
2018-02-07 16:54 ` bugzilla-daemon
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