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* [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second
@ 2017-04-25 10:51 bugzilla-daemon
  2017-04-25 12:12 ` bugzilla-daemon
                   ` (4 more replies)
  0 siblings, 5 replies; 6+ messages in thread
From: bugzilla-daemon @ 2017-04-25 10:51 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100784

            Bug ID: 100784
           Summary: Fullscreen fade transitions in starsector run at a few
                    frames per second
           Product: Mesa
           Version: 17.0
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: jon@moozaad.co.uk
        QA Contact: dri-devel@lists.freedesktop.org

The game generally runs at the 60fps cap with this exception.

Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0

http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the
buffer wait is just an alt-tab)

I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.


Reproduction:

Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a planet to
show planet info)

I'm working on getting an API trace.

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^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~2019-09-25 17:58 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz follow: Atom feed
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2017-04-25 10:51 [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second bugzilla-daemon
2017-04-25 12:12 ` bugzilla-daemon
2017-04-27 18:12 ` bugzilla-daemon
2017-05-24 21:43 ` bugzilla-daemon
2018-02-07 16:54 ` bugzilla-daemon
2019-09-25 17:58 ` bugzilla-daemon

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