* [Bug 62573] New: Half-Life 2: Deathmatch native version crashes
@ 2013-03-20 19:55 bugzilla-daemon
2013-03-20 19:58 ` [Bug 62573] " bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
Priority: medium
Bug ID: 62573
Assignee: dri-devel@lists.freedesktop.org
Summary: Half-Life 2: Deathmatch native version crashes
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: brpylko@gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
As the title says, the native version of HL2:DM crashes on joining or creating
a server (when it loads a map I think). This does not happen under Wine nor
TF2. On the github page ValveSoftware/Source-1-Games I was told that the
problem lies in libgallium.
glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0
Mesa 9.2-devel", and the shading language version as "1.30" on my machine.
Would it help to post more output from glxinfo?
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* [Bug 62573] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #1 from Alex Deucher <agd5f@yahoo.com> ---
Please attach your xorg log and dmesg output. Also is this a 32-bit game
running on a 64-bit distro? What do you mean by crash? segfault? system
hangs? If it's a segfault or something like that can you get a backtrace with
gdb?
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* [Bug 62573] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
2013-03-20 19:58 ` [Bug 62573] " bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #2 from Benjamin <brpylko@gmail.com> ---
Created attachment 76842
--> https://bugs.freedesktop.org/attachment.cgi?id=76842&action=edit
dmesg
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* [Bug 62573] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
2013-03-20 19:58 ` [Bug 62573] " bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #3 from Benjamin <brpylko@gmail.com> ---
Created attachment 76843
--> https://bugs.freedesktop.org/attachment.cgi?id=76843&action=edit
Xorg.0.log
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* [Bug 62573] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #4 from Benjamin <brpylko@gmail.com> ---
Yeah, it's segfaulting. It is 32-bit running on 64-bit Ubuntu, but I do have
multiarch support (and TF2 works fine, which is nearly the same engine and also
32-bit).
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* [Bug 62573] Half-Life 2: Deathmatch native version crashes
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #5 from Benjamin <brpylko@gmail.com> ---
If I am debugging it with gdb, it won't go past the loading screen for the main
menu. The last thing gdb says is "0xf776e425 in __kernel_vsyscall ()
". I don't know what that means.
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* [Bug 62573] Half-Life 2: Deathmatch native version crashes
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #6 from Michel Dänzer <michel@daenzer.net> ---
Is the libgl1-mesa-dri:i386 package installed on your system?
(In reply to comment #5)
> If I am debugging it with gdb, it won't go past the loading screen for the
> main menu. The last thing gdb says is "0xf776e425 in __kernel_vsyscall ()".
That's too little information. If you don't know which output from gdb is
relevant, please just attach all of it.
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* [Bug 62573] Half-Life 2: Deathmatch native version crashes
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--- Comment #7 from Benjamin <brpylko@gmail.com> ---
That package is installed. I should have been more clearer, that was the only
thing it outputted besides it informing me that it's loading debugging symbols.
Oops.... I made a mistake when using gdb. I'll post the corrected information
shortly.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
Andreas Boll <andreas.boll.dev@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |critical
CC| |andreas.boll.dev@gmail.com,
| |maraeo@gmail.com
Summary|Half-Life 2: Deathmatch |[bisected] Half-Life 2:
|native version crashes |Deathmatch native version
| |crashes
Keywords| |regression
--- Comment #8 from Andreas Boll <andreas.boll.dev@gmail.com> ---
I can reproduce this bug on rv770.
It works fine on mesa 9.0.3 and 9.1.1
I've bisected to this commit:
ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit
commit ea63491629f48099371f725e7c3779f2982d7a52
Author: Marek Olšák <maraeo@gmail.com>
Date: Thu Feb 7 04:36:33 2013 +0100
st/mesa: accelerate glGetTexImage for all formats using a blit
This commit allows using glGetTexImage during rendering and still
maintain interactive framerates.
This improves performance of WarCraft 3 under Wine. The framerate is
improved
from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in the
game.
v2: fix choosing the format for decompression
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
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--- Comment #9 from Andreas Boll <andreas.boll.dev@gmail.com> ---
(gdb) bt full
#0 0xb48d8ebb in st_GetTexImage (ctx=0x80e44e0, format=32992, type=5121,
pixels=0x17d59208, texImage=0x17d58e50)
at ../../src/mesa/state_tracker/st_cb_texture.c:662
st = 0x80f2908
pipe = 0x815c578
screen = 0x80a9878
width = 64
height = 2
depth = 1
src = 0x0
dst = 0x0
dst_templ = {reference = {count = 2},
screen = 0xb482b04c <_mesa_image_offset+124>, target = 32992, format
= 5121,
width0 = 3221208592, height0 = 3086507199, depth0 = 3221208592,
array_size = 2904027824, last_level = 60, nr_samples = 191, usage =
255,
bind = 64, flags = 3}
dst_format = <optimized out>
src_format = 3086455916
mesa_format = <optimized out>
gl_target = 3553
pipe_target = <optimized out>
blit = {dst = {resource = 0x0, level = 0, box = {x = 0, y =
-1261735936,
z = 268719712, width = 149, height = -1261735936, depth = 0},
format = 2147483647}, src = {resource = 0x0, level = 3028636484,
box = {x = 2,
y = 135176152, z = 64, width = -1208460097, height = 32992, depth
= 5121},
format = PIPE_FORMAT_NONE}, mask = 1, filter = 64,
scissor_enable = 224 '\340', scissor = {minx = 28672, miny = 46283,
maxx = 34124, maxy = 46215}}
bind = 1024
tex_xfer = <optimized out>
map = 0x0
done = 0 '\000'
#1 0xb4876d15 in _mesa_GetnTexImageARB (target=target@entry=3553,
level=level@entry=0,
format=format@entry=32992, type=type@entry=5121,
bufSize=bufSize@entry=2147483647,
pixels=pixels@entry=0x17d59208) at ../../src/mesa/main/texgetimage.c:928
texObj = <optimized out>
texImage = 0x17d58e50
ctx = 0x80e44e0
#2 0xb4876df7 in _mesa_GetTexImage (target=3553, level=0, format=32992,
type=5121,
pixels=0x17d59208) at ../../src/mesa/main/texgetimage.c:938
No locals.
#3 0xb73fa65a in ?? ()
from /home/aboll/.local/share/Steam/SteamApps/common/Half-Life 2
Deathmatch/bin/libtogl.so
No symbol table info available.
.....
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #10 from Benjamin <brpylko@gmail.com> ---
Created attachment 76882
--> https://bugs.freedesktop.org/attachment.cgi?id=76882&action=edit
gdb output
The interesting stuff is near the bottom. It segfaults on st_GetTexImage in
st_cb_texture.c on line 895, which makes considering Andreas' post about
Warcraft III in Wine.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
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--- Comment #11 from Benjamin <brpylko@gmail.com> ---
*makes sense, I meant to say makes sense.
It's interesting that it's segfaulting in different places for each of us.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
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--- Comment #12 from Marek Olšák <maraeo@gmail.com> ---
Created attachment 76887
--> https://bugs.freedesktop.org/attachment.cgi?id=76887&action=edit
possible fix
(In reply to comment #10)
> Created attachment 76882 [details]
> gdb output
>
> The interesting stuff is near the bottom. It segfaults on st_GetTexImage in
> st_cb_texture.c on line 895, which makes considering Andreas' post about
> Warcraft III in Wine.
Could you please try this patch?
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--- Comment #13 from Benjamin <brpylko@gmail.com> ---
Comment on attachment 76887
--> https://bugs.freedesktop.org/attachment.cgi?id=76887
possible fix
Which package is this? Is it libgl1-mesa-dri?
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--- Comment #14 from Marek Olšák <maraeo@gmail.com> ---
It's a git patch for Mesa, applicable using "git am -3". Of course it's the DRI
driver.
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--- Comment #15 from Benjamin <brpylko@gmail.com> ---
Since I'm using xorg-edgers, do I need to check out from git or can I just use
apt-get source?
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #16 from Marek Olšák <maraeo@gmail.com> ---
Sorry I don't really know what needs to be done if you have xorg-edgers. The
patch is supposed to be applied using the git command, so you basically need
the whole Mesa git repository.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
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To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #17 from Benjamin <brpylko@gmail.com> ---
I checked out from git and applied the patch, BUT autogen.sh exits with code 1,
configure has a syntax error, and make says there is nothing to do.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
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To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #18 from Michel Dänzer <michel@daenzer.net> ---
Please attach the output from autogen.sh / configure. There's no point running
make until those have succeeded.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
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From: bugzilla-daemon @ 2013-03-22 8:23 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #19 from Andreas Boll <andreas.boll.dev@gmail.com> ---
Thanks Marek, your patch fixes the segfault.
Feel free to add my Tested-by on the patch.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #20 from Tom <neatnoise@gmail.com> ---
It fixes this issue for me too, thanks.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
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From: bugzilla-daemon @ 2013-03-23 21:23 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #21 from Benjamin <brpylko@gmail.com> ---
The patch works for me.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
` (20 preceding siblings ...)
2013-03-23 21:23 ` bugzilla-daemon
@ 2013-03-23 23:37 ` bugzilla-daemon
2013-03-27 16:42 ` bugzilla-daemon
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From: bugzilla-daemon @ 2013-03-23 23:37 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
--- Comment #22 from Tom <neatnoise@gmail.com> ---
Marek, your the latest commits in master mesa git repo don't solve this
problem.
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* [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
2013-03-20 19:55 [Bug 62573] New: Half-Life 2: Deathmatch native version crashes bugzilla-daemon
` (21 preceding siblings ...)
2013-03-23 23:37 ` bugzilla-daemon
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From: bugzilla-daemon @ 2013-03-27 16:42 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=62573
Andreas Boll <andreas.boll.dev@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #23 from Andreas Boll <andreas.boll.dev@gmail.com> ---
Fixed by commit 17003b44b76f2442a8bd795c8a314146facef3e5
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