From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 89490] sampler3D in shader silently fails
Date: Sun, 08 Mar 2015 19:02:56 +0000 [thread overview]
Message-ID: <bug-89490-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=89490
Bug ID: 89490
Summary: sampler3D in shader silently fails
Product: Mesa
Version: 10.4
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: weilercdale@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
The use of sampler3D in GLSL silently fails (no info log) yet the compile
status
says otherwise. Offending shader source that causes this.
sampler3D gColorGradingMap;
out vec4 fragColor;
...
fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);
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next reply other threads:[~2015-03-08 19:02 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-03-08 19:02 bugzilla-daemon [this message]
2015-03-08 21:05 ` [Bug 89490] sampler3D in shader silently fails bugzilla-daemon
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