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* [Bug 89490] sampler3D in shader silently fails
@ 2015-03-08 19:02 bugzilla-daemon
  2015-03-08 21:05 ` bugzilla-daemon
  0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2015-03-08 19:02 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=89490

            Bug ID: 89490
           Summary: sampler3D in shader silently fails
           Product: Mesa
           Version: 10.4
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: weilercdale@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

The use of sampler3D in GLSL silently fails (no info log) yet the compile
status
says otherwise. Offending shader source that causes this.

sampler3D gColorGradingMap;
out vec4 fragColor;
...
fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);

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* [Bug 89490] sampler3D in shader silently fails
  2015-03-08 19:02 [Bug 89490] sampler3D in shader silently fails bugzilla-daemon
@ 2015-03-08 21:05 ` bugzilla-daemon
  0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2015-03-08 21:05 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=89490

Dale Weiler <weilercdale@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |INVALID

--- Comment #1 from Dale Weiler <weilercdale@gmail.com> ---
This turns out to be my fault. glValidateProgram was complaining about "active
samplers with a different type refer to the same texture image unit". This was
ignored however. Marking this as closed.

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