* [Bug 89490] sampler3D in shader silently fails
@ 2015-03-08 19:02 bugzilla-daemon
2015-03-08 21:05 ` bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2015-03-08 19:02 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=89490
Bug ID: 89490
Summary: sampler3D in shader silently fails
Product: Mesa
Version: 10.4
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: weilercdale@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
The use of sampler3D in GLSL silently fails (no info log) yet the compile
status
says otherwise. Offending shader source that causes this.
sampler3D gColorGradingMap;
out vec4 fragColor;
...
fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);
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* [Bug 89490] sampler3D in shader silently fails
2015-03-08 19:02 [Bug 89490] sampler3D in shader silently fails bugzilla-daemon
@ 2015-03-08 21:05 ` bugzilla-daemon
0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2015-03-08 21:05 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=89490
Dale Weiler <weilercdale@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |INVALID
--- Comment #1 from Dale Weiler <weilercdale@gmail.com> ---
This turns out to be my fault. glValidateProgram was complaining about "active
samplers with a different type refer to the same texture image unit". This was
ignored however. Marking this as closed.
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2015-03-08 19:02 [Bug 89490] sampler3D in shader silently fails bugzilla-daemon
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