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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop
Date: Wed, 15 Jun 2016 23:08:55 +0000	[thread overview]
Message-ID: <bug-96541-502@http.bugs.freedesktop.org/> (raw)


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https://bugs.freedesktop.org/show_bug.cgi?id=96541

            Bug ID: 96541
           Summary: Tonga Unreal elemental bad rendering since radeonsi:
                    Decompress DCC textures in a render feedback loop
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: adf.lists@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

Created attachment 124549
  --> https://bugs.freedesktop.org/attachment.cgi?id=124549&action=edit
elemental bad rendering

R9285 git llvm agd5f drm-next-4.18-wip since mesa -

commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Date:   Tue May 31 14:11:49 2016 +0200

    radeonsi: Decompress DCC textures in a render feedback loop.

    By using a counter to quickly reject textures that are not
    bound to a framebuffer, the performance impact when binding
    sampler_views/images is not too large.

Unreal elemental mis-renders metalwork.

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             reply	other threads:[~2016-06-15 23:08 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-06-15 23:08 bugzilla-daemon [this message]
2016-06-15 23:09 ` [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop bugzilla-daemon
2016-09-09  9:49 ` bugzilla-daemon

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