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* [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop
@ 2016-06-15 23:08 bugzilla-daemon
  2016-06-15 23:09 ` bugzilla-daemon
  2016-09-09  9:49 ` bugzilla-daemon
  0 siblings, 2 replies; 3+ messages in thread
From: bugzilla-daemon @ 2016-06-15 23:08 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=96541

            Bug ID: 96541
           Summary: Tonga Unreal elemental bad rendering since radeonsi:
                    Decompress DCC textures in a render feedback loop
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: adf.lists@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

Created attachment 124549
  --> https://bugs.freedesktop.org/attachment.cgi?id=124549&action=edit
elemental bad rendering

R9285 git llvm agd5f drm-next-4.18-wip since mesa -

commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Date:   Tue May 31 14:11:49 2016 +0200

    radeonsi: Decompress DCC textures in a render feedback loop.

    By using a counter to quickly reject textures that are not
    bound to a framebuffer, the performance impact when binding
    sampler_views/images is not too large.

Unreal elemental mis-renders metalwork.

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_______________________________________________
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https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 3+ messages in thread

* [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop
  2016-06-15 23:08 [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop bugzilla-daemon
@ 2016-06-15 23:09 ` bugzilla-daemon
  2016-09-09  9:49 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2016-06-15 23:09 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=96541

--- Comment #1 from Andy Furniss <adf.lists@gmail.com> ---
Created attachment 124550
  --> https://bugs.freedesktop.org/attachment.cgi?id=124550&action=edit
elemental good rendering

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_______________________________________________
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dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 3+ messages in thread

* [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop
  2016-06-15 23:08 [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop bugzilla-daemon
  2016-06-15 23:09 ` bugzilla-daemon
@ 2016-09-09  9:49 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2016-09-09  9:49 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=96541

Andy Furniss <adf.lists@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #2 from Andy Furniss <adf.lists@gmail.com> ---
Working with current mesa/llvm.

Not sure when/what fixed as I haven't tested for a while.

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^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2016-09-09  9:49 UTC | newest]

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2016-06-15 23:08 [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop bugzilla-daemon
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2016-09-09  9:49 ` bugzilla-daemon

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