From: Matthew Brost <matthew.brost@intel.com>
To: "Christian König" <christian.koenig@amd.com>
Cc: robdclark@chromium.org, sarah.walker@imgtec.com,
ketil.johnsen@arm.com, Liviu.Dudau@arm.com, mcanal@igalia.com,
frank.binns@imgtec.com, dri-devel@lists.freedesktop.org,
luben.tuikov@amd.com, lina@asahilina.net,
donald.robson@imgtec.com, daniel@ffwll.ch,
boris.brezillon@collabora.com, airlied@gmail.com,
intel-xe@lists.freedesktop.org, faith.ekstrand@collabora.com
Subject: Re: [Intel-xe] [PATCH v3 11/13] drm/sched: Waiting for pending jobs to complete in scheduler kill
Date: Tue, 12 Sep 2023 14:47:09 +0000 [thread overview]
Message-ID: <ZQB57X3TI2m2cECE@DUT025-TGLU.fm.intel.com> (raw)
In-Reply-To: <2b5c148c-51e6-c9f4-b950-fe16db5bad17@amd.com>
On Tue, Sep 12, 2023 at 11:57:30AM +0200, Christian König wrote:
> Am 12.09.23 um 04:16 schrieb Matthew Brost:
> > Wait for pending jobs to be complete before signaling queued jobs. This
> > ensures dma-fence signaling order correct and also ensures the entity is
> > not running on the hardware after drm_sched_entity_flush or
> > drm_sched_entity_fini returns.
>
> Entities are *not* supposed to outlive the submissions they carry and we
> absolutely *can't* wait for submissions to finish while killing the entity.
>
> In other words it is perfectly expected that entities doesn't exists any
> more while the submissions they carried are still running on the hardware.
>
> I somehow better need to document how this working and especially why it is
> working like that.
>
> This approach came up like four or five times now and we already applied and
> reverted patches doing this.
>
> For now let's take a look at the source code of drm_sched_entity_kill():
>
> /* The entity is guaranteed to not be used by the scheduler */
> prev = rcu_dereference_check(entity->last_scheduled, true);
> dma_fence_get(prev);
>
> while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue))))
> {
> struct drm_sched_fence *s_fence = job->s_fence;
>
> dma_fence_get(&s_fence->finished);
> if (!prev || dma_fence_add_callback(prev, &job->finish_cb,
> drm_sched_entity_kill_jobs_cb))
> drm_sched_entity_kill_jobs_cb(NULL,
> &job->finish_cb);
>
> prev = &s_fence->finished;
> }
> dma_fence_put(prev);
>
> This ensures the dma-fence signaling order by delegating signaling of the
> scheduler fences into callbacks.
>
Thanks for the explaination, this code makes more sense now. Agree this
patch is not correct.
This patch really is an RFC for something Nouveau needs, I can delete
this patch in the next rev and let Nouveau run with a slightly different
version if needed.
Matt
> Regards,
> Christian.
>
> >
> > Signed-off-by: Matthew Brost <matthew.brost@intel.com>
> > ---
> > drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c | 2 +-
> > drivers/gpu/drm/scheduler/sched_entity.c | 7 ++-
> > drivers/gpu/drm/scheduler/sched_main.c | 50 ++++++++++++++++++---
> > include/drm/gpu_scheduler.h | 18 ++++++++
> > 4 files changed, 70 insertions(+), 7 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c
> > index fb5dad687168..7835c0da65c5 100644
> > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c
> > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c
> > @@ -1873,7 +1873,7 @@ static void amdgpu_ib_preempt_mark_partial_job(struct amdgpu_ring *ring)
> > list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
> > if (dma_fence_is_signaled(&s_job->s_fence->finished)) {
> > /* remove job from ring_mirror_list */
> > - list_del_init(&s_job->list);
> > + drm_sched_remove_pending_job(s_job);
> > sched->ops->free_job(s_job);
> > continue;
> > }
> > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> > index 1dec97caaba3..37557fbb96d0 100644
> > --- a/drivers/gpu/drm/scheduler/sched_entity.c
> > +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> > @@ -104,9 +104,11 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
> > }
> > init_completion(&entity->entity_idle);
> > + init_completion(&entity->jobs_done);
> > - /* We start in an idle state. */
> > + /* We start in an idle and jobs done state. */
> > complete_all(&entity->entity_idle);
> > + complete_all(&entity->jobs_done);
> > spin_lock_init(&entity->rq_lock);
> > spsc_queue_init(&entity->job_queue);
> > @@ -256,6 +258,9 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity)
> > /* Make sure this entity is not used by the scheduler at the moment */
> > wait_for_completion(&entity->entity_idle);
> > + /* Make sure all pending jobs are done */
> > + wait_for_completion(&entity->jobs_done);
> > +
> > /* The entity is guaranteed to not be used by the scheduler */
> > prev = rcu_dereference_check(entity->last_scheduled, true);
> > dma_fence_get(prev);
> > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> > index 689fb6686e01..ed6f5680793a 100644
> > --- a/drivers/gpu/drm/scheduler/sched_main.c
> > +++ b/drivers/gpu/drm/scheduler/sched_main.c
> > @@ -510,12 +510,52 @@ void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
> > }
> > EXPORT_SYMBOL(drm_sched_resume_timeout);
> > +/**
> > + * drm_sched_add_pending_job - Add pending job to scheduler
> > + *
> > + * @job: scheduler job to add
> > + * @tail: add to tail of pending list
> > + */
> > +void drm_sched_add_pending_job(struct drm_sched_job *job, bool tail)
> > +{
> > + struct drm_gpu_scheduler *sched = job->sched;
> > + struct drm_sched_entity *entity = job->entity;
> > +
> > + lockdep_assert_held(&sched->job_list_lock);
> > +
> > + if (tail)
> > + list_add_tail(&job->list, &sched->pending_list);
> > + else
> > + list_add(&job->list, &sched->pending_list);
> > + if (!entity->pending_job_count++)
> > + reinit_completion(&entity->jobs_done);
> > +}
> > +EXPORT_SYMBOL(drm_sched_add_pending_job);
> > +
> > +/**
> > + * drm_sched_remove_pending_job - Remove pending job from` scheduler
> > + *
> > + * @job: scheduler job to remove
> > + */
> > +void drm_sched_remove_pending_job(struct drm_sched_job *job)
> > +{
> > + struct drm_gpu_scheduler *sched = job->sched;
> > + struct drm_sched_entity *entity = job->entity;
> > +
> > + lockdep_assert_held(&sched->job_list_lock);
> > +
> > + list_del_init(&job->list);
> > + if (!--entity->pending_job_count)
> > + complete_all(&entity->jobs_done);
> > +}
> > +EXPORT_SYMBOL(drm_sched_remove_pending_job);
> > +
> > static void drm_sched_job_begin(struct drm_sched_job *s_job)
> > {
> > struct drm_gpu_scheduler *sched = s_job->sched;
> > spin_lock(&sched->job_list_lock);
> > - list_add_tail(&s_job->list, &sched->pending_list);
> > + drm_sched_add_pending_job(s_job, true);
> > spin_unlock(&sched->job_list_lock);
> > }
> > @@ -538,7 +578,7 @@ static void drm_sched_job_timedout(struct work_struct *work)
> > * drm_sched_cleanup_jobs. It will be reinserted back after sched->thread
> > * is parked at which point it's safe.
> > */
> > - list_del_init(&job->list);
> > + drm_sched_remove_pending_job(job);
> > spin_unlock(&sched->job_list_lock);
> > status = job->sched->ops->timedout_job(job);
> > @@ -589,7 +629,7 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
> > * Add at the head of the queue to reflect it was the earliest
> > * job extracted.
> > */
> > - list_add(&bad->list, &sched->pending_list);
> > + drm_sched_add_pending_job(bad, false);
> > /*
> > * Iterate the job list from later to earlier one and either deactive
> > @@ -611,7 +651,7 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
> > * Locking here is for concurrent resume timeout
> > */
> > spin_lock(&sched->job_list_lock);
> > - list_del_init(&s_job->list);
> > + drm_sched_remove_pending_job(s_job);
> > spin_unlock(&sched->job_list_lock);
> > /*
> > @@ -1066,7 +1106,7 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched)
> > if (job && dma_fence_is_signaled(&job->s_fence->finished)) {
> > /* remove job from pending_list */
> > - list_del_init(&job->list);
> > + drm_sched_remove_pending_job(job);
> > /* cancel this job's TO timer */
> > cancel_delayed_work(&sched->work_tdr);
> > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> > index b7b818cd81b6..7c628f36fe78 100644
> > --- a/include/drm/gpu_scheduler.h
> > +++ b/include/drm/gpu_scheduler.h
> > @@ -233,6 +233,21 @@ struct drm_sched_entity {
> > */
> > struct completion entity_idle;
> > + /**
> > + * @pending_job_count:
> > + *
> > + * Number of pending jobs.
> > + */
> > + unsigned int pending_job_count;
> > +
> > + /**
> > + * @jobs_done:
> > + *
> > + * Signals when entity has no pending jobs, used to sequence entity
> > + * cleanup in drm_sched_entity_fini().
> > + */
> > + struct completion jobs_done;
> > +
> > /**
> > * @oldest_job_waiting:
> > *
> > @@ -656,4 +671,7 @@ struct drm_gpu_scheduler *
> > drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
> > unsigned int num_sched_list);
> > +void drm_sched_add_pending_job(struct drm_sched_job *job, bool tail);
> > +void drm_sched_remove_pending_job(struct drm_sched_job *job);
> > +
> > #endif
>
next prev parent reply other threads:[~2023-09-12 14:48 UTC|newest]
Thread overview: 53+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-09-12 2:16 [Intel-xe] [PATCH v3 00/13] DRM scheduler changes for Xe Matthew Brost
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 01/13] drm/sched: Add drm_sched_submit_* helpers Matthew Brost
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 02/13] drm/sched: Convert drm scheduler to use a work queue rather than kthread Matthew Brost
2023-09-12 7:29 ` Boris Brezillon
2023-09-12 15:02 ` Matthew Brost
2023-09-14 3:41 ` Luben Tuikov
2023-09-14 3:35 ` Luben Tuikov
2023-09-16 17:07 ` Danilo Krummrich
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 03/13] drm/sched: Move schedule policy to scheduler / entity Matthew Brost
2023-09-12 7:37 ` Boris Brezillon
2023-09-12 15:14 ` Matthew Brost
2023-09-12 14:11 ` kernel test robot
2023-09-12 15:17 ` Matthew Brost
2023-09-14 4:18 ` Luben Tuikov
2023-09-14 4:23 ` Luben Tuikov
2023-09-14 15:48 ` Matthew Brost
2023-09-14 15:49 ` Matthew Brost
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 04/13] drm/sched: Add DRM_SCHED_POLICY_SINGLE_ENTITY scheduling policy Matthew Brost
2023-09-13 12:30 ` kernel test robot
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 05/13] drm/sched: Split free_job into own work item Matthew Brost
2023-09-12 8:08 ` Boris Brezillon
2023-09-12 14:37 ` Matthew Brost
2023-09-12 14:53 ` Boris Brezillon
2023-09-12 14:55 ` Matthew Brost
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 06/13] drm/sched: Add generic scheduler message interface Matthew Brost
2023-09-12 8:23 ` Boris Brezillon
2023-09-12 14:50 ` Matthew Brost
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 07/13] drm/sched: Add drm_sched_start_timeout_unlocked helper Matthew Brost
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 08/13] drm/sched: Start run wq before TDR in drm_sched_start Matthew Brost
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 09/13] drm/sched: Submit job before starting TDR Matthew Brost
2023-09-14 2:56 ` Luben Tuikov
2023-09-14 17:48 ` Matthew Brost
2023-09-21 3:35 ` Luben Tuikov
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 10/13] drm/sched: Add helper to set TDR timeout Matthew Brost
2023-09-14 2:38 ` Luben Tuikov
2023-09-14 17:36 ` Matthew Brost
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 11/13] drm/sched: Waiting for pending jobs to complete in scheduler kill Matthew Brost
2023-09-12 8:44 ` Boris Brezillon
2023-09-12 9:57 ` Christian König
2023-09-12 14:47 ` Matthew Brost [this message]
2023-09-16 17:52 ` Danilo Krummrich
2023-09-18 11:03 ` Christian König
2023-09-18 14:57 ` Danilo Krummrich
2023-09-19 5:55 ` Christian König
2023-09-12 10:28 ` Boris Brezillon
2023-09-12 14:54 ` Matthew Brost
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 12/13] drm/sched/doc: Add Entity teardown documentaion Matthew Brost
2023-09-13 15:04 ` Christian König
2023-09-14 2:06 ` Luben Tuikov
2023-09-16 18:06 ` Danilo Krummrich
2023-09-12 2:16 ` [Intel-xe] [PATCH v3 13/13] drm/sched: Update maintainers of GPU scheduler Matthew Brost
2023-09-12 2:20 ` [Intel-xe] ✗ CI.Patch_applied: failure for DRM scheduler changes for Xe (rev5) Patchwork
2023-09-14 1:45 ` [Intel-xe] [PATCH v3 00/13] DRM scheduler changes for Xe Luben Tuikov
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