From: Willem de Bruijn <willemdebruijn.kernel@gmail.com>
To: Daniel Zahka <daniel.zahka@gmail.com>,
Jakub Kicinski <kuba@kernel.org>,
Andrew Lunn <andrew+netdev@lunn.ch>,
"David S. Miller" <davem@davemloft.net>,
Eric Dumazet <edumazet@google.com>,
Paolo Abeni <pabeni@redhat.com>,
Willem de Bruijn <willemdebruijn.kernel@gmail.com>
Cc: netdev@vger.kernel.org, linux-kernel@vger.kernel.org
Subject: Re: [PATCH net-next 2/6] netdevsim: psp: remove unnecessary UDP checksum computation
Date: Mon, 11 May 2026 13:01:08 -0400 [thread overview]
Message-ID: <willemdebruijn.kernel.1d153b0dc9762@gmail.com> (raw)
In-Reply-To: <20260508-nsim-psp-crypto-v1-2-4b50ed09b794@gmail.com>
Daniel Zahka wrote:
> The PSP spec requires the implementations accept 0 checksum in psp-udp
> header. Let's take advantage of that to trim netdevsim's psp code
> down. psp_dev_encapsulate() already sets uh->check to 0.
>
> Assisted-by: Claude:claude-opus-4.6
> Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
> ---
> drivers/net/netdevsim/psp.c | 32 --------------------------------
> 1 file changed, 32 deletions(-)
>
> diff --git a/drivers/net/netdevsim/psp.c b/drivers/net/netdevsim/psp.c
> index 5073bda60883..75740e2a731f 100644
> --- a/drivers/net/netdevsim/psp.c
> +++ b/drivers/net/netdevsim/psp.c
> @@ -1,8 +1,6 @@
> // SPDX-License-Identifier: GPL-2.0
>
> -#include <linux/ip.h>
> #include <linux/skbuff.h>
> -#include <net/ip6_checksum.h>
> #include <net/psp.h>
> #include <net/sock.h>
>
> @@ -81,36 +79,6 @@ nsim_do_psp(struct sk_buff *skb, struct netdevsim *ns,
> skb->len - skb_inner_transport_offset(skb));
> u64_stats_update_end(&ns->psp.syncp);
> } else {
> - struct ipv6hdr *ip6h __maybe_unused;
> - struct iphdr *iph;
> - struct udphdr *uh;
> - __wsum csum;
> -
> - /* Do not decapsulate. Receive the skb with the udp and psp
> - * headers still there as if this is a normal udp packet.
> - * psp_dev_encapsulate() sets udp checksum to 0, so we need to
> - * provide a valid checksum here, so the skb isn't dropped.
> - */
Perhaps this was here as IPv6 does not allow zero checksums except for
tunneling in specific cases (RFC 6936)?
It seems benign enough to keep the code. Do you have a specific reason
to remove it, beyond reducing LoC?
next prev parent reply other threads:[~2026-05-11 17:01 UTC|newest]
Thread overview: 16+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-05-08 14:53 [PATCH net-next 0/6] netdevsim: psp: implement real crypto operations from the PSP spec Daniel Zahka
2026-05-08 14:53 ` [PATCH net-next 1/6] netdevsim: psp: reset spi on key rotation and check for exhaustion on alloc Daniel Zahka
2026-05-11 16:53 ` Willem de Bruijn
2026-05-08 14:53 ` [PATCH net-next 2/6] netdevsim: psp: remove unnecessary UDP checksum computation Daniel Zahka
2026-05-11 17:01 ` Willem de Bruijn [this message]
2026-05-11 17:46 ` Daniel Zahka
2026-05-11 19:01 ` Willem de Bruijn
2026-05-11 19:43 ` Daniel Zahka
2026-05-08 14:53 ` [PATCH net-next 3/6] netdevsim: psp: move rx processing into nsim_poll() Daniel Zahka
2026-05-11 20:03 ` Willem de Bruijn
2026-05-08 14:53 ` [PATCH net-next 4/6] netdevsim: psp: implement kdf from psp spec Daniel Zahka
2026-05-11 19:49 ` Willem de Bruijn
2026-05-08 14:53 ` [PATCH net-next 5/6] netdevsim: psp: add real aes-gcm encryption and decryption Daniel Zahka
2026-05-11 20:10 ` Willem de Bruijn
2026-05-08 14:53 ` [PATCH net-next 6/6] netdevsim: psp: count rx authentication and length errors Daniel Zahka
2026-05-11 20:19 ` Willem de Bruijn
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