From: "Jörn Engel" <joern@logfs.org>
To: Adrian McMenamin <adrian@newgolddream.dyndns.info>
Cc: Andrew Morton <akpm@osdl.org>,
linux-sh <linux-sh@vger.kernel.org>, Greg KH <greg@kroah.com>,
Paul Mundt <lethal@users.sourceforge.net>,
LKML <linux-kernel@vger.kernel.org>,
MTD <linux-mtd@lists.infradead.org>, dwmw2 <dwmw2@infradead.org>
Subject: Re: [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit
Date: Sat, 22 Mar 2008 19:32:00 +0100 [thread overview]
Message-ID: <20080322183200.GD19347@logfs.org> (raw)
In-Reply-To: <1206209035.6324.29.camel@localhost.localdomain>
On Sat, 22 March 2008 18:03:55 +0000, Adrian McMenamin wrote:
>
> The SEGA Visual Memory Unit includes 128k of flash memory
> which can be read in blocks.
>
> The hardware specification is also capable of supporting
> partitions (though it is doubtful such devices exist).
>
> This driver supports block reads and writes, as well as
> queries of hardware capabilities, through the maple
> bus susbsystem.
>
> (It also implements a caching system so that, for instance, a
> read of 60 bytes will take 1/60th - or 1/50th in PAL regions -
> of a second instead of a second or 1.2 seconds.)
Without a doubt, buffering is useful. However I question how useful it
is to implement this in individual device drivers instead of once in
mtd_core.c.
> Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk>
Given that you have ignored most of my previous comments, NAK. I don't
mind merging code that isn't up to our standards yet. But I have a bad
feeling about a maintainer that does not understand review comments.
Since you had similar problems understanding Andrew, part of the blame
may sit on your side.
Jörn
--
The key to performance is elegance, not battalions of special cases.
-- Jon Bentley and Doug McIlroy
WARNING: multiple messages have this Message-ID (diff)
From: "Jörn Engel" <joern@logfs.org>
To: Adrian McMenamin <adrian@newgolddream.dyndns.info>
Cc: Andrew Morton <akpm@osdl.org>,
linux-sh <linux-sh@vger.kernel.org>, Greg KH <greg@kroah.com>,
Paul Mundt <lethal@users.sourceforge.net>,
LKML <linux-kernel@vger.kernel.org>,
MTD <linux-mtd@lists.infradead.org>, dwmw2 <dwmw2@infradead.org>
Subject: Re: [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit
Date: Sat, 22 Mar 2008 18:32:00 +0000 [thread overview]
Message-ID: <20080322183200.GD19347@logfs.org> (raw)
In-Reply-To: <1206209035.6324.29.camel@localhost.localdomain>
On Sat, 22 March 2008 18:03:55 +0000, Adrian McMenamin wrote:
>
> The SEGA Visual Memory Unit includes 128k of flash memory
> which can be read in blocks.
>
> The hardware specification is also capable of supporting
> partitions (though it is doubtful such devices exist).
>
> This driver supports block reads and writes, as well as
> queries of hardware capabilities, through the maple
> bus susbsystem.
>
> (It also implements a caching system so that, for instance, a
> read of 60 bytes will take 1/60th - or 1/50th in PAL regions -
> of a second instead of a second or 1.2 seconds.)
Without a doubt, buffering is useful. However I question how useful it
is to implement this in individual device drivers instead of once in
mtd_core.c.
> Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk>
Given that you have ignored most of my previous comments, NAK. I don't
mind merging code that isn't up to our standards yet. But I have a bad
feeling about a maintainer that does not understand review comments.
Since you had similar problems understanding Andrew, part of the blame
may sit on your side.
Jörn
--
The key to performance is elegance, not battalions of special cases.
-- Jon Bentley and Doug McIlroy
WARNING: multiple messages have this Message-ID (diff)
From: "Jörn Engel" <joern@logfs.org>
To: Adrian McMenamin <adrian@newgolddream.dyndns.info>
Cc: dwmw2 <dwmw2@infradead.org>, Andrew Morton <akpm@osdl.org>,
linux-sh <linux-sh@vger.kernel.org>, Greg KH <greg@kroah.com>,
Paul Mundt <lethal@users.sourceforge.net>,
LKML <linux-kernel@vger.kernel.org>,
MTD <linux-mtd@lists.infradead.org>
Subject: Re: [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit
Date: Sat, 22 Mar 2008 19:32:00 +0100 [thread overview]
Message-ID: <20080322183200.GD19347@logfs.org> (raw)
In-Reply-To: <1206209035.6324.29.camel@localhost.localdomain>
On Sat, 22 March 2008 18:03:55 +0000, Adrian McMenamin wrote:
>
> The SEGA Visual Memory Unit includes 128k of flash memory
> which can be read in blocks.
>
> The hardware specification is also capable of supporting
> partitions (though it is doubtful such devices exist).
>
> This driver supports block reads and writes, as well as
> queries of hardware capabilities, through the maple
> bus susbsystem.
>
> (It also implements a caching system so that, for instance, a
> read of 60 bytes will take 1/60th - or 1/50th in PAL regions -
> of a second instead of a second or 1.2 seconds.)
Without a doubt, buffering is useful. However I question how useful it
is to implement this in individual device drivers instead of once in
mtd_core.c.
> Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk>
Given that you have ignored most of my previous comments, NAK. I don't
mind merging code that isn't up to our standards yet. But I have a bad
feeling about a maintainer that does not understand review comments.
Since you had similar problems understanding Andrew, part of the blame
may sit on your side.
Jörn
--
The key to performance is elegance, not battalions of special cases.
-- Jon Bentley and Doug McIlroy
next prev parent reply other threads:[~2008-03-22 18:32 UTC|newest]
Thread overview: 88+ messages / expand[flat|nested] mbox.gz Atom feed top
2008-03-22 17:43 [PATCH] 0/3 - Add support for VMU flash memory and update maple bus driver on the SEGA Dreamcast Adrian McMenamin
2008-03-22 17:43 ` Adrian McMenamin
2008-03-22 17:43 ` [PATCH] 0/3 - Add support for VMU flash memory and update maple Adrian McMenamin
2008-03-22 17:56 ` [PATCH] 1/3 mtd: add Kbuild support and makefile support for Dreamcast VMU Adrian McMenamin
2008-03-22 17:56 ` Adrian McMenamin
2008-03-22 17:56 ` [PATCH] 1/3 mtd: add Kbuild support and makefile support for Adrian McMenamin
2008-03-24 3:09 ` [PATCH] 1/3 mtd: add Kbuild support and makefile support for Dreamcast VMU Paul Mundt
2008-03-24 3:09 ` Paul Mundt
2008-03-24 3:09 ` Paul Mundt
2008-03-22 18:03 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Adrian McMenamin
2008-03-22 18:03 ` Adrian McMenamin
2008-03-22 18:03 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-22 18:32 ` Jörn Engel [this message]
2008-03-22 18:32 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Jörn Engel
2008-03-22 18:32 ` Jörn Engel
2008-03-22 18:39 ` Adrian McMenamin
2008-03-22 18:39 ` Adrian McMenamin
2008-03-22 18:39 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-22 18:56 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Jörn Engel
2008-03-22 18:56 ` Jörn Engel
2008-03-22 18:56 ` Jörn Engel
2008-03-24 2:08 ` Paul Mundt
2008-03-24 2:08 ` Paul Mundt
2008-03-24 2:08 ` Paul Mundt
2008-03-24 11:21 ` Jörn Engel
2008-03-24 11:21 ` Jörn Engel
2008-03-24 11:21 ` Jörn Engel
2008-03-24 12:06 ` Adrian McMenamin
2008-03-24 12:06 ` Adrian McMenamin
2008-03-24 12:06 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-24 13:21 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Jörn Engel
2008-03-24 13:21 ` Jörn Engel
2008-03-24 13:21 ` Jörn Engel
2008-03-24 13:58 ` Adrian McMenamin
2008-03-24 13:58 ` Adrian McMenamin
2008-03-24 13:58 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-24 14:10 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Jörn Engel
2008-03-24 14:10 ` Jörn Engel
2008-03-24 14:10 ` Jörn Engel
2008-03-24 14:43 ` Adrian McMenamin
2008-03-24 14:43 ` Adrian McMenamin
2008-03-24 14:43 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-24 14:46 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Paul Mundt
2008-03-24 14:46 ` Paul Mundt
2008-03-24 14:46 ` Paul Mundt
2008-03-24 14:54 ` Jörn Engel
2008-03-24 14:54 ` Jörn Engel
2008-03-24 14:54 ` Jörn Engel
2008-03-24 18:45 ` Andrew Morton
2008-03-24 18:45 ` Andrew Morton
2008-03-24 18:45 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Andrew Morton
2008-03-24 23:11 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Adrian McMenamin
2008-03-24 23:11 ` Adrian McMenamin
2008-03-24 23:11 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-22 18:16 ` [PATCH] 3/3 maple: update bus driver to support Dreamcast VMU Adrian McMenamin
2008-03-22 18:16 ` Adrian McMenamin
2008-03-22 18:16 ` Adrian McMenamin
2008-03-24 3:33 ` Paul Mundt
2008-03-24 3:33 ` Paul Mundt
2008-03-24 3:33 ` Paul Mundt
2008-03-24 14:46 ` Jörn Engel
2008-03-24 14:46 ` Jörn Engel
2008-03-24 14:46 ` Jörn Engel
2008-03-24 15:06 ` Adrian McMenamin
2008-03-24 15:06 ` Adrian McMenamin
2008-03-24 15:06 ` Adrian McMenamin
2008-03-24 15:29 ` Jörn Engel
2008-03-24 15:29 ` Jörn Engel
2008-03-24 15:29 ` Jörn Engel
2008-03-24 15:51 ` Adrian McMenamin
2008-03-24 15:51 ` Adrian McMenamin
2008-03-24 15:51 ` Adrian McMenamin
2008-03-24 16:04 ` Jörn Engel
2008-03-24 16:04 ` Jörn Engel
2008-03-24 16:04 ` Jörn Engel
2008-03-24 17:07 ` Jörn Engel
2008-03-24 17:07 ` Jörn Engel
2008-03-24 17:07 ` Jörn Engel
2008-03-24 17:18 ` Adrian McMenamin
2008-03-24 17:18 ` Adrian McMenamin
2008-03-24 17:38 ` Jörn Engel
2008-03-24 17:38 ` Jörn Engel
2008-03-24 17:38 ` Jörn Engel
2008-03-24 17:55 ` Adrian McMenamin
2008-03-24 17:55 ` Adrian McMenamin
2008-03-24 19:54 ` Jörn Engel
2008-03-24 19:54 ` Jörn Engel
2008-03-24 19:54 ` Jörn Engel
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