From: Andrew Morton <akpm@linux-foundation.org>
To: "Jörn Engel" <joern@logfs.org>
Cc: linux-sh@vger.kernel.org, lethal@linux-sh.org,
linux-mtd@lists.infradead.org, linux-kernel@vger.kernel.org,
adrian@newgolddream.dyndns.info
Subject: Re: [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit
Date: Mon, 24 Mar 2008 11:45:18 -0700 [thread overview]
Message-ID: <20080324114518.07533af9.akpm@linux-foundation.org> (raw)
In-Reply-To: <20080324145433.GD2899@logfs.org>
On Mon, 24 Mar 2008 15:54:33 +0100
J__rn Engel <joern@logfs.org> wrote:
> On Mon, 24 March 2008 14:43:16 +0000, Adrian McMenamin wrote:
> >
> > Well, I haven't got round to applying them and testing them yet, though
> > they look ok, obviously, except for one thing: I'm pretty much where you
> > are on the goto versus return thing, but got pretty clear instructions
> > on a previous patch from Andrew Morton that using gotos to ensure
> > functions limit the number of return points is the way to go.
> >
> > I've added him back in now we aren't exchanging flames, so maybe he can
> > pronouce ex cathedra.
>
> It is a matter of personal taste. Having a single return statement is
> nice when using a debugger. One can set a single breakpoint instead of
> ten. I guess that is why Andrew prefers it.
Experience has shown that over time, the multiple-return-point approach
leads to locking errors, resource leaks and to much duplicated
unlocking/freeing code.
Because when people add new locking and more dynamic allocations to the function
they need to hunt down each `return' and add unlocking/freeing code to it (this
is bad). And sometimes they miss one (this is worse).
WARNING: multiple messages have this Message-ID (diff)
From: Andrew Morton <akpm@linux-foundation.org>
To: "Jörn Engel" <joern@logfs.org>
Cc: linux-sh@vger.kernel.org, lethal@linux-sh.org,
linux-mtd@lists.infradead.org, linux-kernel@vger.kernel.org,
adrian@newgolddream.dyndns.info
Subject: Re: [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast
Date: Mon, 24 Mar 2008 18:45:18 +0000 [thread overview]
Message-ID: <20080324114518.07533af9.akpm@linux-foundation.org> (raw)
In-Reply-To: <20080324145433.GD2899@logfs.org>
On Mon, 24 Mar 2008 15:54:33 +0100
J__rn Engel <joern@logfs.org> wrote:
> On Mon, 24 March 2008 14:43:16 +0000, Adrian McMenamin wrote:
> >
> > Well, I haven't got round to applying them and testing them yet, though
> > they look ok, obviously, except for one thing: I'm pretty much where you
> > are on the goto versus return thing, but got pretty clear instructions
> > on a previous patch from Andrew Morton that using gotos to ensure
> > functions limit the number of return points is the way to go.
> >
> > I've added him back in now we aren't exchanging flames, so maybe he can
> > pronouce ex cathedra.
>
> It is a matter of personal taste. Having a single return statement is
> nice when using a debugger. One can set a single breakpoint instead of
> ten. I guess that is why Andrew prefers it.
Experience has shown that over time, the multiple-return-point approach
leads to locking errors, resource leaks and to much duplicated
unlocking/freeing code.
Because when people add new locking and more dynamic allocations to the function
they need to hunt down each `return' and add unlocking/freeing code to it (this
is bad). And sometimes they miss one (this is worse).
WARNING: multiple messages have this Message-ID (diff)
From: Andrew Morton <akpm@linux-foundation.org>
To: "Jörn Engel" <joern@logfs.org>
Cc: adrian@newgolddream.dyndns.info, lethal@linux-sh.org,
linux-sh@vger.kernel.org, linux-kernel@vger.kernel.org,
linux-mtd@lists.infradead.org
Subject: Re: [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit
Date: Mon, 24 Mar 2008 11:45:18 -0700 [thread overview]
Message-ID: <20080324114518.07533af9.akpm@linux-foundation.org> (raw)
In-Reply-To: <20080324145433.GD2899@logfs.org>
On Mon, 24 Mar 2008 15:54:33 +0100
J__rn Engel <joern@logfs.org> wrote:
> On Mon, 24 March 2008 14:43:16 +0000, Adrian McMenamin wrote:
> >
> > Well, I haven't got round to applying them and testing them yet, though
> > they look ok, obviously, except for one thing: I'm pretty much where you
> > are on the goto versus return thing, but got pretty clear instructions
> > on a previous patch from Andrew Morton that using gotos to ensure
> > functions limit the number of return points is the way to go.
> >
> > I've added him back in now we aren't exchanging flames, so maybe he can
> > pronouce ex cathedra.
>
> It is a matter of personal taste. Having a single return statement is
> nice when using a debugger. One can set a single breakpoint instead of
> ten. I guess that is why Andrew prefers it.
Experience has shown that over time, the multiple-return-point approach
leads to locking errors, resource leaks and to much duplicated
unlocking/freeing code.
Because when people add new locking and more dynamic allocations to the function
they need to hunt down each `return' and add unlocking/freeing code to it (this
is bad). And sometimes they miss one (this is worse).
next prev parent reply other threads:[~2008-03-24 18:45 UTC|newest]
Thread overview: 88+ messages / expand[flat|nested] mbox.gz Atom feed top
2008-03-22 17:43 [PATCH] 0/3 - Add support for VMU flash memory and update maple bus driver on the SEGA Dreamcast Adrian McMenamin
2008-03-22 17:43 ` Adrian McMenamin
2008-03-22 17:43 ` [PATCH] 0/3 - Add support for VMU flash memory and update maple Adrian McMenamin
2008-03-22 17:56 ` [PATCH] 1/3 mtd: add Kbuild support and makefile support for Dreamcast VMU Adrian McMenamin
2008-03-22 17:56 ` Adrian McMenamin
2008-03-22 17:56 ` [PATCH] 1/3 mtd: add Kbuild support and makefile support for Adrian McMenamin
2008-03-24 3:09 ` [PATCH] 1/3 mtd: add Kbuild support and makefile support for Dreamcast VMU Paul Mundt
2008-03-24 3:09 ` Paul Mundt
2008-03-24 3:09 ` Paul Mundt
2008-03-22 18:03 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Adrian McMenamin
2008-03-22 18:03 ` Adrian McMenamin
2008-03-22 18:03 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-22 18:32 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Jörn Engel
2008-03-22 18:32 ` Jörn Engel
2008-03-22 18:32 ` Jörn Engel
2008-03-22 18:39 ` Adrian McMenamin
2008-03-22 18:39 ` Adrian McMenamin
2008-03-22 18:39 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-22 18:56 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Jörn Engel
2008-03-22 18:56 ` Jörn Engel
2008-03-22 18:56 ` Jörn Engel
2008-03-24 2:08 ` Paul Mundt
2008-03-24 2:08 ` Paul Mundt
2008-03-24 2:08 ` Paul Mundt
2008-03-24 11:21 ` Jörn Engel
2008-03-24 11:21 ` Jörn Engel
2008-03-24 11:21 ` Jörn Engel
2008-03-24 12:06 ` Adrian McMenamin
2008-03-24 12:06 ` Adrian McMenamin
2008-03-24 12:06 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-24 13:21 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Jörn Engel
2008-03-24 13:21 ` Jörn Engel
2008-03-24 13:21 ` Jörn Engel
2008-03-24 13:58 ` Adrian McMenamin
2008-03-24 13:58 ` Adrian McMenamin
2008-03-24 13:58 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-24 14:10 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Jörn Engel
2008-03-24 14:10 ` Jörn Engel
2008-03-24 14:10 ` Jörn Engel
2008-03-24 14:43 ` Adrian McMenamin
2008-03-24 14:43 ` Adrian McMenamin
2008-03-24 14:43 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-24 14:46 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Paul Mundt
2008-03-24 14:46 ` Paul Mundt
2008-03-24 14:46 ` Paul Mundt
2008-03-24 14:54 ` Jörn Engel
2008-03-24 14:54 ` Jörn Engel
2008-03-24 14:54 ` Jörn Engel
2008-03-24 18:45 ` Andrew Morton [this message]
2008-03-24 18:45 ` Andrew Morton
2008-03-24 18:45 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Andrew Morton
2008-03-24 23:11 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit Adrian McMenamin
2008-03-24 23:11 ` Adrian McMenamin
2008-03-24 23:11 ` [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Adrian McMenamin
2008-03-22 18:16 ` [PATCH] 3/3 maple: update bus driver to support Dreamcast VMU Adrian McMenamin
2008-03-22 18:16 ` Adrian McMenamin
2008-03-22 18:16 ` Adrian McMenamin
2008-03-24 3:33 ` Paul Mundt
2008-03-24 3:33 ` Paul Mundt
2008-03-24 3:33 ` Paul Mundt
2008-03-24 14:46 ` Jörn Engel
2008-03-24 14:46 ` Jörn Engel
2008-03-24 14:46 ` Jörn Engel
2008-03-24 15:06 ` Adrian McMenamin
2008-03-24 15:06 ` Adrian McMenamin
2008-03-24 15:06 ` Adrian McMenamin
2008-03-24 15:29 ` Jörn Engel
2008-03-24 15:29 ` Jörn Engel
2008-03-24 15:29 ` Jörn Engel
2008-03-24 15:51 ` Adrian McMenamin
2008-03-24 15:51 ` Adrian McMenamin
2008-03-24 15:51 ` Adrian McMenamin
2008-03-24 16:04 ` Jörn Engel
2008-03-24 16:04 ` Jörn Engel
2008-03-24 16:04 ` Jörn Engel
2008-03-24 17:07 ` Jörn Engel
2008-03-24 17:07 ` Jörn Engel
2008-03-24 17:07 ` Jörn Engel
2008-03-24 17:18 ` Adrian McMenamin
2008-03-24 17:18 ` Adrian McMenamin
2008-03-24 17:38 ` Jörn Engel
2008-03-24 17:38 ` Jörn Engel
2008-03-24 17:38 ` Jörn Engel
2008-03-24 17:55 ` Adrian McMenamin
2008-03-24 17:55 ` Adrian McMenamin
2008-03-24 19:54 ` Jörn Engel
2008-03-24 19:54 ` Jörn Engel
2008-03-24 19:54 ` Jörn Engel
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