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From: Jesse Barnes <jbarnes@virtuousgeek.org>
To: Daniel Vetter <daniel@ffwll.ch>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>,
	Intel Graphics Development <intel-gfx@lists.freedesktop.org>
Subject: Re: [PATCH 4/6] drm/i915: simplify i915_reset a bit
Date: Wed, 25 Apr 2012 13:34:45 -0700	[thread overview]
Message-ID: <20120425133445.3dba673f@jbarnes-desktop> (raw)
In-Reply-To: <20120425202712.GH5079@phenom.ffwll.local>

On Wed, 25 Apr 2012 22:27:12 +0200
Daniel Vetter <daniel@ffwll.ch> wrote:

> On Wed, Apr 25, 2012 at 09:18:21AM -0700, Jesse Barnes wrote:
> > On Wed, 25 Apr 2012 13:57:11 +0200
> > Daniel Vetter <daniel.vetter@ffwll.ch> wrote:
> > 
> > > - need_display is always true, scrap it.
> > > - don't reacquire the mutex to do nothing after having restored the
> > >   gem state.
> > > 
> > 
> > Actually I think we generally *don't* need to reset display.  It's
> > currently there just because we haven't tried reset handling without
> > it.  But not resetting display would make resets a little less visible,
> > which would be nice.  Now that you have a nice test setup, can you try
> > testing without the display engine bit set (i.e. only reset render and
> > media at hang time)?
> 
> Imo 'less visible' and gpu hang don't go well together, the 3 second
> freeze plus screen flicker at least ensure that users report bugs. And I
> have no idea whether resetting the entire gpu or just the render portion
> has a greater chance of survival. So I'm not sure whether working on this
> has much benefit ... at least opposed to working on the bugs ;-)

With the CPU/PCH split, display reset is actually a really big hammer.
Theoretically, just doing a render/media reset will be more reliable
and have less chance of wedging the system really hard.

-- 
Jesse Barnes, Intel Open Source Technology Center

  reply	other threads:[~2012-04-25 20:34 UTC|newest]

Thread overview: 19+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-04-25 11:57 [PATCH 0/6] gpu hangman support Daniel Vetter
2012-04-25 11:57 ` [PATCH 1/6] drm/i915: add interface to simulate gpu hangs Daniel Vetter
2012-04-26  0:03   ` Eugeni Dodonov
2012-04-25 11:57 ` [PATCH 2/6] drm/i915: rework dev->first_error locking Daniel Vetter
2012-04-25 11:57 ` [PATCH 3/6] drm/i915: destroy existing error_state when simulating a gpu hang Daniel Vetter
2012-04-25 20:20   ` [PATCH] drm/i915: allow the existing error_state to be destroyed Daniel Vetter
2012-04-25 11:57 ` [PATCH 4/6] drm/i915: simplify i915_reset a bit Daniel Vetter
2012-04-25 16:18   ` Jesse Barnes
2012-04-25 20:27     ` Daniel Vetter
2012-04-25 20:34       ` Jesse Barnes [this message]
2012-04-25 21:04         ` Daniel Vetter
2012-04-25 23:14       ` Eric Anholt
2012-04-25 11:57 ` [PATCH 5/6] drm/i915: extract i915_do_reset Daniel Vetter
2012-04-25 13:14   ` [PATCH] drm/i915: extract intel_gpu_reset Daniel Vetter
2012-04-25 16:43     ` Ben Widawsky
2012-04-25 11:57 ` [PATCH 6/6] drm/i915: make gpu hangman more resilient Daniel Vetter
     [not found]   ` <CAC7LmnuSWGfup9Vd9dnH_4BanFguRUj_y8Q1L+Jx-RoaUK2KsA@mail.gmail.com>
2012-04-26  8:25     ` Daniel Vetter
2012-04-25 12:42 ` [PATCH 0/6] gpu hangman support Chris Wilson
2012-04-27  0:03 ` Ben Widawsky

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