From: Greg KH <gregkh@linuxfoundation.org>
To: Yury Norov <ynorov@nvidia.com>
Cc: "Eliot Courtney" <ecourtney@nvidia.com>,
"Alice Ryhl" <aliceryhl@google.com>,
"Burak Emir" <bqe@google.com>,
"Yury Norov" <yury.norov@gmail.com>,
"Miguel Ojeda" <ojeda@kernel.org>,
"Boqun Feng" <boqun@kernel.org>, "Gary Guo" <gary@garyguo.net>,
"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
"Benno Lossin" <lossin@kernel.org>,
"Andreas Hindborg" <a.hindborg@kernel.org>,
"Trevor Gross" <tmgross@umich.edu>,
"Danilo Krummrich" <dakr@kernel.org>,
"Daniel Almeida" <daniel.almeida@collabora.com>,
"Tamir Duberstein" <tamird@kernel.org>,
"Alexandre Courbot" <acourbot@nvidia.com>,
"Onur Özkan" <work@onurozkan.dev>,
"David Airlie" <airlied@gmail.com>,
"Simona Vetter" <simona@ffwll.ch>,
"John Hubbard" <jhubbard@nvidia.com>,
"Alistair Popple" <apopple@nvidia.com>,
"Timur Tabi" <ttabi@nvidia.com>, "Zhi Wang" <zhiw@nvidia.com>,
rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org,
nova-gpu@lists.linux.dev, dri-devel@lists.freedesktop.org,
dri-devel <dri-devel-bounces@lists.freedesktop.org>
Subject: Re: [PATCH 3/4] rust: id_pool: add contiguous area allocation
Date: Wed, 8 Jul 2026 07:33:16 +0200 [thread overview]
Message-ID: <2026070839-quadrant-gentleman-2334@gregkh> (raw)
In-Reply-To: <ak0pzDc69nAmnviD@yury>
On Tue, Jul 07, 2026 at 12:31:08PM -0400, Yury Norov wrote:
> On Tue, Jul 07, 2026 at 04:13:30PM +0200, Greg KH wrote:
> > On Tue, Jul 07, 2026 at 10:25:27PM +0900, Eliot Courtney wrote:
> > > On Fri Jul 3, 2026 at 7:31 PM JST, Greg KH wrote:
> > > > On Fri, Jul 03, 2026 at 07:16:06PM +0900, Eliot Courtney wrote:
> > > >> Add support for contiguous area allocation. Add a new type,
> > > >> `UnusedArea`, following the same pattern as `UnusedId`.
> > > >>
> > > >> Signed-off-by: Eliot Courtney <ecourtney@nvidia.com>
> > > >
> > > > Why isn't the built-in idr library being used here instead of rolling
> > > > your own data structure?
> > > >
> > > > thanks,
> > > >
> > > > greg k-h
> > >
> > > For nova-core in this series, we need allocation of a contiguous
> > > sequence of IDs with a specific length and sometimes a specific
> > > alignment. IIUC, IDA/xarray do not support that (I checked
> > > ida_alloc_range and it only allocates a single ID in a range, not a
> > > contiguous sequence).
> > >
> > > For IdPool before this series, I think it could have used IDA/xarray.
> > > See [1] where Alice has posted some more context.
> > >
> > > w.r.t. the structure choice, the IDs we need to allocate are channel
> > > IDs, and the total range is limited to 2048 of them, so IMO bitmaps are
> > > a better fit than e.g. maple tree.
> >
> > But again, you are having to "roll your own" logic here, please reuse
> > the data structures we already have in the kernel for this type of
> > thing. If a maple tree works, please use it.
>
> I asked exactly the same question when Alice and Burak added wrappers
> for bitmaps to implement their ID pool. This is the answer:
>
> An alternative route of vendoring an existing Rust bitmap package was
> considered but suboptimal overall. Reusing the C implementation is
> preferable for a basic data structure like bitmaps. It enables Rust
> code to be a lot more similar and predictable with respect to C code
> that uses the same data structures and enables the use of code that
> has been tried-and-tested in the kernel, with the same performance
> characteristics whenever possible.
>
> And now it's in a commit message: 11eca92a2caeb
>
> They measured the affect of their wrapper on performance, and it appears
> to be ~5%. See lib/find_bit_benchmark_rust.rs.
You are comparing the C vs. Rust data structures here, which is not what
I am proposing.
Also, is this code being used on a "hot path" like the binder stuff is?
> I didn't see any side-to-side comparison between any native Rust API vs
> imported C bitmaps. I'm sure, I asked for that, and I still believe
> it's the important piece of data to avoid this back-and-forth type of
> discussions. So, Alice, Burak or anybody...
Again, I'm not talking about Rust API vs. imported C bitmaps, I'm asking
to use the C structures like maple-tree and idr instead of open-coding
logic around the bitmap code.
> > > > Why isn't the built-in idr library being used here instead of rolling
> > > > your own data structure?
>
> Now having more context, the ID pool's primary goal is to allocate
> individual IDs, which naturally lays on find_bit() API in C. The
> native Rust alternative is considered and found 'suboptimal overall'.
Allocating IDs is a probe() thing, which can be as slow as it wants,
right? Or is this some other hot-path where performance matters? The
patch was not very specific as to the tradeoffs needed.
thanks,
greg k-h
next prev parent reply other threads:[~2026-07-08 5:33 UTC|newest]
Thread overview: 25+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-07-03 10:16 [PATCH 0/4] rust: Add support for reserving of ranges of IDs Eliot Courtney
2026-07-03 10:16 ` [PATCH 1/4] rust: bitmap: use function-level cfg on kunit test Eliot Courtney
2026-07-07 13:55 ` Alice Ryhl
2026-07-03 10:16 ` [PATCH 2/4] rust: bitmap: add contiguous area operations Eliot Courtney
2026-07-06 16:29 ` Yury Norov
2026-07-06 17:21 ` Alice Ryhl
2026-07-06 18:22 ` Gary Guo
2026-07-09 9:01 ` Alice Ryhl
2026-07-03 10:16 ` [PATCH 3/4] rust: id_pool: add contiguous area allocation Eliot Courtney
2026-07-03 10:31 ` Greg KH
2026-07-07 13:25 ` Eliot Courtney
2026-07-07 14:13 ` Greg KH
2026-07-07 16:31 ` Yury Norov
2026-07-08 5:33 ` Greg KH [this message]
2026-07-08 20:37 ` Yury Norov
2026-07-08 21:08 ` Alice Ryhl
2026-07-10 15:09 ` Burak Emir
2026-07-10 14:21 ` Eliot Courtney
2026-07-10 14:23 ` Alice Ryhl
2026-07-03 10:16 ` [PATCH 4/4] gpu: nova-core: add ChannelIdPool Eliot Courtney
2026-07-06 11:48 ` [PATCH 0/4] rust: Add support for reserving of ranges of IDs Alice Ryhl
2026-07-06 11:53 ` Gary Guo
2026-07-06 12:46 ` Alice Ryhl
2026-07-07 13:26 ` Eliot Courtney
2026-07-07 13:32 ` Alice Ryhl
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