The Linux Kernel Mailing List
 help / color / mirror / Atom feed
From: Alice Ryhl <aliceryhl@google.com>
To: Yury Norov <ynorov@nvidia.com>, burak.emir@gmail.com
Cc: "Greg KH" <gregkh@linuxfoundation.org>,
	"Eliot Courtney" <ecourtney@nvidia.com>,
	"Yury Norov" <yury.norov@gmail.com>,
	"Miguel Ojeda" <ojeda@kernel.org>,
	"Boqun Feng" <boqun@kernel.org>, "Gary Guo" <gary@garyguo.net>,
	"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
	"Benno Lossin" <lossin@kernel.org>,
	"Andreas Hindborg" <a.hindborg@kernel.org>,
	"Trevor Gross" <tmgross@umich.edu>,
	"Danilo Krummrich" <dakr@kernel.org>,
	"Daniel Almeida" <daniel.almeida@collabora.com>,
	"Tamir Duberstein" <tamird@kernel.org>,
	"Alexandre Courbot" <acourbot@nvidia.com>,
	"Onur Özkan" <work@onurozkan.dev>,
	"David Airlie" <airlied@gmail.com>,
	"Simona Vetter" <simona@ffwll.ch>,
	"John Hubbard" <jhubbard@nvidia.com>,
	"Alistair Popple" <apopple@nvidia.com>,
	"Timur Tabi" <ttabi@nvidia.com>, "Zhi Wang" <zhiw@nvidia.com>,
	rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org,
	nova-gpu@lists.linux.dev, dri-devel@lists.freedesktop.org,
	dri-devel <dri-devel-bounces@lists.freedesktop.org>
Subject: Re: [PATCH 3/4] rust: id_pool: add contiguous area allocation
Date: Wed, 8 Jul 2026 21:08:14 +0000	[thread overview]
Message-ID: <ak68PmjY97BHOZOd@google.com> (raw)
In-Reply-To: <ak61Embrj0qH1vas@yury>

On Wed, Jul 08, 2026 at 04:37:38PM -0400, Yury Norov wrote:
> On Wed, Jul 08, 2026 at 07:33:16AM +0200, Greg KH wrote:
> 
> ...
> 
> > > I asked exactly the same question when Alice and Burak added wrappers
> > > for bitmaps to implement their ID pool. This is the answer:
> > > 
> > >   An alternative route of vendoring an existing Rust bitmap package was
> > >   considered but suboptimal overall. Reusing the C implementation is
> > >   preferable for a basic data structure like bitmaps. It enables Rust
> > >   code to be a lot more similar and predictable with respect to C code
> > >   that uses the same data structures and enables the use of code that
> > >   has been tried-and-tested in the kernel, with the same performance
> > >   characteristics whenever possible.
> > > 
> > > And now it's in a commit message: 11eca92a2caeb
> > > 
> > > They measured the affect of their wrapper on performance, and it appears
> > > to be ~5%. See lib/find_bit_benchmark_rust.rs.
> > 
> > You are comparing the C vs. Rust data structures here, which is not what
> > I am proposing.
> > 
> > Also, is this code being used on a "hot path" like the binder stuff is?
> > 
> > > I didn't see any side-to-side comparison between any native Rust API vs
> > > imported C bitmaps. I'm sure, I asked for that, and I still believe
> > > it's the important piece of data to avoid this back-and-forth type of
> > > discussions. So, Alice, Burak or anybody...
> > 
> > Again, I'm not talking about Rust API vs. imported C bitmaps, I'm asking
> > to use the C structures like maple-tree and idr instead of open-coding
> > logic around the bitmap code.
> 
> I understand your point. I asked both questions: are they sure that bitmap
> is the most optimal data structure for the ID pool, and if so, why not use
> the built-in Rust bitmaps? The answer was: yes, it's the most optimal, and
> using built-in bitmaps is suboptimal overall.

The Rust standard library doesn't really have a bitmap abstraction to
begin with, so if we want to use bitmap then it's either handrolled
bit-manipulation or the C bitmap api.

cc'ing Burak's new email

> > > > > > Why isn't the built-in idr library being used here instead of rolling
> > > > > > your own data structure?
> > > 
> > > Now having more context, the ID pool's primary goal is to allocate
> > > individual IDs, which naturally lays on find_bit() API in C. The
> > > native Rust alternative is considered and found 'suboptimal overall'.
> > 
> > Allocating IDs is a probe() thing, which can be as slow as it wants,
> > right?  Or is this some other hot-path where performance matters?  The
> > patch was not very specific as to the tradeoffs needed.
> 
> I am a bitmaps maintainer, and I want them in Rust to perform equally well.
> The ID pool case was just the first user. Even if bitmap performance is
> not a critical path for ID pool, my role is to make sure that bitmap in
> Rust is implemented well, including the performance part.
> 
> Said that, I recall that bitmaps performance was important for the ID
> pool, and Alice and Burak spent some time optimizing the ID allocation
> path. Particularly, added a logic to avoid allocation of small bitmaps.

Yeah the Binder use-case is not the same as probe(). It's a per-fd data
structure used to give names to kernel objects that userspace is
manipulating, and the mapping is per-process.

Alice

  reply	other threads:[~2026-07-08 21:08 UTC|newest]

Thread overview: 25+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-07-03 10:16 [PATCH 0/4] rust: Add support for reserving of ranges of IDs Eliot Courtney
2026-07-03 10:16 ` [PATCH 1/4] rust: bitmap: use function-level cfg on kunit test Eliot Courtney
2026-07-07 13:55   ` Alice Ryhl
2026-07-03 10:16 ` [PATCH 2/4] rust: bitmap: add contiguous area operations Eliot Courtney
2026-07-06 16:29   ` Yury Norov
2026-07-06 17:21     ` Alice Ryhl
2026-07-06 18:22       ` Gary Guo
2026-07-09  9:01         ` Alice Ryhl
2026-07-03 10:16 ` [PATCH 3/4] rust: id_pool: add contiguous area allocation Eliot Courtney
2026-07-03 10:31   ` Greg KH
2026-07-07 13:25     ` Eliot Courtney
2026-07-07 14:13       ` Greg KH
2026-07-07 16:31         ` Yury Norov
2026-07-08  5:33           ` Greg KH
2026-07-08 20:37             ` Yury Norov
2026-07-08 21:08               ` Alice Ryhl [this message]
2026-07-10 15:09                 ` Burak Emir
2026-07-10 14:21             ` Eliot Courtney
2026-07-10 14:23               ` Alice Ryhl
2026-07-03 10:16 ` [PATCH 4/4] gpu: nova-core: add ChannelIdPool Eliot Courtney
2026-07-06 11:48 ` [PATCH 0/4] rust: Add support for reserving of ranges of IDs Alice Ryhl
2026-07-06 11:53   ` Gary Guo
2026-07-06 12:46     ` Alice Ryhl
2026-07-07 13:26   ` Eliot Courtney
2026-07-07 13:32     ` Alice Ryhl

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=ak68PmjY97BHOZOd@google.com \
    --to=aliceryhl@google.com \
    --cc=a.hindborg@kernel.org \
    --cc=acourbot@nvidia.com \
    --cc=airlied@gmail.com \
    --cc=apopple@nvidia.com \
    --cc=bjorn3_gh@protonmail.com \
    --cc=boqun@kernel.org \
    --cc=burak.emir@gmail.com \
    --cc=dakr@kernel.org \
    --cc=daniel.almeida@collabora.com \
    --cc=dri-devel-bounces@lists.freedesktop.org \
    --cc=dri-devel@lists.freedesktop.org \
    --cc=ecourtney@nvidia.com \
    --cc=gary@garyguo.net \
    --cc=gregkh@linuxfoundation.org \
    --cc=jhubbard@nvidia.com \
    --cc=linux-kernel@vger.kernel.org \
    --cc=lossin@kernel.org \
    --cc=nova-gpu@lists.linux.dev \
    --cc=ojeda@kernel.org \
    --cc=rust-for-linux@vger.kernel.org \
    --cc=simona@ffwll.ch \
    --cc=tamird@kernel.org \
    --cc=tmgross@umich.edu \
    --cc=ttabi@nvidia.com \
    --cc=work@onurozkan.dev \
    --cc=ynorov@nvidia.com \
    --cc=yury.norov@gmail.com \
    --cc=zhiw@nvidia.com \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox