From: Yury Norov <ynorov@nvidia.com>
To: Greg KH <gregkh@linuxfoundation.org>
Cc: "Eliot Courtney" <ecourtney@nvidia.com>,
"Alice Ryhl" <aliceryhl@google.com>,
"Burak Emir" <bqe@google.com>,
"Yury Norov" <yury.norov@gmail.com>,
"Miguel Ojeda" <ojeda@kernel.org>,
"Boqun Feng" <boqun@kernel.org>, "Gary Guo" <gary@garyguo.net>,
"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
"Benno Lossin" <lossin@kernel.org>,
"Andreas Hindborg" <a.hindborg@kernel.org>,
"Trevor Gross" <tmgross@umich.edu>,
"Danilo Krummrich" <dakr@kernel.org>,
"Daniel Almeida" <daniel.almeida@collabora.com>,
"Tamir Duberstein" <tamird@kernel.org>,
"Alexandre Courbot" <acourbot@nvidia.com>,
"Onur Özkan" <work@onurozkan.dev>,
"David Airlie" <airlied@gmail.com>,
"Simona Vetter" <simona@ffwll.ch>,
"John Hubbard" <jhubbard@nvidia.com>,
"Alistair Popple" <apopple@nvidia.com>,
"Timur Tabi" <ttabi@nvidia.com>, "Zhi Wang" <zhiw@nvidia.com>,
rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org,
nova-gpu@lists.linux.dev, dri-devel@lists.freedesktop.org,
dri-devel <dri-devel-bounces@lists.freedesktop.org>
Subject: Re: [PATCH 3/4] rust: id_pool: add contiguous area allocation
Date: Wed, 8 Jul 2026 16:37:38 -0400 [thread overview]
Message-ID: <ak61Embrj0qH1vas@yury> (raw)
In-Reply-To: <2026070839-quadrant-gentleman-2334@gregkh>
On Wed, Jul 08, 2026 at 07:33:16AM +0200, Greg KH wrote:
...
> > I asked exactly the same question when Alice and Burak added wrappers
> > for bitmaps to implement their ID pool. This is the answer:
> >
> > An alternative route of vendoring an existing Rust bitmap package was
> > considered but suboptimal overall. Reusing the C implementation is
> > preferable for a basic data structure like bitmaps. It enables Rust
> > code to be a lot more similar and predictable with respect to C code
> > that uses the same data structures and enables the use of code that
> > has been tried-and-tested in the kernel, with the same performance
> > characteristics whenever possible.
> >
> > And now it's in a commit message: 11eca92a2caeb
> >
> > They measured the affect of their wrapper on performance, and it appears
> > to be ~5%. See lib/find_bit_benchmark_rust.rs.
>
> You are comparing the C vs. Rust data structures here, which is not what
> I am proposing.
>
> Also, is this code being used on a "hot path" like the binder stuff is?
>
> > I didn't see any side-to-side comparison between any native Rust API vs
> > imported C bitmaps. I'm sure, I asked for that, and I still believe
> > it's the important piece of data to avoid this back-and-forth type of
> > discussions. So, Alice, Burak or anybody...
>
> Again, I'm not talking about Rust API vs. imported C bitmaps, I'm asking
> to use the C structures like maple-tree and idr instead of open-coding
> logic around the bitmap code.
I understand your point. I asked both questions: are they sure that bitmap
is the most optimal data structure for the ID pool, and if so, why not use
the built-in Rust bitmaps? The answer was: yes, it's the most optimal, and
using built-in bitmaps is suboptimal overall.
Burak, can you share more details please?
> > > > > Why isn't the built-in idr library being used here instead of rolling
> > > > > your own data structure?
> >
> > Now having more context, the ID pool's primary goal is to allocate
> > individual IDs, which naturally lays on find_bit() API in C. The
> > native Rust alternative is considered and found 'suboptimal overall'.
>
> Allocating IDs is a probe() thing, which can be as slow as it wants,
> right? Or is this some other hot-path where performance matters? The
> patch was not very specific as to the tradeoffs needed.
I am a bitmaps maintainer, and I want them in Rust to perform equally well.
The ID pool case was just the first user. Even if bitmap performance is
not a critical path for ID pool, my role is to make sure that bitmap in
Rust is implemented well, including the performance part.
Said that, I recall that bitmaps performance was important for the ID
pool, and Alice and Burak spent some time optimizing the ID allocation
path. Particularly, added a logic to avoid allocation of small bitmaps.
Thanks,
Yury
next prev parent reply other threads:[~2026-07-08 20:37 UTC|newest]
Thread overview: 25+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-07-03 10:16 [PATCH 0/4] rust: Add support for reserving of ranges of IDs Eliot Courtney
2026-07-03 10:16 ` [PATCH 1/4] rust: bitmap: use function-level cfg on kunit test Eliot Courtney
2026-07-07 13:55 ` Alice Ryhl
2026-07-03 10:16 ` [PATCH 2/4] rust: bitmap: add contiguous area operations Eliot Courtney
2026-07-06 16:29 ` Yury Norov
2026-07-06 17:21 ` Alice Ryhl
2026-07-06 18:22 ` Gary Guo
2026-07-09 9:01 ` Alice Ryhl
2026-07-03 10:16 ` [PATCH 3/4] rust: id_pool: add contiguous area allocation Eliot Courtney
2026-07-03 10:31 ` Greg KH
2026-07-07 13:25 ` Eliot Courtney
2026-07-07 14:13 ` Greg KH
2026-07-07 16:31 ` Yury Norov
2026-07-08 5:33 ` Greg KH
2026-07-08 20:37 ` Yury Norov [this message]
2026-07-08 21:08 ` Alice Ryhl
2026-07-10 15:09 ` Burak Emir
2026-07-10 14:21 ` Eliot Courtney
2026-07-10 14:23 ` Alice Ryhl
2026-07-03 10:16 ` [PATCH 4/4] gpu: nova-core: add ChannelIdPool Eliot Courtney
2026-07-06 11:48 ` [PATCH 0/4] rust: Add support for reserving of ranges of IDs Alice Ryhl
2026-07-06 11:53 ` Gary Guo
2026-07-06 12:46 ` Alice Ryhl
2026-07-07 13:26 ` Eliot Courtney
2026-07-07 13:32 ` Alice Ryhl
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