* SetScene tasks hang forever? @ 2012-05-02 18:21 Rich Pixley 2012-05-02 18:40 ` Mark Hatle 0 siblings, 1 reply; 19+ messages in thread From: Rich Pixley @ 2012-05-02 18:21 UTC (permalink / raw) To: Openembedded-core@lists.openembedded.org I'm seeing a lot of builds apparently hanging forever, (the ones that work seem to work within seconds - the ones that hang seem to hang for at least 10's of minutes), with: rich@dolphin> nice tail -f Log MACHINE = "qemux86" DISTRO = "" DISTRO_VERSION = "oe-core.0" TUNE_FEATURES = "m32 i586" TARGET_FPU = "" meta = "master:35b5fb2dd2131d4c7dc6635c14c6e08ea6926457" NOTE: Resolving any missing task queue dependencies NOTE: Preparing runqueue NOTE: Executing SetScene Tasks If I run top, I see one processor pinned at 98 - 99% utilization running python, but no other clues. Can anyone point me to doc, explain what's going on here, or point me in the right direction to debug this? --rich ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-02 18:21 SetScene tasks hang forever? Rich Pixley @ 2012-05-02 18:40 ` Mark Hatle 2012-05-02 19:16 ` Rich Pixley 0 siblings, 1 reply; 19+ messages in thread From: Mark Hatle @ 2012-05-02 18:40 UTC (permalink / raw) To: openembedded-core On 5/2/12 1:21 PM, Rich Pixley wrote: > I'm seeing a lot of builds apparently hanging forever, (the ones that > work seem to work within seconds - the ones that hang seem to hang for > at least 10's of minutes), with: > > rich@dolphin> nice tail -f Log > MACHINE = "qemux86" > DISTRO = "" > DISTRO_VERSION = "oe-core.0" > TUNE_FEATURES = "m32 i586" > TARGET_FPU = "" > meta = "master:35b5fb2dd2131d4c7dc6635c14c6e08ea6926457" > > NOTE: Resolving any missing task queue dependencies > NOTE: Preparing runqueue > NOTE: Executing SetScene Tasks > > If I run top, I see one processor pinned at 98 - 99% utilization running > python, but no other clues. > > Can anyone point me to doc, explain what's going on here, or point me in > the right direction to debug this? The only time I've seen "hang-like" behavior the system actually opened a devshell and was awaiting input. But based on your log, it doesn't look like that is the case. Run bitbake with -DDD option, you will get considerably more debug information and it might help point out what it thinks it is doing. --Mark > --rich > > _______________________________________________ > Openembedded-core mailing list > Openembedded-core@lists.openembedded.org > http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-core ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-02 18:40 ` Mark Hatle @ 2012-05-02 19:16 ` Rich Pixley 2012-05-02 19:40 ` Mark Hatle 0 siblings, 1 reply; 19+ messages in thread From: Rich Pixley @ 2012-05-02 19:16 UTC (permalink / raw) To: openembedded-core On 5/2/12 11:40 , Mark Hatle wrote: > On 5/2/12 1:21 PM, Rich Pixley wrote: >> I'm seeing a lot of builds apparently hanging forever, (the ones that >> work seem to work within seconds - the ones that hang seem to hang for >> at least 10's of minutes), with: >> >> rich@dolphin> nice tail -f Log >> MACHINE = "qemux86" >> DISTRO = "" >> DISTRO_VERSION = "oe-core.0" >> TUNE_FEATURES = "m32 i586" >> TARGET_FPU = "" >> meta = "master:35b5fb2dd2131d4c7dc6635c14c6e08ea6926457" >> >> NOTE: Resolving any missing task queue dependencies >> NOTE: Preparing runqueue >> NOTE: Executing SetScene Tasks >> >> If I run top, I see one processor pinned at 98 - 99% utilization running >> python, but no other clues. >> >> Can anyone point me to doc, explain what's going on here, or point me in >> the right direction to debug this? > The only time I've seen "hang-like" behavior the system actually opened a > devshell and was awaiting input. But based on your log, it doesn't look like > that is the case. > > Run bitbake with -DDD option, you will get considerably more debug information > and it might help point out what it thinks it is doing. NOTE: Executing SetScene Tasks DEBUG: Stamp for underlying task 12(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg/opkg_svn.bb, do_populate_sysroot) is current, so skipping setscene variant DEBUG: Stamp for underlying task 16(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg-utils/opkg-utils_git.bb, do_populate_sysroot) is current, so skipping setscene variant DEBUG: Stamp for underlying task 20(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/makedevs/makedevs_1.0.0.bb, do_populate_sysroot) is current, so skipping setscene variant DEBUG: Stamp for underlying task 24(/home/rich/projects/webos/openembedded-core/meta/recipes-core/eglibc/ldconfig-native_2.12.1.bb, do_populate_sysroot) is current, so skipping setscene variant DEBUG: Stamp for underlying task 32(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/genext2fs/genext2fs_1.4.1.bb, do_populate_sysroot) is current, so skipping setscene variant DEBUG: Stamp for underlying task 36(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/e2fsprogs/e2fsprogs_1.42.1.bb, do_populate_sysroot) is current, so skipping setscene variant DEBUG: Stamp for underlying task 40(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu_0.15.1.bb, do_populate_sysroot) is current, so skipping setscene variant DEBUG: Stamp for underlying task 44(/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu-helper-native_1.0.bb, do_populate_sysroot) is current, so skipping setscene variant And then the spinning hang. --rich ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-02 19:16 ` Rich Pixley @ 2012-05-02 19:40 ` Mark Hatle 2012-05-02 19:45 ` Rich Pixley 0 siblings, 1 reply; 19+ messages in thread From: Mark Hatle @ 2012-05-02 19:40 UTC (permalink / raw) To: openembedded-core On 5/2/12 2:16 PM, Rich Pixley wrote: > On 5/2/12 11:40 , Mark Hatle wrote: >> On 5/2/12 1:21 PM, Rich Pixley wrote: >>> I'm seeing a lot of builds apparently hanging forever, (the ones that >>> work seem to work within seconds - the ones that hang seem to hang for >>> at least 10's of minutes), with: >>> >>> rich@dolphin> nice tail -f Log >>> MACHINE = "qemux86" >>> DISTRO = "" >>> DISTRO_VERSION = "oe-core.0" >>> TUNE_FEATURES = "m32 i586" >>> TARGET_FPU = "" >>> meta = "master:35b5fb2dd2131d4c7dc6635c14c6e08ea6926457" >>> >>> NOTE: Resolving any missing task queue dependencies >>> NOTE: Preparing runqueue >>> NOTE: Executing SetScene Tasks >>> >>> If I run top, I see one processor pinned at 98 - 99% utilization running >>> python, but no other clues. >>> >>> Can anyone point me to doc, explain what's going on here, or point me in >>> the right direction to debug this? >> The only time I've seen "hang-like" behavior the system actually opened a >> devshell and was awaiting input. But based on your log, it doesn't look like >> that is the case. >> >> Run bitbake with -DDD option, you will get considerably more debug information >> and it might help point out what it thinks it is doing. > NOTE: Executing SetScene Tasks > DEBUG: Stamp for underlying task > 12(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg/opkg_svn.bb, > do_populate_sysroot) is current, so skipping setscene variant > DEBUG: Stamp for underlying task > 16(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg-utils/opkg-utils_git.bb, > do_populate_sysroot) is current, so skipping setscene variant > DEBUG: Stamp for underlying task > 20(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/makedevs/makedevs_1.0.0.bb, > do_populate_sysroot) is current, so skipping setscene variant > DEBUG: Stamp for underlying task > 24(/home/rich/projects/webos/openembedded-core/meta/recipes-core/eglibc/ldconfig-native_2.12.1.bb, > do_populate_sysroot) is current, so skipping setscene variant > DEBUG: Stamp for underlying task > 32(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/genext2fs/genext2fs_1.4.1.bb, > do_populate_sysroot) is current, so skipping setscene variant > DEBUG: Stamp for underlying task > 36(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/e2fsprogs/e2fsprogs_1.42.1.bb, > do_populate_sysroot) is current, so skipping setscene variant > DEBUG: Stamp for underlying task > 40(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu_0.15.1.bb, > do_populate_sysroot) is current, so skipping setscene variant > DEBUG: Stamp for underlying task > 44(/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu-helper-native_1.0.bb, > do_populate_sysroot) is current, so skipping setscene variant > > And then the spinning hang. Sorry, I don't know how to continue debugging what might be wrong. The only other thing I can suggest is check that your filesystem is "real", not a netapp/nfs/network emulated filesystem.... And if you were continuing a previous build, start a new build directory and retry it. --Mark > --rich > > _______________________________________________ > Openembedded-core mailing list > Openembedded-core@lists.openembedded.org > http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-core ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-02 19:40 ` Mark Hatle @ 2012-05-02 19:45 ` Rich Pixley 2012-05-02 19:48 ` Mark Hatle 0 siblings, 1 reply; 19+ messages in thread From: Rich Pixley @ 2012-05-02 19:45 UTC (permalink / raw) To: openembedded-core On 5/2/12 12:40 , Mark Hatle wrote: > On 5/2/12 2:16 PM, Rich Pixley wrote: >> On 5/2/12 11:40 , Mark Hatle wrote: >>> On 5/2/12 1:21 PM, Rich Pixley wrote: >>>> I'm seeing a lot of builds apparently hanging forever, (the ones that >>>> work seem to work within seconds - the ones that hang seem to hang for >>>> at least 10's of minutes), with: >>>> >>>> rich@dolphin> nice tail -f Log >>>> MACHINE = "qemux86" >>>> DISTRO = "" >>>> DISTRO_VERSION = "oe-core.0" >>>> TUNE_FEATURES = "m32 i586" >>>> TARGET_FPU = "" >>>> meta = "master:35b5fb2dd2131d4c7dc6635c14c6e08ea6926457" >>>> >>>> NOTE: Resolving any missing task queue dependencies >>>> NOTE: Preparing runqueue >>>> NOTE: Executing SetScene Tasks >>>> >>>> If I run top, I see one processor pinned at 98 - 99% utilization running >>>> python, but no other clues. >>>> >>>> Can anyone point me to doc, explain what's going on here, or point me in >>>> the right direction to debug this? >>> The only time I've seen "hang-like" behavior the system actually opened a >>> devshell and was awaiting input. But based on your log, it doesn't look like >>> that is the case. >>> >>> Run bitbake with -DDD option, you will get considerably more debug information >>> and it might help point out what it thinks it is doing. >> NOTE: Executing SetScene Tasks >> DEBUG: Stamp for underlying task >> 12(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg/opkg_svn.bb, >> do_populate_sysroot) is current, so skipping setscene variant >> DEBUG: Stamp for underlying task >> 16(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg-utils/opkg-utils_git.bb, >> do_populate_sysroot) is current, so skipping setscene variant >> DEBUG: Stamp for underlying task >> 20(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/makedevs/makedevs_1.0.0.bb, >> do_populate_sysroot) is current, so skipping setscene variant >> DEBUG: Stamp for underlying task >> 24(/home/rich/projects/webos/openembedded-core/meta/recipes-core/eglibc/ldconfig-native_2.12.1.bb, >> do_populate_sysroot) is current, so skipping setscene variant >> DEBUG: Stamp for underlying task >> 32(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/genext2fs/genext2fs_1.4.1.bb, >> do_populate_sysroot) is current, so skipping setscene variant >> DEBUG: Stamp for underlying task >> 36(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/e2fsprogs/e2fsprogs_1.42.1.bb, >> do_populate_sysroot) is current, so skipping setscene variant >> DEBUG: Stamp for underlying task >> 40(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu_0.15.1.bb, >> do_populate_sysroot) is current, so skipping setscene variant >> DEBUG: Stamp for underlying task >> 44(/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu-helper-native_1.0.bb, >> do_populate_sysroot) is current, so skipping setscene variant >> >> And then the spinning hang. > Sorry, I don't know how to continue debugging what might be wrong. The only > other thing I can suggest is check that your filesystem is "real", not a > netapp/nfs/network emulated filesystem.... > > And if you were continuing a previous build, start a new build directory and > retry it. Local file system. I'm building a second time expecting a null build pass. I was able to get a null build pass in the same directory yesterday. Removing my build directory and starting over has been working, but costs me a few hours each time, and this happens frequently enough that I get no other work done. :(. Thanks for reading. --rich ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-02 19:45 ` Rich Pixley @ 2012-05-02 19:48 ` Mark Hatle 2012-05-02 23:06 ` Richard Purdie 0 siblings, 1 reply; 19+ messages in thread From: Mark Hatle @ 2012-05-02 19:48 UTC (permalink / raw) To: openembedded-core On 5/2/12 2:45 PM, Rich Pixley wrote: > On 5/2/12 12:40 , Mark Hatle wrote: >> On 5/2/12 2:16 PM, Rich Pixley wrote: >>> On 5/2/12 11:40 , Mark Hatle wrote: >>>> On 5/2/12 1:21 PM, Rich Pixley wrote: >>>>> I'm seeing a lot of builds apparently hanging forever, (the ones that >>>>> work seem to work within seconds - the ones that hang seem to hang for >>>>> at least 10's of minutes), with: >>>>> >>>>> rich@dolphin> nice tail -f Log >>>>> MACHINE = "qemux86" >>>>> DISTRO = "" >>>>> DISTRO_VERSION = "oe-core.0" >>>>> TUNE_FEATURES = "m32 i586" >>>>> TARGET_FPU = "" >>>>> meta = "master:35b5fb2dd2131d4c7dc6635c14c6e08ea6926457" >>>>> >>>>> NOTE: Resolving any missing task queue dependencies >>>>> NOTE: Preparing runqueue >>>>> NOTE: Executing SetScene Tasks >>>>> >>>>> If I run top, I see one processor pinned at 98 - 99% utilization running >>>>> python, but no other clues. >>>>> >>>>> Can anyone point me to doc, explain what's going on here, or point me in >>>>> the right direction to debug this? >>>> The only time I've seen "hang-like" behavior the system actually opened a >>>> devshell and was awaiting input. But based on your log, it doesn't look like >>>> that is the case. >>>> >>>> Run bitbake with -DDD option, you will get considerably more debug information >>>> and it might help point out what it thinks it is doing. >>> NOTE: Executing SetScene Tasks >>> DEBUG: Stamp for underlying task >>> 12(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg/opkg_svn.bb, >>> do_populate_sysroot) is current, so skipping setscene variant >>> DEBUG: Stamp for underlying task >>> 16(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg-utils/opkg-utils_git.bb, >>> do_populate_sysroot) is current, so skipping setscene variant >>> DEBUG: Stamp for underlying task >>> 20(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/makedevs/makedevs_1.0.0.bb, >>> do_populate_sysroot) is current, so skipping setscene variant >>> DEBUG: Stamp for underlying task >>> 24(/home/rich/projects/webos/openembedded-core/meta/recipes-core/eglibc/ldconfig-native_2.12.1.bb, >>> do_populate_sysroot) is current, so skipping setscene variant >>> DEBUG: Stamp for underlying task >>> 32(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/genext2fs/genext2fs_1.4.1.bb, >>> do_populate_sysroot) is current, so skipping setscene variant >>> DEBUG: Stamp for underlying task >>> 36(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/e2fsprogs/e2fsprogs_1.42.1.bb, >>> do_populate_sysroot) is current, so skipping setscene variant >>> DEBUG: Stamp for underlying task >>> 40(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu_0.15.1.bb, >>> do_populate_sysroot) is current, so skipping setscene variant >>> DEBUG: Stamp for underlying task >>> 44(/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu-helper-native_1.0.bb, >>> do_populate_sysroot) is current, so skipping setscene variant >>> >>> And then the spinning hang. >> Sorry, I don't know how to continue debugging what might be wrong. The only >> other thing I can suggest is check that your filesystem is "real", not a >> netapp/nfs/network emulated filesystem.... >> >> And if you were continuing a previous build, start a new build directory and >> retry it. > Local file system. I'm building a second time expecting a null build > pass. I was able to get a null build pass in the same directory yesterday. > > Removing my build directory and starting over has been working, but > costs me a few hours each time, and this happens frequently enough that > I get no other work done. :(. Ya, that is certainly not acceptable. If you could file a bug on the bugzilla.yoctoproject.org someone might be able to help you diagnose this further and hopefully figure out a fix. --Mark > Thanks for reading. > > --rich > > _______________________________________________ > Openembedded-core mailing list > Openembedded-core@lists.openembedded.org > http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-core ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-02 19:48 ` Mark Hatle @ 2012-05-02 23:06 ` Richard Purdie 2012-05-06 17:36 ` Rich Pixley 0 siblings, 1 reply; 19+ messages in thread From: Richard Purdie @ 2012-05-02 23:06 UTC (permalink / raw) To: Patches and discussions about the oe-core layer On Wed, 2012-05-02 at 14:48 -0500, Mark Hatle wrote: > On 5/2/12 2:45 PM, Rich Pixley wrote: > > On 5/2/12 12:40 , Mark Hatle wrote: > >> On 5/2/12 2:16 PM, Rich Pixley wrote: > >>> On 5/2/12 11:40 , Mark Hatle wrote: > >>>> On 5/2/12 1:21 PM, Rich Pixley wrote: > >>>>> I'm seeing a lot of builds apparently hanging forever, (the ones that > >>>>> work seem to work within seconds - the ones that hang seem to hang for > >>>>> at least 10's of minutes), with: > >>>>> > >>>>> rich@dolphin> nice tail -f Log > >>>>> MACHINE = "qemux86" > >>>>> DISTRO = "" > >>>>> DISTRO_VERSION = "oe-core.0" > >>>>> TUNE_FEATURES = "m32 i586" > >>>>> TARGET_FPU = "" > >>>>> meta = "master:35b5fb2dd2131d4c7dc6635c14c6e08ea6926457" > >>>>> > >>>>> NOTE: Resolving any missing task queue dependencies > >>>>> NOTE: Preparing runqueue > >>>>> NOTE: Executing SetScene Tasks > >>>>> > >>>>> If I run top, I see one processor pinned at 98 - 99% utilization running > >>>>> python, but no other clues. > >>>>> > >>>>> Can anyone point me to doc, explain what's going on here, or point me in > >>>>> the right direction to debug this? > >>>> The only time I've seen "hang-like" behavior the system actually opened a > >>>> devshell and was awaiting input. But based on your log, it doesn't look like > >>>> that is the case. > >>>> > >>>> Run bitbake with -DDD option, you will get considerably more debug information > >>>> and it might help point out what it thinks it is doing. > >>> NOTE: Executing SetScene Tasks > >>> DEBUG: Stamp for underlying task > >>> 12(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg/opkg_svn.bb, > >>> do_populate_sysroot) is current, so skipping setscene variant > >>> DEBUG: Stamp for underlying task > >>> 16(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg-utils/opkg-utils_git.bb, > >>> do_populate_sysroot) is current, so skipping setscene variant > >>> DEBUG: Stamp for underlying task > >>> 20(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/makedevs/makedevs_1.0.0.bb, > >>> do_populate_sysroot) is current, so skipping setscene variant > >>> DEBUG: Stamp for underlying task > >>> 24(/home/rich/projects/webos/openembedded-core/meta/recipes-core/eglibc/ldconfig-native_2.12.1.bb, > >>> do_populate_sysroot) is current, so skipping setscene variant > >>> DEBUG: Stamp for underlying task > >>> 32(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/genext2fs/genext2fs_1.4.1.bb, > >>> do_populate_sysroot) is current, so skipping setscene variant > >>> DEBUG: Stamp for underlying task > >>> 36(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/e2fsprogs/e2fsprogs_1.42.1.bb, > >>> do_populate_sysroot) is current, so skipping setscene variant > >>> DEBUG: Stamp for underlying task > >>> 40(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu_0.15.1.bb, > >>> do_populate_sysroot) is current, so skipping setscene variant > >>> DEBUG: Stamp for underlying task > >>> 44(/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu-helper-native_1.0.bb, > >>> do_populate_sysroot) is current, so skipping setscene variant > >>> > >>> And then the spinning hang. > >> Sorry, I don't know how to continue debugging what might be wrong. The only > >> other thing I can suggest is check that your filesystem is "real", not a > >> netapp/nfs/network emulated filesystem.... > >> > >> And if you were continuing a previous build, start a new build directory and > >> retry it. > > Local file system. I'm building a second time expecting a null build > > pass. I was able to get a null build pass in the same directory yesterday. > > > > Removing my build directory and starting over has been working, but > > costs me a few hours each time, and this happens frequently enough that > > I get no other work done. :(. > > Ya, that is certainly not acceptable. If you could file a bug on the > bugzilla.yoctoproject.org someone might be able to help you diagnose this > further and hopefully figure out a fix. What would really help is a way to reproduce this... Does it reproduce with a certain set of metadata/sstate perhaps? What is odd about the above logs is that it appears bitbake never executes any task. Its possible something might have crashed somewhere I guess and not realise part of the system had died. Or it could be some kind of circular dependency loop where X needs Y to build and Y needs X so nothing happens. We are supposed to spot and error if that would have happened. Does strace give an idea of which bits of bitbake are alive/looping? I'd probably resort to a few print()/bb.error() in the code at this point to find out what is alive, what is dead and where its looping... Cheers, Richard ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-02 23:06 ` Richard Purdie @ 2012-05-06 17:36 ` Rich Pixley 2012-05-07 16:38 ` Rich Pixley 2012-05-08 12:34 ` Richard Purdie 0 siblings, 2 replies; 19+ messages in thread From: Rich Pixley @ 2012-05-06 17:36 UTC (permalink / raw) To: openembedded-core On 5/2/12 16:06 , Richard Purdie wrote: > On Wed, 2012-05-02 at 14:48 -0500, Mark Hatle wrote: >> On 5/2/12 2:45 PM, Rich Pixley wrote: >>> On 5/2/12 12:40 , Mark Hatle wrote: >>>> On 5/2/12 2:16 PM, Rich Pixley wrote: >>>>> On 5/2/12 11:40 , Mark Hatle wrote: >>>>>> On 5/2/12 1:21 PM, Rich Pixley wrote: >>>>>>> I'm seeing a lot of builds apparently hanging forever, (the ones that >>>>>>> work seem to work within seconds - the ones that hang seem to hang for >>>>>>> at least 10's of minutes), with: >>>>>>> >>>>>>> rich@dolphin> nice tail -f Log >>>>>>> MACHINE = "qemux86" >>>>>>> DISTRO = "" >>>>>>> DISTRO_VERSION = "oe-core.0" >>>>>>> TUNE_FEATURES = "m32 i586" >>>>>>> TARGET_FPU = "" >>>>>>> meta = "master:35b5fb2dd2131d4c7dc6635c14c6e08ea6926457" >>>>>>> >>>>>>> NOTE: Resolving any missing task queue dependencies >>>>>>> NOTE: Preparing runqueue >>>>>>> NOTE: Executing SetScene Tasks >>>>>>> >>>>>>> If I run top, I see one processor pinned at 98 - 99% utilization running >>>>>>> python, but no other clues. >>>>>>> >>>>>>> Can anyone point me to doc, explain what's going on here, or point me in >>>>>>> the right direction to debug this? >>>>>> The only time I've seen "hang-like" behavior the system actually opened a >>>>>> devshell and was awaiting input. But based on your log, it doesn't look like >>>>>> that is the case. >>>>>> >>>>>> Run bitbake with -DDD option, you will get considerably more debug information >>>>>> and it might help point out what it thinks it is doing. >>>>> NOTE: Executing SetScene Tasks >>>>> DEBUG: Stamp for underlying task >>>>> 12(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg/opkg_svn.bb, >>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>> DEBUG: Stamp for underlying task >>>>> 16(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg-utils/opkg-utils_git.bb, >>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>> DEBUG: Stamp for underlying task >>>>> 20(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/makedevs/makedevs_1.0.0.bb, >>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>> DEBUG: Stamp for underlying task >>>>> 24(/home/rich/projects/webos/openembedded-core/meta/recipes-core/eglibc/ldconfig-native_2.12.1.bb, >>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>> DEBUG: Stamp for underlying task >>>>> 32(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/genext2fs/genext2fs_1.4.1.bb, >>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>> DEBUG: Stamp for underlying task >>>>> 36(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/e2fsprogs/e2fsprogs_1.42.1.bb, >>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>> DEBUG: Stamp for underlying task >>>>> 40(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu_0.15.1.bb, >>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>> DEBUG: Stamp for underlying task >>>>> 44(/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu-helper-native_1.0.bb, >>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>> >>>>> And then the spinning hang. >>>> Sorry, I don't know how to continue debugging what might be wrong. The only >>>> other thing I can suggest is check that your filesystem is "real", not a >>>> netapp/nfs/network emulated filesystem.... >>>> >>>> And if you were continuing a previous build, start a new build directory and >>>> retry it. >>> Local file system. I'm building a second time expecting a null build >>> pass. I was able to get a null build pass in the same directory yesterday. >>> >>> Removing my build directory and starting over has been working, but >>> costs me a few hours each time, and this happens frequently enough that >>> I get no other work done. :(. >> Ya, that is certainly not acceptable. If you could file a bug on the >> bugzilla.yoctoproject.org someone might be able to help you diagnose this >> further and hopefully figure out a fix. > What would really help is a way to reproduce this... > > Does it reproduce with a certain set of metadata/sstate perhaps? > > What is odd about the above logs is that it appears bitbake never > executes any task. Its possible something might have crashed somewhere I > guess and not realise part of the system had died. Or it could be some > kind of circular dependency loop where X needs Y to build and Y needs X > so nothing happens. We are supposed to spot and error if that would have > happened. > > Does strace give an idea of which bits of bitbake are alive/looping? I'd > probably resort to a few print()/bb.error() in the code at this point to > find out what is alive, what is dead and where its looping... I have more info now. What I suspected was looping, (since it took longer than the ~1hr I was willing to wait), isn't actual looping. Given enough time, the builds do complete and I have comparable results on 5 different servers, (all ubuntu-12.04 amd64 and all on btrfs). My initial, full builds of core-image-minimal do build, and they build in ~60min, (~30min if I hand seed the downloads directory). I'm using no mirrors other than the defaults. My second build in an already built directory, (expected to do nothing), takes anywhere from 7 - 10.5hrs to complete and successfully do nothing, depending on the server. During this time, top shows a single cpu pinned at 98 - 100% utilization, and strace shows literally millions of access and stat calls on stamp files, mkdir on the stamps directory, etc. Statistical analysis of just the do_fetch access calls shows a distribution that seems to mimic the topological tree. That is, the most called access is for quilt-native and the components higher up the tree get fewer stats. Oh, and the setscene stamps are all nonexistent. I presume that's expected. First, I can't imagine why there would need to be more than one mkdir on the stamps directory within a single instantiation of bitbake. I can imagine that it was easier to attempt to mkdir it than to check first, but once it has been mkdir'd, (or checked), there's no need to do it another million times, is there? Second, I can't imagine why there would need to be all the redundant stamp checking. That info is cached internally, isn't it? And third, the fact that it seems to be checking the entire subtree what appear to be multiple times at every node suggests to me that the checking algorithm is broken. Back of the envelope... perhaps 300 components, maybe 10 tasks per component ~= 3e3 tasks. Figure a geometric explosion of checks for an inefficient algorithm and we're up to around 10e6 checks. I haven't counted an entire run, but based on the time it takes to run, I'd say I'm seeing one, maybe two orders of magnitude more checks than that. I've seen a few million node traversals in about 15min and a node traversal appears to involve several accesses and at least one stat. I'm not familiar with the current bitbake internals so my next thought would be to replace the calls to access, stat, and mkdir on the stamp files with caching, counting calls. Build a dictionary of each file called, if it's new, do the kernel call and cache the result in the dictionary. If it's already in the dictionary, then inc a counter for it and return the cached value. This should a) improve the speed of the current algorithm, b) improve the speed of the eventual replacement algorithm, and c) give us some useful statistical data in the mean time. I'm also going to try reformating one of the systems and compare how long a build on ext4 takes. Any other ideas? --rich ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-06 17:36 ` Rich Pixley @ 2012-05-07 16:38 ` Rich Pixley 2012-05-08 12:34 ` Richard Purdie 1 sibling, 0 replies; 19+ messages in thread From: Rich Pixley @ 2012-05-07 16:38 UTC (permalink / raw) To: openembedded-core@lists.openembedded.org On 5/6/12 10:36 , Rich Pixley wrote: > On 5/2/12 16:06 , Richard Purdie wrote: >> On Wed, 2012-05-02 at 14:48 -0500, Mark Hatle wrote: >>> On 5/2/12 2:45 PM, Rich Pixley wrote: >>>> On 5/2/12 12:40 , Mark Hatle wrote: >>>>> On 5/2/12 2:16 PM, Rich Pixley wrote: >>>>>> On 5/2/12 11:40 , Mark Hatle wrote: >>>>>>> On 5/2/12 1:21 PM, Rich Pixley wrote: >>>>>>>> I'm seeing a lot of builds apparently hanging forever, (the ones that >>>>>>>> work seem to work within seconds - the ones that hang seem to hang for >>>>>>>> at least 10's of minutes), with: >>>>>>>> >>>>>>>> rich@dolphin> nice tail -f Log >>>>>>>> MACHINE = "qemux86" >>>>>>>> DISTRO = "" >>>>>>>> DISTRO_VERSION = "oe-core.0" >>>>>>>> TUNE_FEATURES = "m32 i586" >>>>>>>> TARGET_FPU = "" >>>>>>>> meta = "master:35b5fb2dd2131d4c7dc6635c14c6e08ea6926457" >>>>>>>> >>>>>>>> NOTE: Resolving any missing task queue dependencies >>>>>>>> NOTE: Preparing runqueue >>>>>>>> NOTE: Executing SetScene Tasks >>>>>>>> >>>>>>>> If I run top, I see one processor pinned at 98 - 99% utilization running >>>>>>>> python, but no other clues. >>>>>>>> >>>>>>>> Can anyone point me to doc, explain what's going on here, or point me in >>>>>>>> the right direction to debug this? >>>>>>> The only time I've seen "hang-like" behavior the system actually opened a >>>>>>> devshell and was awaiting input. But based on your log, it doesn't look like >>>>>>> that is the case. >>>>>>> >>>>>>> Run bitbake with -DDD option, you will get considerably more debug information >>>>>>> and it might help point out what it thinks it is doing. >>>>>> NOTE: Executing SetScene Tasks >>>>>> DEBUG: Stamp for underlying task >>>>>> 12(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg/opkg_svn.bb, >>>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>>> DEBUG: Stamp for underlying task >>>>>> 16(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/opkg-utils/opkg-utils_git.bb, >>>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>>> DEBUG: Stamp for underlying task >>>>>> 20(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/makedevs/makedevs_1.0.0.bb, >>>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>>> DEBUG: Stamp for underlying task >>>>>> 24(/home/rich/projects/webos/openembedded-core/meta/recipes-core/eglibc/ldconfig-native_2.12.1.bb, >>>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>>> DEBUG: Stamp for underlying task >>>>>> 32(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/genext2fs/genext2fs_1.4.1.bb, >>>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>>> DEBUG: Stamp for underlying task >>>>>> 36(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/e2fsprogs/e2fsprogs_1.42.1.bb, >>>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>>> DEBUG: Stamp for underlying task >>>>>> 40(virtual:native:/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu_0.15.1.bb, >>>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>>> DEBUG: Stamp for underlying task >>>>>> 44(/home/rich/projects/webos/openembedded-core/meta/recipes-devtools/qemu/qemu-helper-native_1.0.bb, >>>>>> do_populate_sysroot) is current, so skipping setscene variant >>>>>> >>>>>> And then the spinning hang. >>>>> Sorry, I don't know how to continue debugging what might be wrong. The only >>>>> other thing I can suggest is check that your filesystem is "real", not a >>>>> netapp/nfs/network emulated filesystem.... >>>>> >>>>> And if you were continuing a previous build, start a new build directory and >>>>> retry it. >>>> Local file system. I'm building a second time expecting a null build >>>> pass. I was able to get a null build pass in the same directory yesterday. >>>> >>>> Removing my build directory and starting over has been working, but >>>> costs me a few hours each time, and this happens frequently enough that >>>> I get no other work done. :(. >>> Ya, that is certainly not acceptable. If you could file a bug on the >>> bugzilla.yoctoproject.org someone might be able to help you diagnose this >>> further and hopefully figure out a fix. >> What would really help is a way to reproduce this... >> >> Does it reproduce with a certain set of metadata/sstate perhaps? >> >> What is odd about the above logs is that it appears bitbake never >> executes any task. Its possible something might have crashed somewhere I >> guess and not realise part of the system had died. Or it could be some >> kind of circular dependency loop where X needs Y to build and Y needs X >> so nothing happens. We are supposed to spot and error if that would have >> happened. >> >> Does strace give an idea of which bits of bitbake are alive/looping? I'd >> probably resort to a few print()/bb.error() in the code at this point to >> find out what is alive, what is dead and where its looping... > I have more info now. > > What I suspected was looping, (since it took longer than the ~1hr I was > willing to wait), isn't actual looping. Given enough time, the builds > do complete and I have comparable results on 5 different servers, (all > ubuntu-12.04 amd64 and all on btrfs). > > My initial, full builds of core-image-minimal do build, and they build > in ~60min, (~30min if I hand seed the downloads directory). I'm using > no mirrors other than the defaults. My second build in an already built > directory, (expected to do nothing), takes anywhere from 7 - 10.5hrs to > complete and successfully do nothing, depending on the server. > > During this time, top shows a single cpu pinned at 98 - 100% > utilization, and strace shows literally millions of access and stat > calls on stamp files, mkdir on the stamps directory, etc. Statistical > analysis of just the do_fetch access calls shows a distribution that > seems to mimic the topological tree. That is, the most called access is > for quilt-native and the components higher up the tree get fewer stats. > > Oh, and the setscene stamps are all nonexistent. I presume that's expected. > > First, I can't imagine why there would need to be more than one mkdir on > the stamps directory within a single instantiation of bitbake. I can > imagine that it was easier to attempt to mkdir it than to check first, > but once it has been mkdir'd, (or checked), there's no need to do it > another million times, is there? > > Second, I can't imagine why there would need to be all the redundant > stamp checking. That info is cached internally, isn't it? > > And third, the fact that it seems to be checking the entire subtree what > appear to be multiple times at every node suggests to me that the > checking algorithm is broken. Back of the envelope... perhaps 300 > components, maybe 10 tasks per component ~= 3e3 tasks. Figure a > geometric explosion of checks for an inefficient algorithm and we're up > to around 10e6 checks. I haven't counted an entire run, but based on > the time it takes to run, I'd say I'm seeing one, maybe two orders of > magnitude more checks than that. I've seen a few million node > traversals in about 15min and a node traversal appears to involve > several accesses and at least one stat. > > I'm not familiar with the current bitbake internals so my next thought > would be to replace the calls to access, stat, and mkdir on the stamp > files with caching, counting calls. Build a dictionary of each file > called, if it's new, do the kernel call and cache the result in the > dictionary. If it's already in the dictionary, then inc a counter for > it and return the cached value. This should a) improve the speed of the > current algorithm, b) improve the speed of the eventual replacement > algorithm, and c) give us some useful statistical data in the mean time. > > I'm also going to try reformating one of the systems and compare how > long a build on ext4 takes. A build on ext4 produces comparable results for me. ~30min initial build, ~7hrs for a second (do-nothing) build. --rich ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-06 17:36 ` Rich Pixley 2012-05-07 16:38 ` Rich Pixley @ 2012-05-08 12:34 ` Richard Purdie 2012-05-09 17:51 ` Rich Pixley 1 sibling, 1 reply; 19+ messages in thread From: Richard Purdie @ 2012-05-08 12:34 UTC (permalink / raw) To: Patches and discussions about the oe-core layer On Sun, 2012-05-06 at 10:36 -0700, Rich Pixley wrote: > On 5/2/12 16:06 , Richard Purdie wrote: > > On Wed, 2012-05-02 at 14:48 -0500, Mark Hatle wrote: > >> On 5/2/12 2:45 PM, Rich Pixley wrote: > > What would really help is a way to reproduce this... > > > > Does it reproduce with a certain set of metadata/sstate perhaps? > > > > What is odd about the above logs is that it appears bitbake never > > executes any task. Its possible something might have crashed somewhere I > > guess and not realise part of the system had died. Or it could be some > > kind of circular dependency loop where X needs Y to build and Y needs X > > so nothing happens. We are supposed to spot and error if that would have > > happened. > > > > Does strace give an idea of which bits of bitbake are alive/looping? I'd > > probably resort to a few print()/bb.error() in the code at this point to > > find out what is alive, what is dead and where its looping... > I have more info now. > > What I suspected was looping, (since it took longer than the ~1hr I was > willing to wait), isn't actual looping. Given enough time, the builds > do complete and I have comparable results on 5 different servers, (all > ubuntu-12.04 amd64 and all on btrfs). > > My initial, full builds of core-image-minimal do build, and they build > in ~60min, (~30min if I hand seed the downloads directory). I'm using > no mirrors other than the defaults. My second build in an already built > directory, (expected to do nothing), takes anywhere from 7 - 10.5hrs to > complete and successfully do nothing, depending on the server. > > During this time, top shows a single cpu pinned at 98 - 100% > utilization, and strace shows literally millions of access and stat > calls on stamp files, mkdir on the stamps directory, etc. Statistical > analysis of just the do_fetch access calls shows a distribution that > seems to mimic the topological tree. That is, the most called access is > for quilt-native and the components higher up the tree get fewer stats. > > Oh, and the setscene stamps are all nonexistent. I presume that's expected. > > First, I can't imagine why there would need to be more than one mkdir on > the stamps directory within a single instantiation of bitbake. I can > imagine that it was easier to attempt to mkdir it than to check first, > but once it has been mkdir'd, (or checked), there's no need to do it > another million times, is there? > > Second, I can't imagine why there would need to be all the redundant > stamp checking. That info is cached internally, isn't it? > > And third, the fact that it seems to be checking the entire subtree what > appear to be multiple times at every node suggests to me that the > checking algorithm is broken. Back of the envelope... perhaps 300 > components, maybe 10 tasks per component ~= 3e3 tasks. Figure a > geometric explosion of checks for an inefficient algorithm and we're up > to around 10e6 checks. I haven't counted an entire run, but based on > the time it takes to run, I'd say I'm seeing one, maybe two orders of > magnitude more checks than that. I've seen a few million node > traversals in about 15min and a node traversal appears to involve > several accesses and at least one stat. > > I'm not familiar with the current bitbake internals so my next thought > would be to replace the calls to access, stat, and mkdir on the stamp > files with caching, counting calls. Build a dictionary of each file > called, if it's new, do the kernel call and cache the result in the > dictionary. If it's already in the dictionary, then inc a counter for > it and return the cached value. This should a) improve the speed of the > current algorithm, b) improve the speed of the eventual replacement > algorithm, and c) give us some useful statistical data in the mean time. > > I'm also going to try reformating one of the systems and compare how > long a build on ext4 takes. > > Any other ideas? Well, this clearly doesn't happen with master or in any combination of the layers most users are using. The logical conclusion would be that there is something in your layer that is somehow triggering this. Of course since that layer is secret and you can't show us it, we have a bit of a problem. Can you reproduce the bug against public code? Are you by any chance setting BB_STAMP_POLICY somewhere? Cheers, Richard ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-08 12:34 ` Richard Purdie @ 2012-05-09 17:51 ` Rich Pixley 2012-05-09 19:52 ` Richard Purdie 2012-05-09 20:32 ` Richard Purdie 0 siblings, 2 replies; 19+ messages in thread From: Rich Pixley @ 2012-05-09 17:51 UTC (permalink / raw) To: openembedded-core [-- Attachment #1: Type: text/plain, Size: 4844 bytes --] On 5/8/12 05:34 , Richard Purdie wrote: > On Sun, 2012-05-06 at 10:36 -0700, Rich Pixley wrote: >> On 5/2/12 16:06 , Richard Purdie wrote: >>> On Wed, 2012-05-02 at 14:48 -0500, Mark Hatle wrote: >>>> On 5/2/12 2:45 PM, Rich Pixley wrote: >>> What would really help is a way to reproduce this... >>> >>> Does it reproduce with a certain set of metadata/sstate perhaps? >>> >>> What is odd about the above logs is that it appears bitbake never >>> executes any task. Its possible something might have crashed somewhere I >>> guess and not realise part of the system had died. Or it could be some >>> kind of circular dependency loop where X needs Y to build and Y needs X >>> so nothing happens. We are supposed to spot and error if that would have >>> happened. >>> >>> Does strace give an idea of which bits of bitbake are alive/looping? I'd >>> probably resort to a few print()/bb.error() in the code at this point to >>> find out what is alive, what is dead and where its looping... >> I have more info now. >> >> What I suspected was looping, (since it took longer than the ~1hr I was >> willing to wait), isn't actual looping. Given enough time, the builds >> do complete and I have comparable results on 5 different servers, (all >> ubuntu-12.04 amd64 and all on btrfs). >> >> My initial, full builds of core-image-minimal do build, and they build >> in ~60min, (~30min if I hand seed the downloads directory). I'm using >> no mirrors other than the defaults. My second build in an already built >> directory, (expected to do nothing), takes anywhere from 7 - 10.5hrs to >> complete and successfully do nothing, depending on the server. >> >> During this time, top shows a single cpu pinned at 98 - 100% >> utilization, and strace shows literally millions of access and stat >> calls on stamp files, mkdir on the stamps directory, etc. Statistical >> analysis of just the do_fetch access calls shows a distribution that >> seems to mimic the topological tree. That is, the most called access is >> for quilt-native and the components higher up the tree get fewer stats. >> >> Oh, and the setscene stamps are all nonexistent. I presume that's expected. >> >> First, I can't imagine why there would need to be more than one mkdir on >> the stamps directory within a single instantiation of bitbake. I can >> imagine that it was easier to attempt to mkdir it than to check first, >> but once it has been mkdir'd, (or checked), there's no need to do it >> another million times, is there? >> >> Second, I can't imagine why there would need to be all the redundant >> stamp checking. That info is cached internally, isn't it? >> >> And third, the fact that it seems to be checking the entire subtree what >> appear to be multiple times at every node suggests to me that the >> checking algorithm is broken. Back of the envelope... perhaps 300 >> components, maybe 10 tasks per component ~= 3e3 tasks. Figure a >> geometric explosion of checks for an inefficient algorithm and we're up >> to around 10e6 checks. I haven't counted an entire run, but based on >> the time it takes to run, I'd say I'm seeing one, maybe two orders of >> magnitude more checks than that. I've seen a few million node >> traversals in about 15min and a node traversal appears to involve >> several accesses and at least one stat. >> >> I'm not familiar with the current bitbake internals so my next thought >> would be to replace the calls to access, stat, and mkdir on the stamp >> files with caching, counting calls. Build a dictionary of each file >> called, if it's new, do the kernel call and cache the result in the >> dictionary. If it's already in the dictionary, then inc a counter for >> it and return the cached value. This should a) improve the speed of the >> current algorithm, b) improve the speed of the eventual replacement >> algorithm, and c) give us some useful statistical data in the mean time. >> >> I'm also going to try reformating one of the systems and compare how >> long a build on ext4 takes. >> >> Any other ideas? > Well, this clearly doesn't happen with master or in any combination of > the layers most users are using. The logical conclusion would be that > there is something in your layer that is somehow triggering this. No private layer involved. I do have a makefile which encapsulates the environment stuff, but that's it. > Of course since that layer is secret and you can't show us it, we have a > bit of a problem. Can you reproduce the bug against public code? Done. (Our layer is becoming open, we're committed to it, but it's a long process internally). > Are you by any chance setting BB_STAMP_POLICY somewhere? Yes. BB_STAMP_POLICY = "full". I'll attach a copy of my local.conf and bblayers.conf. --rich [-- Attachment #2: bblayers.conf --] [-- Type: text/plain, Size: 1010 bytes --] # Time-stamp: <09-May-2012 10:50:03 PDT by rich.pixley@palm.com> # Copyright (c) 2008 - 2012 Hewlett-Packard Development Company, L.P. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. ## # LAYER_CONF_VERSION is increased each time build/conf/bblayers.conf # changes incompatibly LCONF_VERSION = "4" PALMDIR ?= "/home/rich/projects/webos" OECORE_LAYER ?= "${PALMDIR}/openembedded-core/meta" WEBOS_LAYER ?= "" BBFILES ?= "" BBLAYERS ?= " \ ${OECORE_LAYER} \ ${WEBOS_LAYER} \ " [-- Attachment #3: local.conf --] [-- Type: text/plain, Size: 1678 bytes --] # DO NOT MODIFY! This script is generated by configure. Changes made # here will be lost. Source for this file is in local-conf.in. # Time-stamp: <27-Apr-2012 15:23:26 PDT by rich.pixley@palm.com> # Copyright (c) 2008 - 2012 Hewlett-Packard Development Company, L.P. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. MACHINE := "qemux86" # Uncomment to have 'work' directories removed after a package builds #INHERIT += "rm_work" BB_STAMP_POLICY = "full" COVERAGE_BUILD = "0" TMPDIR := "/home/rich/projects/webos/BUILD-qemux86" TCLIBCAPPEND := "" PRODUCTION_BUILD := "" # parallelization options # there's an extra space in these CFLAGS such that defining # 'TARGET_CFLAGS += ""' causes gdb to break. I'm tired of looking for # it for now. Hence this strange construction of a naked trigger. PARALLEL_MAKE := "-j 48" BB_NUMBER_THREADS := "48" BB_SRCREV_POLICY = "cache" BB_FETCH_PREMIRRORONLY = "true" # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to # track the version of this file when it was generated. This can safely be ignored if # this doesn't mean anything to you. CONF_VERSION = "1" ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-09 17:51 ` Rich Pixley @ 2012-05-09 19:52 ` Richard Purdie 2012-05-09 23:04 ` Rich Pixley 2012-05-09 20:32 ` Richard Purdie 1 sibling, 1 reply; 19+ messages in thread From: Richard Purdie @ 2012-05-09 19:52 UTC (permalink / raw) To: Patches and discussions about the oe-core layer On Wed, 2012-05-09 at 10:51 -0700, Rich Pixley wrote: > On 5/8/12 05:34 , Richard Purdie wrote: > > On Sun, 2012-05-06 at 10:36 -0700, Rich Pixley wrote: > >> Any other ideas? > > Well, this clearly doesn't happen with master or in any combination of > > the layers most users are using. The logical conclusion would be that > > there is something in your layer that is somehow triggering this. > No private layer involved. > > I do have a makefile which encapsulates the environment stuff, but > that's it. > > Of course since that layer is secret and you can't show us it, we have a > > bit of a problem. Can you reproduce the bug against public code? > Done. (Our layer is becoming open, we're committed to it, but it's a > long process internally). > > Are you by any chance setting BB_STAMP_POLICY somewhere? > Yes. BB_STAMP_POLICY = "full". > > I'll attach a copy of my local.conf and bblayers.conf. I'm 95% sure its BB_STAMP_POLICY = "full" causing the problems. The idea is really that sstate and other recent developments obsolete the "full" stamp code. I'm not sure it actually gets on with the setscene stamps the sstate code generates, as I suspect you're discovering. We could try and fix the "full" policy, or we could just remove it. Looking at the code for the function that deals with this in runqueue.py, I can see where problems could occur. So I guess I'm asking if we should fix that or can we remove it? Cheers, Richard ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-09 19:52 ` Richard Purdie @ 2012-05-09 23:04 ` Rich Pixley 2012-05-09 23:26 ` Richard Purdie 0 siblings, 1 reply; 19+ messages in thread From: Rich Pixley @ 2012-05-09 23:04 UTC (permalink / raw) To: openembedded-core On 5/9/12 12:52 , Richard Purdie wrote: > On Wed, 2012-05-09 at 10:51 -0700, Rich Pixley wrote: >> On 5/8/12 05:34 , Richard Purdie wrote: >>> On Sun, 2012-05-06 at 10:36 -0700, Rich Pixley wrote: >>>> Any other ideas? >>> Well, this clearly doesn't happen with master or in any combination of >>> the layers most users are using. The logical conclusion would be that >>> there is something in your layer that is somehow triggering this. >> No private layer involved. >> >> I do have a makefile which encapsulates the environment stuff, but >> that's it. >>> Of course since that layer is secret and you can't show us it, we have a >>> bit of a problem. Can you reproduce the bug against public code? >> Done. (Our layer is becoming open, we're committed to it, but it's a >> long process internally). >>> Are you by any chance setting BB_STAMP_POLICY somewhere? >> Yes. BB_STAMP_POLICY = "full". >> >> I'll attach a copy of my local.conf and bblayers.conf. > I'm 95% sure its BB_STAMP_POLICY = "full" causing the problems. The idea > is really that sstate and other recent developments obsolete the "full" > stamp code. I'm not sure it actually gets on with the setscene stamps > the sstate code generates, as I suspect you're discovering. > > We could try and fix the "full" policy, or we could just remove it. > Looking at the code for the function that deals with this in > runqueue.py, I can see where problems could occur. > > So I guess I'm asking if we should fix that or can we remove it? Um... I'm not sure. In the past, that was required to get everything built in an incremental fashion. That is, if A depended on B depended on C and C changed, BB_STAMP_POLICY = "full" was the only way to get A to be rebuilt automatically. Are you saying that this happens automatically now even without the BB_STAMP_POLICY = "full" setting? Or that some other setting is more appropriate and perhaps has semantics I don't know? Or that the current default is no incremental rebuilds? Or... ? --rich ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-09 23:04 ` Rich Pixley @ 2012-05-09 23:26 ` Richard Purdie 2012-05-10 0:03 ` Rich Pixley 0 siblings, 1 reply; 19+ messages in thread From: Richard Purdie @ 2012-05-09 23:26 UTC (permalink / raw) To: Patches and discussions about the oe-core layer On Wed, 2012-05-09 at 16:04 -0700, Rich Pixley wrote: > On 5/9/12 12:52 , Richard Purdie wrote: > > On Wed, 2012-05-09 at 10:51 -0700, Rich Pixley wrote: > >> On 5/8/12 05:34 , Richard Purdie wrote: > >>> On Sun, 2012-05-06 at 10:36 -0700, Rich Pixley wrote: > >>>> Any other ideas? > >>> Well, this clearly doesn't happen with master or in any combination of > >>> the layers most users are using. The logical conclusion would be that > >>> there is something in your layer that is somehow triggering this. > >> No private layer involved. > >> > >> I do have a makefile which encapsulates the environment stuff, but > >> that's it. > >>> Of course since that layer is secret and you can't show us it, we have a > >>> bit of a problem. Can you reproduce the bug against public code? > >> Done. (Our layer is becoming open, we're committed to it, but it's a > >> long process internally). > >>> Are you by any chance setting BB_STAMP_POLICY somewhere? > >> Yes. BB_STAMP_POLICY = "full". > >> > >> I'll attach a copy of my local.conf and bblayers.conf. > > I'm 95% sure its BB_STAMP_POLICY = "full" causing the problems. The idea > > is really that sstate and other recent developments obsolete the "full" > > stamp code. I'm not sure it actually gets on with the setscene stamps > > the sstate code generates, as I suspect you're discovering. > > > > We could try and fix the "full" policy, or we could just remove it. > > Looking at the code for the function that deals with this in > > runqueue.py, I can see where problems could occur. > > > > So I guess I'm asking if we should fix that or can we remove it? > Um... I'm not sure. > > In the past, that was required to get everything built in an incremental > fashion. That is, if A depended on B depended on C and C changed, > BB_STAMP_POLICY = "full" was the only way to get A to be rebuilt > automatically. > > Are you saying that this happens automatically now even without the > BB_STAMP_POLICY = "full" setting? Or that some other setting is more > appropriate and perhaps has semantics I don't know? Or that the current > default is no incremental rebuilds? Or... ? The settings that are now recommended are: BB_SIGNATURE_HANDLER ?= 'OEBasicHash' OELAYOUT_ABI = "8" This requires a rebuild since the stamp file format changes, hence the ABI number increase. Currently, poky and angstrom use these settings amongst others but its not default in OE-Core. I'll likely propose a change to make it the default soon though. This would then make BB_STAMP_POLICY = "full" obsolete and yet incremental builds will work correctly and likely rebuild less things (only really what potentially changed). Cheers, Richard ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-09 23:26 ` Richard Purdie @ 2012-05-10 0:03 ` Rich Pixley 0 siblings, 0 replies; 19+ messages in thread From: Rich Pixley @ 2012-05-10 0:03 UTC (permalink / raw) To: openembedded-core On 5/9/12 16:26 , Richard Purdie wrote: > The settings that are now recommended are: > > BB_SIGNATURE_HANDLER ?= 'OEBasicHash' > OELAYOUT_ABI = "8" > > This requires a rebuild since the stamp file format changes, hence the > ABI number increase. Currently, poky and angstrom use these settings > amongst others but its not default in OE-Core. I'll likely propose a > change to make it the default soon though. > > This would then make BB_STAMP_POLICY = "full" obsolete and yet > incremental builds will work correctly and likely rebuild less things > (only really what potentially changed). Thank you for the explanation. I'll switch us immediately. --rich ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-09 17:51 ` Rich Pixley 2012-05-09 19:52 ` Richard Purdie @ 2012-05-09 20:32 ` Richard Purdie 2012-05-09 23:20 ` Rich Pixley 1 sibling, 1 reply; 19+ messages in thread From: Richard Purdie @ 2012-05-09 20:32 UTC (permalink / raw) To: Patches and discussions about the oe-core layer Hi Rich, You might like to try the change below as I think it might address the problem. Cheers, Richard bitbake/runqueue: Fix 'full' stamp checking to be more efficient and cache results This should fix issues where bitbake would seemingly lock up when checking certain configurations of stampfiles. Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org> --- diff --git a/bitbake/lib/bb/runqueue.py b/bitbake/lib/bb/runqueue.py index b870caf..48433be 100644 --- a/bitbake/lib/bb/runqueue.py +++ b/bitbake/lib/bb/runqueue.py @@ -875,7 +875,7 @@ class RunQueue: bb.msg.fatal("RunQueue", "check_stamps fatal internal error") return current - def check_stamp_task(self, task, taskname = None, recurse = False): + def check_stamp_task(self, task, taskname = None, recurse = False, cache = {}): def get_timestamp(f): try: if not os.access(f, os.F_OK): @@ -915,6 +915,9 @@ class RunQueue: t1 = get_timestamp(stampfile) for dep in self.rqdata.runq_depends[task]: if iscurrent: + if dep in cache: + iscurrent = cache[dep] + continue fn2 = self.rqdata.taskData.fn_index[self.rqdata.runq_fnid[dep]] taskname2 = self.rqdata.runq_task[dep] stampfile2 = bb.build.stampfile(taskname2, self.rqdata.dataCache, fn2) @@ -931,7 +934,9 @@ class RunQueue: logger.debug(2, 'Stampfile %s < %s', stampfile, stampfile2) iscurrent = False if recurse and iscurrent: - iscurrent = self.check_stamp_task(dep, recurse=True) + iscurrent = self.check_stamp_task(dep, recurse=True, cache=cache) + cache[dep] = iscurrent + cache[task] = iscurrent return iscurrent def execute_runqueue(self): ^ permalink raw reply related [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-09 20:32 ` Richard Purdie @ 2012-05-09 23:20 ` Rich Pixley 2012-05-09 23:32 ` Richard Purdie 0 siblings, 1 reply; 19+ messages in thread From: Rich Pixley @ 2012-05-09 23:20 UTC (permalink / raw) To: openembedded-core My rebuild completed in 5 seconds. Thank you very much! I'd rather not fork bitbake locally. Can I expect this patch to show up in git://git.openembedded.org/bitbake sometime soon? --rich On 5/9/12 13:32 , Richard Purdie wrote: > Hi Rich, > > You might like to try the change below as I think it might address the problem. > > Cheers, > > Richard > > bitbake/runqueue: Fix 'full' stamp checking to be more efficient and cache results > > This should fix issues where bitbake would seemingly lock up when checking > certain configurations of stampfiles. > > Signed-off-by: Richard Purdie<richard.purdie@linuxfoundation.org> > --- > diff --git a/bitbake/lib/bb/runqueue.py b/bitbake/lib/bb/runqueue.py > index b870caf..48433be 100644 > --- a/bitbake/lib/bb/runqueue.py > +++ b/bitbake/lib/bb/runqueue.py > @@ -875,7 +875,7 @@ class RunQueue: > bb.msg.fatal("RunQueue", "check_stamps fatal internal error") > return current > > - def check_stamp_task(self, task, taskname = None, recurse = False): > + def check_stamp_task(self, task, taskname = None, recurse = False, cache = {}): > def get_timestamp(f): > try: > if not os.access(f, os.F_OK): > @@ -915,6 +915,9 @@ class RunQueue: > t1 = get_timestamp(stampfile) > for dep in self.rqdata.runq_depends[task]: > if iscurrent: > + if dep in cache: > + iscurrent = cache[dep] > + continue > fn2 = self.rqdata.taskData.fn_index[self.rqdata.runq_fnid[dep]] > taskname2 = self.rqdata.runq_task[dep] > stampfile2 = bb.build.stampfile(taskname2, self.rqdata.dataCache, fn2) > @@ -931,7 +934,9 @@ class RunQueue: > logger.debug(2, 'Stampfile %s< %s', stampfile, stampfile2) > iscurrent = False > if recurse and iscurrent: > - iscurrent = self.check_stamp_task(dep, recurse=True) > + iscurrent = self.check_stamp_task(dep, recurse=True, cache=cache) > + cache[dep] = iscurrent > + cache[task] = iscurrent > return iscurrent > > def execute_runqueue(self): > > > > _______________________________________________ > Openembedded-core mailing list > Openembedded-core@lists.openembedded.org > http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-core ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-09 23:20 ` Rich Pixley @ 2012-05-09 23:32 ` Richard Purdie 2012-05-10 0:00 ` Rich Pixley 0 siblings, 1 reply; 19+ messages in thread From: Richard Purdie @ 2012-05-09 23:32 UTC (permalink / raw) To: Patches and discussions about the oe-core layer On Wed, 2012-05-09 at 16:20 -0700, Rich Pixley wrote: > My rebuild completed in 5 seconds. > > Thank you very much! > > I'd rather not fork bitbake locally. Can I expect this patch to show up > in git://git.openembedded.org/bitbake sometime soon? Yes, I just wanted to confirm we were fixing the right problem... I'll post it to the bitbake list and merge in a day or two assuming no negative feedback. I still wonder if that stamp mode is useful but that is a different discussion. Cheers, Richard ^ permalink raw reply [flat|nested] 19+ messages in thread
* Re: SetScene tasks hang forever? 2012-05-09 23:32 ` Richard Purdie @ 2012-05-10 0:00 ` Rich Pixley 0 siblings, 0 replies; 19+ messages in thread From: Rich Pixley @ 2012-05-10 0:00 UTC (permalink / raw) To: openembedded-core On 5/9/12 16:32 , Richard Purdie wrote: > On Wed, 2012-05-09 at 16:20 -0700, Rich Pixley wrote: >> My rebuild completed in 5 seconds. >> >> Thank you very much! >> >> I'd rather not fork bitbake locally. Can I expect this patch to show up >> in git://git.openembedded.org/bitbake sometime soon? > Yes, I just wanted to confirm we were fixing the right problem... > > I'll post it to the bitbake list and merge in a day or two assuming no > negative feedback. I'm running more thorough tests as I type. > I still wonder if that stamp mode is useful but that is a different > discussion. If I'm understanding your other message, then no, it's probably not. My only concern is that in the A depends on B depends on C case, changing C forces a rebuild of A. I don't really care which mechanism makes that happen. --rich ^ permalink raw reply [flat|nested] 19+ messages in thread
end of thread, other threads:[~2012-05-10 0:13 UTC | newest] Thread overview: 19+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- 2012-05-02 18:21 SetScene tasks hang forever? Rich Pixley 2012-05-02 18:40 ` Mark Hatle 2012-05-02 19:16 ` Rich Pixley 2012-05-02 19:40 ` Mark Hatle 2012-05-02 19:45 ` Rich Pixley 2012-05-02 19:48 ` Mark Hatle 2012-05-02 23:06 ` Richard Purdie 2012-05-06 17:36 ` Rich Pixley 2012-05-07 16:38 ` Rich Pixley 2012-05-08 12:34 ` Richard Purdie 2012-05-09 17:51 ` Rich Pixley 2012-05-09 19:52 ` Richard Purdie 2012-05-09 23:04 ` Rich Pixley 2012-05-09 23:26 ` Richard Purdie 2012-05-10 0:03 ` Rich Pixley 2012-05-09 20:32 ` Richard Purdie 2012-05-09 23:20 ` Rich Pixley 2012-05-09 23:32 ` Richard Purdie 2012-05-10 0:00 ` Rich Pixley
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