From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
Date: Wed, 21 Sep 2016 14:59:41 +0000 [thread overview]
Message-ID: <bug-97879-502-SVCpdW9t3D@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97879-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #3 from Michel Dänzer <michel@daenzer.net> ---
(In reply to Silvan Jegen from comment #2)
> Just to clarify: the trace also includes loading of the game itself (which
> takes a long time too) as well as in-game menu navigation.
Right, replaying the trace crashes for me after the shader compilations on
startup, so my CPU profile only covered that. Maybe you can try getting a CPU
profile of one of the other stalls.
Otherwise, maybe try setting the environment variable
GALLIUM_HUD=.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-compilations+num-shaders-created
for either running the game itself or replaying the trace, and taking a
screenshot within one minute after one of the other stalls. That should allow
at least confirming or ruling out that the other stalls are due to shader
compilation as well.
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2016-09-20 23:28 ` [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) bugzilla-daemon
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