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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
Date: Wed, 21 Sep 2016 08:05:53 +0000	[thread overview]
Message-ID: <bug-97879-502-ehI6yXP899@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97879-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=97879

--- Comment #2 from Silvan Jegen <s.jegen@gmail.com> ---
(In reply to Michel Dänzer from comment #1)
> Looks like most of the cycles at the start of the apitrace are spent in the
> GLSL compiler frontend, in particular in do_common_optimization.

Just to clarify: the trace also includes loading of the game itself (which
takes a long time too) as well as in-game menu navigation. Loading the in-game
menus (especially the options) takes a long time too so it *could* be related.

I quit the game after about 1 minute of play time so the last one to two
minutes of the trace should be the actual game.

Thanks for looking into it!

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  parent reply	other threads:[~2016-09-21  8:05 UTC|newest]

Thread overview: 94+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <bug-97879-502@http.bugs.freedesktop.org/>
2016-09-20 23:28 ` [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) bugzilla-daemon
2016-09-21  2:05 ` bugzilla-daemon
2016-09-21  8:05 ` bugzilla-daemon [this message]
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