From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
Date: Sun, 16 Oct 2016 11:55:05 +0000 [thread overview]
Message-ID: <bug-97879-502-oUEeRCApfP@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97879-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #35 from Marek Olšák <maraeo@gmail.com> ---
Well, it's unreal engine 3, so it doesn't surprise me that it compiles shaders
on demand. All UE3 games are affected in the same way.
Possible solution 1:
- persistent shader cache on the disk
Possible solution 2:
- convert shaders from TGSI to ISA in Mesa (we can use the LLVM assembler, but
we need good register allocation for TGSI)
- LLVM compilation should follow and be fully asynchronous
Comments welcome.
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2016-09-20 23:28 ` [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) bugzilla-daemon
2016-09-21 2:05 ` bugzilla-daemon
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