From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
Date: Thu, 22 Sep 2016 12:27:21 +0000 [thread overview]
Message-ID: <bug-97879-502-qbtnk9o44D@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97879-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #10 from Silvan Jegen <s.jegen@gmail.com> ---
(In reply to Michel Dänzer from comment #3)
> (In reply to Silvan Jegen from comment #2)
> > Just to clarify: the trace also includes loading of the game itself (which
> > takes a long time too) as well as in-game menu navigation.
>
> Right, replaying the trace crashes for me after the shader compilations on
> startup, so my CPU profile only covered that. Maybe you can try getting a
> CPU profile of one of the other stalls.
I tried to replay the trace and it crashed on my machine as well...
> Otherwise, maybe try setting the environment variable
> GALLIUM_HUD=.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,
> cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-
> compilations+num-shaders-created for either running the game itself or
> replaying the trace, and taking a screenshot within one minute after one of
> the other stalls. That should allow at least confirming or ruling out that
> the other stalls are due to shader compilation as well.
Do you still need such a screenshot now that other people in the thread have
posted a few? If so, I will upload one early next week (I will be away over the
weekend).
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2016-09-20 23:28 ` [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) bugzilla-daemon
2016-09-21 2:05 ` bugzilla-daemon
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